NVIDIA GeForce GTX 580M Grafikkartenbewertung
GeForce GTX 580M Grafikkarte veröffentlicht von NVIDIA; Erscheinungsdatum: 28 June 2011. Die Videokarte ist für laptop-Computer ausgelegt und basiert auf der Mikroarchitektur Fermi 2.0 codename GF114.
Kerntaktfrequenz - 620 MHz. Texturfüllrate - 39.7 billion / sec. Leitungen - 384. Gleitkomma-Leistung - 952.3 gflops. Fertigungsprozesstechnik- 40 nm. Transistorzahl - 1,950 million. Stromverbrauch (TDP) - 100 Watt.
Speichertyp: GDDR5. Maximaler RAM Wert- 2 GB. Speicherbusbreite - 256 Bit. Speichertaktfrequenz - 1500 MHz. Speicherbandbreite- 96.0 GB / s. Geteilter Speicher - 0.
Benchmarks
PassMark G3D Mark |
|
|
||||
PassMark G2D Mark |
|
|
||||
Geekbench OpenCL |
|
|
||||
CompuBench 1.5 Desktop Face Detection |
|
|
||||
CompuBench 1.5 Desktop Ocean Surface Simulation |
|
|
||||
CompuBench 1.5 Desktop T-Rex |
|
|
||||
CompuBench 1.5 Desktop Video Composition |
|
|
||||
CompuBench 1.5 Desktop Bitcoin Mining |
|
|
||||
GFXBench 4.0 Car Chase Offscreen |
|
|
||||
GFXBench 4.0 Manhattan |
|
|
||||
GFXBench 4.0 T-Rex |
|
|
||||
GFXBench 4.0 Car Chase Offscreen |
|
|
||||
GFXBench 4.0 Manhattan |
|
|
||||
GFXBench 4.0 T-Rex |
|
|
Name | Wert |
---|---|
PassMark - G3D Mark | 2074 |
PassMark - G2D Mark | 349 |
Geekbench - OpenCL | 6389 |
CompuBench 1.5 Desktop - Face Detection | 24.415 mPixels/s |
CompuBench 1.5 Desktop - Ocean Surface Simulation | 690.980 Frames/s |
CompuBench 1.5 Desktop - T-Rex | 1.830 Frames/s |
CompuBench 1.5 Desktop - Video Composition | 29.702 Frames/s |
CompuBench 1.5 Desktop - Bitcoin Mining | 67.215 mHash/s |
GFXBench 4.0 - Car Chase Offscreen | 2664 Frames |
GFXBench 4.0 - Manhattan | 3626 Frames |
GFXBench 4.0 - T-Rex | 3318 Frames |
GFXBench 4.0 - Car Chase Offscreen | 2664.000 Fps |
GFXBench 4.0 - Manhattan | 3626.000 Fps |
GFXBench 4.0 - T-Rex | 3318.000 Fps |
Leistung der Spiele
1. Dirt Showdown (2012)
2. Diablo III (2012)
3. Mass Effect 3 (2012)
4. The Elder Scrolls V: Skyrim (2011)
5. Battlefield 3 (2011)
6. Deus Ex Human Revolution (2011)
7. StarCraft 2 (2010)
8. Metro 2033 (2010)
9. Stalker: Call of Pripyat (2010)
2. Diablo III (2012)
3. Mass Effect 3 (2012)
4. The Elder Scrolls V: Skyrim (2011)
5. Battlefield 3 (2011)
6. Deus Ex Human Revolution (2011)
7. StarCraft 2 (2010)
8. Metro 2033 (2010)
9. Stalker: Call of Pripyat (2010)
10. GTA IV - Grand Theft Auto (2008)
11. Left 4 Dead (2008)
12. Trackmania Nations Forever (2008)
13. Supreme Commander - FA Bench (2007)
14. Crysis - GPU Benchmark (2007)
15. World in Conflict - Benchmark (2007)
16. Half Life 2 - Lost Coast Benchmark (2005)
17. World of Warcraft (2005)
18. Doom 3 (2004)
19. Quake 3 Arena - Timedemo (1999)
11. Left 4 Dead (2008)
12. Trackmania Nations Forever (2008)
13. Supreme Commander - FA Bench (2007)
14. Crysis - GPU Benchmark (2007)
15. World in Conflict - Benchmark (2007)
16. Half Life 2 - Lost Coast Benchmark (2005)
17. World of Warcraft (2005)
18. Doom 3 (2004)
19. Quake 3 Arena - Timedemo (1999)
Dirt Showdown (2012)
Low, 1024x768 | 79.60 |
Medium, 1366x768 | 62.60 |
High, 1366x768 | 61.40 |
Ultra, 1920x1080 | 34.30 |
Diablo III (2012)
Low, 1024x768 | 191.20 |
Medium, 1366x768 | 156.90 |
High, 1366x768 | 99.70 |
Ultra, 1920x1080 | 70.90 |
Mass Effect 3 (2012)
Low, 1280x720 | 60.00 |
High, 1366x768 | 59.90 |
Ultra, 1920x1080 | 59.50 |
The Elder Scrolls V: Skyrim (2011)
Low, 1280x720 | 61.10 |
Medium, 1366x768 | 56.10 |
High, 1366x768 | 47.10 |
Ultra, 1920x1080 | 32.90 |
Battlefield 3 (2011)
Low, 1024x768 | 98.10 |
Medium, 1366x768 | 69.50 |
High, 1366x768 | 54.30 |
Ultra, 1920x1080 | 24.00 |
Deus Ex Human Revolution (2011)
Low, 1024x768 | 235.00 |
High, 1366x768 | 124.50 |
Ultra, 1920x1080 | 46.00 |
StarCraft 2 (2010)
Low, 1024x768 | 265.30 |
Medium, 1360x768 | 104.60 |
High, 1360x768 | 100.90 |
Ultra, 1920x1080 | 59.90 |
Metro 2033 (2010)
Low, 800x600 | 129.10 |
Medium, 1360x768 | 95.60 |
High, 1600x900 | 52.30 |
Ultra, 1920x1080 | 17.30 |
Stalker: Call of Pripyat (2010)
Ultra, 1920x1200 | 42.00 |
GTA IV - Grand Theft Auto (2008)
High, 1280x1024 | 64.00 |
Left 4 Dead (2008)
High, 1024x768 | 120.00 |
Trackmania Nations Forever (2008)
Low, 640x480 | 373.00 |
High, 1024x768 | 118.00 |
Ultra, 1920x1080 | 79.30 |
Supreme Commander - FA Bench (2007)
Ultra, 1920x1080 | 53.40 |
Crysis - GPU Benchmark (2007)
Low, 1024x768 | 139.00 |
Medium, 1024x768 | 100.00 |
High, 1024x768 | 83.00 |
Ultra, 1920x1080 | 24.30 |
World in Conflict - Benchmark (2007)
Low, 800x600 | 246.00 |
Medium, 1024x768 | 123.00 |
High, 1024x768 | 110.00 |
Ultra, 1920x1080 | 53.00 |
Half Life 2 - Lost Coast Benchmark (2005)
High, 1024x768 | 245.00 |
World of Warcraft (2005)
High, 1280x1024 | 81.00 |
Doom 3 (2004)
Ultra, 1024x768 | 305.00 |
Quake 3 Arena - Timedemo (1999)
High, 1024x768 | 613.00 |
Spezifikationen
Essenzielles |
|
Architektur | Fermi 2.0 |
Codename | GF114 |
Startdatum | 28 June 2011 |
Platz in der Leistungsbewertung | 926 |
Typ | Laptop |
Technische Info |
|
Kerntaktfrequenz | 620 MHz |
CUDA-Kerne | 384 |
Gleitkomma-Leistung | 952.3 gflops |
Fertigungsprozesstechnik | 40 nm |
Leitungssysteme | 384 |
Texturfüllrate | 39.7 billion / sec |
Thermische Designleistung (TDP) | 100 Watt |
Anzahl der Transistoren | 1,950 million |
Videoausgänge und Anschlüsse |
|
Display-Anschlüsse | No outputs |
Kompatibilität, Abmessungen und Anforderungen |
|
Busunterstützung | PCI-E 2.0 |
Schnittstelle | MXM-B (3.0) |
Laptop-Größe | large |
SLI-Optionen | 2-way |
Zusätzliche Leistungssteckverbinder | None |
API-Unterstützung |
|
DirectX | 12 API |
OpenCL | 1.1 |
OpenGL | 4.5 |
Speicher |
|
Maximale RAM-Belastung | 2 GB |
Speicherbandbreite | 96.0 GB / s |
Breite des Speicherbusses | 256 Bit |
Speichertaktfrequenz | 1500 MHz |
Speichertyp | GDDR5 |
Gemeinsamer Speicher | 0 |
Technologien |
|
3D Blu-Ray | |
3D Gaming | |
3D Vision | |
CUDA | |
DirectX 11 | DirectX 11 |
Optimus | |
SLI |