Intel Arc Pro A30M vs NVIDIA Quadro RTX 4000
Comparative analysis of Intel Arc Pro A30M and NVIDIA Quadro RTX 4000 videocards for all known characteristics in the following categories: Essentials, Technical info, Video outputs and ports, Compatibility, dimensions and requirements, API support, Memory. Benchmark videocards performance analysis: Geekbench - OpenCL, PassMark - G2D Mark, PassMark - G3D Mark, CompuBench 1.5 Desktop - Face Detection (mPixels/s), CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s), CompuBench 1.5 Desktop - T-Rex (Frames/s), CompuBench 1.5 Desktop - Video Composition (Frames/s), CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s), GFXBench 4.0 - Car Chase Offscreen (Frames), GFXBench 4.0 - Manhattan (Frames), GFXBench 4.0 - T-Rex (Frames), GFXBench 4.0 - Car Chase Offscreen (Fps), GFXBench 4.0 - Manhattan (Fps), GFXBench 4.0 - T-Rex (Fps), 3DMark Fire Strike - Graphics Score.
Differences
Reasons to consider the Intel Arc Pro A30M
- Videocard is newer: launch date 3 year(s) 8 month(s) later
- Around 49% higher core clock speed: 1500 MHz vs 1005 MHz
- Around 29% higher boost clock speed: 2000 MHz vs 1545 MHz
- A newer manufacturing process allows for a more powerful, yet cooler running videocard: 6 nm vs 12 nm
- 3.2x lower typical power consumption: 50 Watt vs 160 Watt
- Around 23% higher memory clock speed: 2000 MHz, 16 Gbps effective vs 1625 MHz (13000 MHz effective)
| Launch date | 8 Aug 2022 vs 13 November 2018 |
| Core clock speed | 1500 MHz vs 1005 MHz |
| Boost clock speed | 2000 MHz vs 1545 MHz |
| Manufacturing process technology | 6 nm vs 12 nm |
| Thermal Design Power (TDP) | 50 Watt vs 160 Watt |
| Memory clock speed | 2000 MHz, 16 Gbps effective vs 1625 MHz (13000 MHz effective) |
Reasons to consider the NVIDIA Quadro RTX 4000
- Around 74% higher texture fill rate: 222.5 GTexel/s vs 128.0 GTexel/s
- 2.3x more pipelines: 2304 vs 1024
- 2x more maximum memory size: 8 GB vs 4 GB
- 2.7x better performance in Geekbench - OpenCL: 85209 vs 30987
| Specifications (specs) | |
| Texture fill rate | 222.5 GTexel/s vs 128.0 GTexel/s |
| Pipelines | 2304 vs 1024 |
| Maximum memory size | 8 GB vs 4 GB |
| Benchmarks | |
| Geekbench - OpenCL | 85209 vs 30987 |
Compare benchmarks
GPU 1: Intel Arc Pro A30M
GPU 2: NVIDIA Quadro RTX 4000
| Geekbench - OpenCL |
|
|
| Name | Intel Arc Pro A30M | NVIDIA Quadro RTX 4000 |
|---|---|---|
| Geekbench - OpenCL | 30987 | 85209 |
| PassMark - G2D Mark | 696 | |
| PassMark - G3D Mark | 5862 | |
| CompuBench 1.5 Desktop - Face Detection (mPixels/s) | 232.933 | |
| CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s) | 3728.135 | |
| CompuBench 1.5 Desktop - T-Rex (Frames/s) | 24.872 | |
| CompuBench 1.5 Desktop - Video Composition (Frames/s) | 136.223 | |
| CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s) | 1011.233 | |
| GFXBench 4.0 - Car Chase Offscreen (Frames) | 20206 | |
| GFXBench 4.0 - Manhattan (Frames) | 3714 | |
| GFXBench 4.0 - T-Rex (Frames) | 3359 | |
| GFXBench 4.0 - Car Chase Offscreen (Fps) | 20206 | |
| GFXBench 4.0 - Manhattan (Fps) | 3714 | |
| GFXBench 4.0 - T-Rex (Fps) | 3359 | |
| 3DMark Fire Strike - Graphics Score | 1873 |
Compare specifications (specs)
| Intel Arc Pro A30M | NVIDIA Quadro RTX 4000 | |
|---|---|---|
Essentials |
||
| Architecture | Generation 12.7 | Turing |
| Code name | DG2-128 | TU104 |
| Launch date | 8 Aug 2022 | 13 November 2018 |
| Place in performance rating | 214 | 211 |
| GCN generation | Quadro RTX | |
| Launch price (MSRP) | $899 | |
| Type | Desktop | |
Technical info |
||
| Boost clock speed | 2000 MHz | 1545 MHz |
| Core clock speed | 1500 MHz | 1005 MHz |
| Manufacturing process technology | 6 nm | 12 nm |
| Peak Double Precision (FP64) Performance | 1,024 GFLOPS (1:4) | 222.5 GFLOPS |
| Peak Half Precision (FP16) Performance | 8.192 TFLOPS (2:1) | 14.24 TFLOPS |
| Peak Single Precision (FP32) Performance | 4.096 TFLOPS | 7.119 TFLOPS |
| Pipelines | 1024 | 2304 |
| Pixel fill rate | 64.00 GPixel/s | 98.88 GPixel/s |
| Texture fill rate | 128.0 GTexel/s | 222.5 GTexel/s |
| Thermal Design Power (TDP) | 50 Watt | 160 Watt |
| Transistor count | 7200 million | 13600 million |
| Render output units | 64 | |
| Texture Units | 144 | |
Video outputs and ports |
||
| Display Connectors | Portable Device Dependent | 3x DisplayPort, 1x USB Type-C |
Compatibility, dimensions and requirements |
||
| Interface | PCIe 4.0 x8 | PCIe 3.0 x16 |
| Supplementary power connectors | None | 1x 8-pin |
| Length | 9.5 inches (241 mm) | |
API support |
||
| DirectX | 12 Ultimate (12_2) | 12.1 |
| OpenCL | 3.0 | 1.2 |
| OpenGL | 4.6 | 4.6 |
| Shader Model | 6.6 | 6.4 |
| Vulkan | ||
Memory |
||
| Maximum RAM amount | 4 GB | 8 GB |
| Memory bandwidth | 128.0 GB/s | 416.0 GB/s |
| Memory bus width | 64 bit | 256 bit |
| Memory clock speed | 2000 MHz, 16 Gbps effective | 1625 MHz (13000 MHz effective) |
| Memory type | GDDR6 | GDDR6 |
