NVIDIA GeForce GTX 1650 SUPER vs AMD Radeon Pro WX Vega M GL
Comparative analysis of NVIDIA GeForce GTX 1650 SUPER and AMD Radeon Pro WX Vega M GL videocards for all known characteristics in the following categories: Essentials, Technical info, Video outputs and ports, Compatibility, dimensions and requirements, API support, Memory, Technologies. Benchmark videocards performance analysis: PassMark - G3D Mark, PassMark - G2D Mark, Geekbench - OpenCL, CompuBench 1.5 Desktop - Face Detection (mPixels/s), CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s), CompuBench 1.5 Desktop - T-Rex (Frames/s), CompuBench 1.5 Desktop - Video Composition (Frames/s), CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s), GFXBench 4.0 - Car Chase Offscreen (Frames), GFXBench 4.0 - Manhattan (Frames), GFXBench 4.0 - T-Rex (Frames), GFXBench 4.0 - Car Chase Offscreen (Fps), GFXBench 4.0 - Manhattan (Fps), GFXBench 4.0 - T-Rex (Fps), 3DMark Fire Strike - Graphics Score.
Differences
Reasons to consider the NVIDIA GeForce GTX 1650 SUPER
- Videocard is newer: launch date 1 year(s) 9 month(s) later
- Around 64% higher core clock speed: 1530 MHz vs 931 MHz
- Around 71% higher boost clock speed: 1725 MHz vs 1011 MHz
- Around 71% higher texture fill rate: 138.0 GTexel/s vs 80.88 GTexel/s
- A newer manufacturing process allows for a more powerful, yet cooler running videocard: 12 nm vs 14 nm
- 2.1x better performance in PassMark - G3D Mark: 10165 vs 4769
- 2x better performance in PassMark - G2D Mark: 750 vs 370
Specifications (specs) | |
Launch date | 22 Nov 2019 vs 1 February 2018 |
Core clock speed | 1530 MHz vs 931 MHz |
Boost clock speed | 1725 MHz vs 1011 MHz |
Texture fill rate | 138.0 GTexel/s vs 80.88 GTexel/s |
Manufacturing process technology | 12 nm vs 14 nm |
Benchmarks | |
PassMark - G3D Mark | 10165 vs 4769 |
PassMark - G2D Mark | 750 vs 370 |
Compare benchmarks
GPU 1: NVIDIA GeForce GTX 1650 SUPER
GPU 2: AMD Radeon Pro WX Vega M GL
PassMark - G3D Mark |
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PassMark - G2D Mark |
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Name | NVIDIA GeForce GTX 1650 SUPER | AMD Radeon Pro WX Vega M GL |
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PassMark - G3D Mark | 10165 | 4769 |
PassMark - G2D Mark | 750 | 370 |
Geekbench - OpenCL | 55744 | |
CompuBench 1.5 Desktop - Face Detection (mPixels/s) | 178.014 | |
CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s) | 1961.932 | |
CompuBench 1.5 Desktop - T-Rex (Frames/s) | 11.169 | |
CompuBench 1.5 Desktop - Video Composition (Frames/s) | 109.29 | |
CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s) | 787.025 | |
GFXBench 4.0 - Car Chase Offscreen (Frames) | 13569 | |
GFXBench 4.0 - Manhattan (Frames) | 3715 | |
GFXBench 4.0 - T-Rex (Frames) | 3357 | |
GFXBench 4.0 - Car Chase Offscreen (Fps) | 13569 | |
GFXBench 4.0 - Manhattan (Fps) | 3715 | |
GFXBench 4.0 - T-Rex (Fps) | 3357 | |
3DMark Fire Strike - Graphics Score | 357 |
Compare specifications (specs)
NVIDIA GeForce GTX 1650 SUPER | AMD Radeon Pro WX Vega M GL | |
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Essentials |
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Architecture | Turing | GCN 4.0 |
Code name | TU116 | Polaris 22 |
Launch date | 22 Nov 2019 | 1 February 2018 |
Place in performance rating | 287 | 288 |
Type | Desktop | Mobile workstation |
Technical info |
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Boost clock speed | 1725 MHz | 1011 MHz |
Core clock speed | 1530 MHz | 931 MHz |
Manufacturing process technology | 12 nm | 14 nm |
Peak Double Precision (FP64) Performance | 138.0 GFLOPS (1:32) | 161.8 GFLOPS |
Peak Half Precision (FP16) Performance | 8.832 TFLOPS (2:1) | 2.588 TFLOPS |
Peak Single Precision (FP32) Performance | 4.416 TFLOPS | 2.588 TFLOPS |
Pipelines | 1280 | 1280 |
Pixel fill rate | 55.20 GPixel/s | 32.35 GPixel/s |
Texture fill rate | 138.0 GTexel/s | 80.88 GTexel/s |
Thermal Design Power (TDP) | 100 Watt | |
Transistor count | 6600 million | 5000 million |
Compute performance | 20 | |
Texture Units | 65 Watt | |
Video outputs and ports |
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Display Connectors | 1xDVI, 1xHDMI, 1xDisplayPort | No outputs |
DisplayPort support | ||
HDMI | ||
Compatibility, dimensions and requirements |
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Interface | PCIe 3.0 x16 | IGP |
Length | 9 inches (229 mm) | |
Recommended system power (PSU) | 350 Watt | |
Supplementary power connectors | 1x 6-pin | |
Width | Dual-slot | |
API support |
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DirectX | 12.1 | 12 |
OpenCL | 1.2 | 2.0 |
OpenGL | 4.6 | 4.6 |
Shader Model | 6.4 | 6.3 |
Vulkan | ||
Memory |
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Maximum RAM amount | 4 GB | 4 GB |
Memory bandwidth | 192 GB/s | 179.2 GB/s |
Memory bus width | 128 bit | 1024 bit |
Memory type | GDDR6 | HBM2 |
High bandwidth memory (HBM) | ||
Memory clock speed | 700 MHz (1400 MHz effective) | |
Technologies |
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Unified Video Decoder (UVD) | ||
Video Code Engine (VCE) |