NVIDIA Quadro M620 Mobile vs NVIDIA GeForce GTX 1050 (Desktop)
Comparative analysis of NVIDIA Quadro M620 Mobile and NVIDIA GeForce GTX 1050 (Desktop) videocards for all known characteristics in the following categories: Essentials, Technical info, Video outputs and ports, Compatibility, dimensions and requirements, API support, Memory, Technologies. Benchmark videocards performance analysis: PassMark - G2D Mark, PassMark - G3D Mark, Geekbench - OpenCL, GFXBench 4.0 - Car Chase Offscreen (Frames), GFXBench 4.0 - Car Chase Offscreen (Fps), GFXBench 4.0 - Manhattan (Frames), GFXBench 4.0 - Manhattan (Fps), GFXBench 4.0 - T-Rex (Frames), GFXBench 4.0 - T-Rex (Fps), CompuBench 1.5 Desktop - Face Detection (mPixels/s), CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s), CompuBench 1.5 Desktop - T-Rex (Frames/s), CompuBench 1.5 Desktop - Video Composition (Frames/s), CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s), 3DMark Fire Strike - Graphics Score.
Differences
Reasons to consider the NVIDIA Quadro M620 Mobile
- Videocard is newer: launch date 2 month(s) later
- 2.5x lower typical power consumption: 30 Watt vs 75 Watt
- Around 1% better performance in GFXBench 4.0 - Manhattan (Frames): 3718 vs 3685
- Around 1% better performance in GFXBench 4.0 - Manhattan (Fps): 3718 vs 3685
Specifications (specs) | |
Launch date | 11 January 2017 vs 25 October 2016 |
Thermal Design Power (TDP) | 30 Watt vs 75 Watt |
Benchmarks | |
GFXBench 4.0 - Manhattan (Frames) | 3718 vs 3685 |
GFXBench 4.0 - Manhattan (Fps) | 3718 vs 3685 |
Reasons to consider the NVIDIA GeForce GTX 1050 (Desktop)
- Around 71% higher core clock speed: 1290 MHz vs 756 MHz
- Around 42% higher boost clock speed: 1392 MHz vs 977 MHz
- Around 86% higher texture fill rate: 58.2 GTexel / s vs 31.26 GTexel / s
- Around 25% higher pipelines: 640 vs 512
- Around 86% better floating-point performance: 1,862 gflops vs 1,000 gflops
- A newer manufacturing process allows for a more powerful, yet cooler running videocard: 14 nm vs 28 nm
- 2x more maximum memory size: 4 GB vs 2 GB
- Around 40% higher memory clock speed: 7008 MHz vs 5012 MHz
- Around 17% better performance in PassMark - G2D Mark: 457 vs 391
- Around 81% better performance in PassMark - G3D Mark: 5029 vs 2775
- 2.2x better performance in Geekbench - OpenCL: 17466 vs 8073
- Around 83% better performance in GFXBench 4.0 - Car Chase Offscreen (Frames): 7043 vs 3854
- Around 83% better performance in GFXBench 4.0 - Car Chase Offscreen (Fps): 7043 vs 3854
Specifications (specs) | |
Core clock speed | 1290 MHz vs 756 MHz |
Boost clock speed | 1392 MHz vs 977 MHz |
Texture fill rate | 58.2 GTexel / s vs 31.26 GTexel / s |
Pipelines | 640 vs 512 |
Floating-point performance | 1,862 gflops vs 1,000 gflops |
Manufacturing process technology | 14 nm vs 28 nm |
Maximum memory size | 4 GB vs 2 GB |
Memory clock speed | 7008 MHz vs 5012 MHz |
Benchmarks | |
PassMark - G2D Mark | 457 vs 391 |
PassMark - G3D Mark | 5029 vs 2775 |
Geekbench - OpenCL | 17466 vs 8073 |
GFXBench 4.0 - Car Chase Offscreen (Frames) | 7043 vs 3854 |
GFXBench 4.0 - Car Chase Offscreen (Fps) | 7043 vs 3854 |
GFXBench 4.0 - T-Rex (Frames) | 3360 vs 3358 |
GFXBench 4.0 - T-Rex (Fps) | 3360 vs 3358 |
Compare benchmarks
GPU 1: NVIDIA Quadro M620 Mobile
GPU 2: NVIDIA GeForce GTX 1050 (Desktop)
PassMark - G2D Mark |
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PassMark - G3D Mark |
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Geekbench - OpenCL |
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GFXBench 4.0 - Car Chase Offscreen (Frames) |
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GFXBench 4.0 - Car Chase Offscreen (Fps) |
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GFXBench 4.0 - Manhattan (Frames) |
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GFXBench 4.0 - Manhattan (Fps) |
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GFXBench 4.0 - T-Rex (Frames) |
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GFXBench 4.0 - T-Rex (Fps) |
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Name | NVIDIA Quadro M620 Mobile | NVIDIA GeForce GTX 1050 (Desktop) |
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PassMark - G2D Mark | 391 | 457 |
PassMark - G3D Mark | 2775 | 5029 |
Geekbench - OpenCL | 8073 | 17466 |
GFXBench 4.0 - Car Chase Offscreen (Frames) | 3854 | 7043 |
GFXBench 4.0 - Car Chase Offscreen (Fps) | 3854 | 7043 |
GFXBench 4.0 - Manhattan (Frames) | 3718 | 3685 |
GFXBench 4.0 - Manhattan (Fps) | 3718 | 3685 |
GFXBench 4.0 - T-Rex (Frames) | 3358 | 3360 |
GFXBench 4.0 - T-Rex (Fps) | 3358 | 3360 |
CompuBench 1.5 Desktop - Face Detection (mPixels/s) | 67.209 | |
CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s) | 799.414 | |
CompuBench 1.5 Desktop - T-Rex (Frames/s) | 4.536 | |
CompuBench 1.5 Desktop - Video Composition (Frames/s) | 30.523 | |
CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s) | 223.683 | |
3DMark Fire Strike - Graphics Score | 122 |
Compare specifications (specs)
NVIDIA Quadro M620 Mobile | NVIDIA GeForce GTX 1050 (Desktop) | |
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Essentials |
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Architecture | Maxwell | Pascal |
Code name | GM107 | GP107 |
Launch date | 11 January 2017 | 25 October 2016 |
Place in performance rating | 584 | 586 |
Type | Workstation | Desktop |
Launch price (MSRP) | $109 | |
Price now | $124.99 | |
Value for money (0-100) | 56.95 | |
Technical info |
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Boost clock speed | 977 MHz | 1392 MHz |
Core clock speed | 756 MHz | 1290 MHz |
Floating-point performance | 1,000 gflops | 1,862 gflops |
Manufacturing process technology | 28 nm | 14 nm |
Pipelines | 512 | 640 |
Texture fill rate | 31.26 GTexel / s | 58.2 GTexel / s |
Thermal Design Power (TDP) | 30 Watt | 75 Watt |
Transistor count | 1,870 million | 3,300 million |
CUDA cores | 640 | |
Maximum GPU temperature | 97 °C | |
Video outputs and ports |
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Display Connectors | No outputs | 1x DVI, 1x HDMI, 1x DisplayPort, DP 1.4, HDMI 2.0b, Dual Link-DVI |
G-SYNC support | ||
HDCP | ||
Multi monitor support | ||
Compatibility, dimensions and requirements |
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Interface | MXM-A (3.0) | PCIe 3.0 x16 |
Bus support | PCIe 3.0 | |
Height | 4.38" (11.1 cm) | |
Length | 5.7" (14.5 cm) | |
Recommended system power (PSU) | 300 Watt | |
Supplementary power connectors | None | |
Width | 2-slot | |
API support |
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DirectX | 12.0 (11_0) | 12.0 (12_1) |
OpenGL | 4.6 | 4.5 |
Vulkan | ||
Memory |
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Maximum RAM amount | 2 GB | 4 GB |
Memory bandwidth | 80.19 GB / s | 112 GB / s |
Memory bus width | 128 Bit | 128 Bit |
Memory clock speed | 5012 MHz | 7008 MHz |
Memory type | GDDR5 | GDDR5 |
Shared memory | 0 | |
Technologies |
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3D Vision | ||
Ansel | ||
CUDA | ||
GameStream | ||
GPU Boost | ||
Multi Monitor | ||
Multi-Projection | ||
ShadowWorks | ||
VR Ready |