Intel UHD Graphics 610 vs Intel HD Graphics 5500
Comparative analysis of Intel UHD Graphics 610 and Intel HD Graphics 5500 videocards for all known characteristics in the following categories: Essentials, Technical info, Video outputs and ports, Compatibility, dimensions and requirements, API support, Memory, Technologies. Benchmark videocards performance analysis: PassMark - G3D Mark, PassMark - G2D Mark, Geekbench - OpenCL, GFXBench 4.0 - Car Chase Offscreen (Frames), GFXBench 4.0 - Car Chase Offscreen (Fps), GFXBench 4.0 - Manhattan (Frames), GFXBench 4.0 - Manhattan (Fps), GFXBench 4.0 - T-Rex (Frames), GFXBench 4.0 - T-Rex (Fps), CompuBench 1.5 Desktop - Face Detection (mPixels/s), CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s), 3DMark Fire Strike - Graphics Score.
Differences
Reasons to consider the Intel UHD Graphics 610
- Videocard is newer: launch date 3 year(s) 6 month(s) later
- 3x more core clock speed: 300 MHz vs 100 MHz
- Around 11% higher boost clock speed: 1050 MHz vs 950 MHz
- Around 17% better performance in PassMark - G3D Mark: 693 vs 594
- Around 19% better performance in Geekbench - OpenCL: 2697 vs 2262
- Around 37% better performance in GFXBench 4.0 - Car Chase Offscreen (Frames): 1071 vs 781
- Around 37% better performance in GFXBench 4.0 - Car Chase Offscreen (Fps): 1071 vs 781
- Around 65% better performance in GFXBench 4.0 - Manhattan (Frames): 1241 vs 754
- Around 65% better performance in GFXBench 4.0 - Manhattan (Fps): 1241 vs 754
- Around 22% better performance in GFXBench 4.0 - T-Rex (Frames): 1699 vs 1397
- Around 22% better performance in GFXBench 4.0 - T-Rex (Fps): 1699 vs 1397
Specifications (specs) | |
Launch date | 3 April 2018 vs 5 September 2014 |
Core clock speed | 300 MHz vs 100 MHz |
Boost clock speed | 1050 MHz vs 950 MHz |
Benchmarks | |
PassMark - G3D Mark | 693 vs 594 |
Geekbench - OpenCL | 2697 vs 2262 |
GFXBench 4.0 - Car Chase Offscreen (Frames) | 1071 vs 781 |
GFXBench 4.0 - Car Chase Offscreen (Fps) | 1071 vs 781 |
GFXBench 4.0 - Manhattan (Frames) | 1241 vs 754 |
GFXBench 4.0 - Manhattan (Fps) | 1241 vs 754 |
GFXBench 4.0 - T-Rex (Frames) | 1699 vs 1397 |
GFXBench 4.0 - T-Rex (Fps) | 1699 vs 1397 |
Reasons to consider the Intel HD Graphics 5500
- Around 35% better performance in PassMark - G2D Mark: 230 vs 171
Benchmarks | |
PassMark - G2D Mark | 230 vs 171 |
Compare benchmarks
GPU 1: Intel UHD Graphics 610
GPU 2: Intel HD Graphics 5500
PassMark - G3D Mark |
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PassMark - G2D Mark |
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Geekbench - OpenCL |
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GFXBench 4.0 - Car Chase Offscreen (Frames) |
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GFXBench 4.0 - Car Chase Offscreen (Fps) |
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GFXBench 4.0 - Manhattan (Frames) |
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GFXBench 4.0 - Manhattan (Fps) |
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GFXBench 4.0 - T-Rex (Frames) |
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GFXBench 4.0 - T-Rex (Fps) |
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Name | Intel UHD Graphics 610 | Intel HD Graphics 5500 |
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PassMark - G3D Mark | 693 | 594 |
PassMark - G2D Mark | 171 | 230 |
Geekbench - OpenCL | 2697 | 2262 |
GFXBench 4.0 - Car Chase Offscreen (Frames) | 1071 | 781 |
GFXBench 4.0 - Car Chase Offscreen (Fps) | 1071 | 781 |
GFXBench 4.0 - Manhattan (Frames) | 1241 | 754 |
GFXBench 4.0 - Manhattan (Fps) | 1241 | 754 |
GFXBench 4.0 - T-Rex (Frames) | 1699 | 1397 |
GFXBench 4.0 - T-Rex (Fps) | 1699 | 1397 |
CompuBench 1.5 Desktop - Face Detection (mPixels/s) | 3.422 | |
CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s) | 195.811 | |
3DMark Fire Strike - Graphics Score | 233 |
Compare specifications (specs)
Intel UHD Graphics 610 | Intel HD Graphics 5500 | |
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Essentials |
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Architecture | Generation 9.5 | Generation 8.0 |
Code name | Coffee Lake GT1 | Broadwell GT2 |
Launch date | 3 April 2018 | 5 September 2014 |
Place in performance rating | 1350 | 1478 |
Type | Desktop | Laptop |
Technical info |
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Boost clock speed | 1050 MHz | 950 MHz |
Core clock speed | 300 MHz | 100 MHz |
Manufacturing process technology | 14 nm | 14 nm |
Thermal Design Power (TDP) | 15 Watt | 15 Watt |
Transistor count | 189 million | 1,300 million |
Pipelines | 24 | |
Video outputs and ports |
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Display Connectors | No outputs | No outputs |
Compatibility, dimensions and requirements |
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Interface | PCIe 3.0 x1 | PCIe 2.0 x1 |
API support |
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DirectX | 12.0 (12_1) | 12.0 (11_1) |
OpenGL | 4.6 | 4.6 |
Memory |
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Memory bus width | 64 / 128 Bit | |
Shared memory | 1 | |
Technologies |
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Quick Sync |