NVIDIA GeForce GTX 1050 (Desktop) vs ATI FireGL V3400

Comparative analysis of NVIDIA GeForce GTX 1050 (Desktop) and ATI FireGL V3400 videocards for all known characteristics in the following categories: Essentials, Technical info, Video outputs and ports, Compatibility, dimensions and requirements, API support, Memory, Technologies. Benchmark videocards performance analysis: PassMark - G3D Mark, PassMark - G2D Mark, Geekbench - OpenCL, CompuBench 1.5 Desktop - Face Detection (mPixels/s), CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s), CompuBench 1.5 Desktop - T-Rex (Frames/s), CompuBench 1.5 Desktop - Video Composition (Frames/s), CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s), GFXBench 4.0 - Car Chase Offscreen (Frames), GFXBench 4.0 - Manhattan (Frames), GFXBench 4.0 - T-Rex (Frames), GFXBench 4.0 - Car Chase Offscreen (Fps), GFXBench 4.0 - Manhattan (Fps), GFXBench 4.0 - T-Rex (Fps), 3DMark Fire Strike - Graphics Score.

 

Differences

Reasons to consider the NVIDIA GeForce GTX 1050 (Desktop)

  • Videocard is newer: launch date 11 year(s) 0 month(s) later
  • 2.6x more core clock speed: 1290 MHz vs 500 MHz
  • 29.1x more texture fill rate: 58.2 GTexel / s vs 2 GTexel / s
  • A newer manufacturing process allows for a more powerful, yet cooler running videocard: 14 nm vs 90 nm
  • 32x more maximum memory size: 4 GB vs 128 MB
  • 7x more memory clock speed: 7008 MHz vs 1000 MHz
  • 48.8x better performance in PassMark - G3D Mark: 5029 vs 103
  • Around 29% better performance in PassMark - G2D Mark: 457 vs 353
Specifications (specs)
Launch date 25 October 2016 vs 1 October 2005
Core clock speed 1290 MHz vs 500 MHz
Texture fill rate 58.2 GTexel / s vs 2 GTexel / s
Manufacturing process technology 14 nm vs 90 nm
Maximum memory size 4 GB vs 128 MB
Memory clock speed 7008 MHz vs 1000 MHz
Benchmarks
PassMark - G3D Mark 5029 vs 103
PassMark - G2D Mark 457 vs 353

Compare benchmarks

GPU 1: NVIDIA GeForce GTX 1050 (Desktop)
GPU 2: ATI FireGL V3400

PassMark - G3D Mark
GPU 1
GPU 2
5029
103
PassMark - G2D Mark
GPU 1
GPU 2
457
353
Name NVIDIA GeForce GTX 1050 (Desktop) ATI FireGL V3400
PassMark - G3D Mark 5029 103
PassMark - G2D Mark 457 353
Geekbench - OpenCL 17466
CompuBench 1.5 Desktop - Face Detection (mPixels/s) 67.209
CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s) 799.414
CompuBench 1.5 Desktop - T-Rex (Frames/s) 4.536
CompuBench 1.5 Desktop - Video Composition (Frames/s) 30.523
CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s) 223.683
GFXBench 4.0 - Car Chase Offscreen (Frames) 7043
GFXBench 4.0 - Manhattan (Frames) 3685
GFXBench 4.0 - T-Rex (Frames) 3360
GFXBench 4.0 - Car Chase Offscreen (Fps) 7043
GFXBench 4.0 - Manhattan (Fps) 3685
GFXBench 4.0 - T-Rex (Fps) 3360
3DMark Fire Strike - Graphics Score 122

Compare specifications (specs)

NVIDIA GeForce GTX 1050 (Desktop) ATI FireGL V3400

Essentials

Architecture Pascal R500
Code name GP107 RV530
Launch date 25 October 2016 1 October 2005
Launch price (MSRP) $109
Place in performance rating 586 485
Price now $124.99
Type Desktop Workstation
Value for money (0-100) 56.95

Technical info

Boost clock speed 1392 MHz
Core clock speed 1290 MHz 500 MHz
CUDA cores 640
Floating-point performance 1,862 gflops
Manufacturing process technology 14 nm 90 nm
Maximum GPU temperature 97 °C
Pipelines 640
Texture fill rate 58.2 GTexel / s 2 GTexel / s
Thermal Design Power (TDP) 75 Watt
Transistor count 3,300 million 157 million

Video outputs and ports

Display Connectors 1x DVI, 1x HDMI, 1x DisplayPort, DP 1.4, HDMI 2.0b, Dual Link-DVI No outputs
G-SYNC support
HDCP
Multi monitor support

Compatibility, dimensions and requirements

Bus support PCIe 3.0
Height 4.38" (11.1 cm)
Interface PCIe 3.0 x16 PCIe 1.0 x16
Length 5.7" (14.5 cm)
Recommended system power (PSU) 300 Watt
Supplementary power connectors None None
Width 2-slot

API support

DirectX 12.0 (12_1) 9.0c
OpenGL 4.5 2.0
Vulkan

Memory

Maximum RAM amount 4 GB 128 MB
Memory bandwidth 112 GB / s 16 GB / s
Memory bus width 128 Bit 128 Bit
Memory clock speed 7008 MHz 1000 MHz
Memory type GDDR5 GDDR3
Shared memory 0

Technologies

3D Vision
Ansel
CUDA
GameStream
GPU Boost
Multi Monitor
Multi-Projection
ShadowWorks
VR Ready