Intel UHD Graphics 730 vs NVIDIA GeForce GTX 1650 Ti
Comparative analysis of Intel UHD Graphics 730 and NVIDIA GeForce GTX 1650 Ti videocards for all known characteristics in the following categories: Essentials, Technical info, Video outputs and ports, Compatibility, dimensions and requirements, API support, Memory, Technologies. Benchmark videocards performance analysis: PassMark - G3D Mark, PassMark - G2D Mark, Geekbench - OpenCL, GFXBench 4.0 - Car Chase Offscreen (Frames), GFXBench 4.0 - Manhattan (Frames), GFXBench 4.0 - T-Rex (Frames), GFXBench 4.0 - Car Chase Offscreen (Fps), GFXBench 4.0 - Manhattan (Fps), GFXBench 4.0 - T-Rex (Fps), 3DMark Fire Strike - Graphics Score, CompuBench 1.5 Desktop - Face Detection (mPixels/s), CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s), CompuBench 1.5 Desktop - T-Rex (Frames/s), CompuBench 1.5 Desktop - Video Composition (Frames/s), CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s).
Differences
Reasons to consider the Intel UHD Graphics 730
- Videocard is newer: launch date 6 year(s) 0 month(s) later
- 3.3x lower typical power consumption: 15 Watt vs 50 Watt
- Around 8% better performance in PassMark - G2D Mark: 412 vs 380
| Specifications (specs) | |
| Launch date | 2021 vs 2 Apr 2020 |
| Thermal Design Power (TDP) | 15 Watt vs 50 Watt |
| Benchmarks | |
| PassMark - G2D Mark | 412 vs 380 |
Reasons to consider the NVIDIA GeForce GTX 1650 Ti
- 4.5x more core clock speed: 1350 MHz vs 300 MHz
- Around 14% higher boost clock speed: 1485 MHz vs 1300 MHz
- 6.1x more texture fill rate: 95.04 GTexel/s vs 15.60 GTexel/s
- 5.3x more pipelines: 1024 vs 192
- A newer manufacturing process allows for a more powerful, yet cooler running videocard: 12 nm vs 14 nm
- 4.8x better performance in PassMark - G3D Mark: 7539 vs 1573
- 7x better performance in Geekbench - OpenCL: 41907 vs 5967
- 5x better performance in GFXBench 4.0 - Car Chase Offscreen (Frames): 12180 vs 2429
- Around 71% better performance in GFXBench 4.0 - Manhattan (Frames): 8926 vs 5221
- 2.4x better performance in GFXBench 4.0 - T-Rex (Frames): 8062 vs 3309
- 5x better performance in GFXBench 4.0 - Car Chase Offscreen (Fps): 12180 vs 2429
- Around 71% better performance in GFXBench 4.0 - Manhattan (Fps): 8926 vs 5221
- 2.4x better performance in GFXBench 4.0 - T-Rex (Fps): 8062 vs 3309
- 6.1x better performance in 3DMark Fire Strike - Graphics Score: 3656 vs 603
| Specifications (specs) | |
| Core clock speed | 1350 MHz vs 300 MHz |
| Boost clock speed | 1485 MHz vs 1300 MHz |
| Texture fill rate | 95.04 GTexel/s vs 15.60 GTexel/s |
| Pipelines | 1024 vs 192 |
| Manufacturing process technology | 12 nm vs 14 nm |
| Benchmarks | |
| PassMark - G3D Mark | 7539 vs 1573 |
| Geekbench - OpenCL | 41907 vs 5967 |
| GFXBench 4.0 - Car Chase Offscreen (Frames) | 12180 vs 2429 |
| GFXBench 4.0 - Manhattan (Frames) | 8926 vs 5221 |
| GFXBench 4.0 - T-Rex (Frames) | 8062 vs 3309 |
| GFXBench 4.0 - Car Chase Offscreen (Fps) | 12180 vs 2429 |
| GFXBench 4.0 - Manhattan (Fps) | 8926 vs 5221 |
| GFXBench 4.0 - T-Rex (Fps) | 8062 vs 3309 |
| 3DMark Fire Strike - Graphics Score | 3656 vs 603 |
Compare benchmarks
GPU 1: Intel UHD Graphics 730
GPU 2: NVIDIA GeForce GTX 1650 Ti
| PassMark - G3D Mark |
|
|
||||
| PassMark - G2D Mark |
|
|
||||
| Geekbench - OpenCL |
|
|
||||
| GFXBench 4.0 - Car Chase Offscreen (Frames) |
|
|
||||
| GFXBench 4.0 - Manhattan (Frames) |
|
|
||||
| GFXBench 4.0 - T-Rex (Frames) |
|
|
||||
| GFXBench 4.0 - Car Chase Offscreen (Fps) |
|
|
||||
| GFXBench 4.0 - Manhattan (Fps) |
|
|
||||
| GFXBench 4.0 - T-Rex (Fps) |
|
|
||||
| 3DMark Fire Strike - Graphics Score |
|
|
| Name | Intel UHD Graphics 730 | NVIDIA GeForce GTX 1650 Ti |
|---|---|---|
| PassMark - G3D Mark | 1573 | 7539 |
| PassMark - G2D Mark | 412 | 380 |
| Geekbench - OpenCL | 5967 | 41907 |
| GFXBench 4.0 - Car Chase Offscreen (Frames) | 2429 | 12180 |
| GFXBench 4.0 - Manhattan (Frames) | 5221 | 8926 |
| GFXBench 4.0 - T-Rex (Frames) | 3309 | 8062 |
| GFXBench 4.0 - Car Chase Offscreen (Fps) | 2429 | 12180 |
| GFXBench 4.0 - Manhattan (Fps) | 5221 | 8926 |
| GFXBench 4.0 - T-Rex (Fps) | 3309 | 8062 |
| 3DMark Fire Strike - Graphics Score | 603 | 3656 |
| CompuBench 1.5 Desktop - Face Detection (mPixels/s) | 152.235 | |
| CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s) | 1843.045 | |
| CompuBench 1.5 Desktop - T-Rex (Frames/s) | 10.681 | |
| CompuBench 1.5 Desktop - Video Composition (Frames/s) | 115.607 | |
| CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s) | 644.098 |
Compare specifications (specs)
| Intel UHD Graphics 730 | NVIDIA GeForce GTX 1650 Ti | |
|---|---|---|
Essentials |
||
| Architecture | Generation 12.1 | Turing |
| Code name | Rocket Lake GT1 | TU117 |
| Launch date | 2021 | 2 Apr 2020 |
| Place in performance rating | 633 | 267 |
| Type | Desktop | Laptop |
Technical info |
||
| Boost clock speed | 1300 MHz | 1485 MHz |
| Compute units | 24 | |
| Core clock speed | 300 MHz | 1350 MHz |
| Manufacturing process technology | 14 nm | 12 nm |
| Peak Double Precision (FP64) Performance | 124.8 GFLOPS (1:4) | 95.04 GFLOPS (1:32) |
| Peak Half Precision (FP16) Performance | 998.4 GFLOPS (2:1) | 6.083 TFLOPS (2:1) |
| Peak Single Precision (FP32) Performance | 499.2 GFLOPS | 3.041 TFLOPS |
| Pipelines | 192 | 1024 |
| Pixel fill rate | 10.40 GPixel/s | 47.52 GPixel/s |
| Texture fill rate | 15.60 GTexel/s | 95.04 GTexel/s |
| Thermal Design Power (TDP) | 15 Watt | 50 Watt |
| Transistor count | 4700 million | |
Video outputs and ports |
||
| Display Connectors | No outputs | No outputs |
Compatibility, dimensions and requirements |
||
| Interface | PCIe 3.0 x1 | PCIe 3.0 x16 |
| Supplementary power connectors | None | |
API support |
||
| DirectX | 12.0 (12_1) | 12.1 |
| OpenCL | 3.0 | 1.2 |
| OpenGL | 4.6 | 4.6 |
| Shader Model | 6.4 | 6.5 |
| Vulkan | ||
Memory |
||
| Memory bus width | 64 / 128 Bit | 128 bit |
| Shared memory | 1 | |
| Maximum RAM amount | 4 GB | |
| Memory bandwidth | 192.0 GB/s | |
| Memory clock speed | 1500 MHz (12000 MHz effective) | |
| Memory type | GDDR6 | |
Technologies |
||
| Quick Sync | ||
