NVIDIA GeForce GTX 560M vs ATI Mobility Radeon 9600 PRO Turbo
Comparative analysis of NVIDIA GeForce GTX 560M and ATI Mobility Radeon 9600 PRO Turbo videocards for all known characteristics in the following categories: Essentials, Technical info, Video outputs and ports, Compatibility, dimensions and requirements, API support, Memory, Technologies. Benchmark videocards performance analysis: PassMark - G3D Mark, PassMark - G2D Mark, Geekbench - OpenCL, CompuBench 1.5 Desktop - Face Detection (mPixels/s), CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s), CompuBench 1.5 Desktop - T-Rex (Frames/s), CompuBench 1.5 Desktop - Video Composition (Frames/s), CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s), GFXBench 4.0 - Car Chase Offscreen (Frames), GFXBench 4.0 - Manhattan (Frames), GFXBench 4.0 - T-Rex (Frames), GFXBench 4.0 - Car Chase Offscreen (Fps), GFXBench 4.0 - Manhattan (Fps), GFXBench 4.0 - T-Rex (Fps), 3DMark Fire Strike - Graphics Score.
Differences
Reasons to consider the NVIDIA GeForce GTX 560M
- Videocard is newer: launch date 7 year(s) 3 month(s) later
- 2.3x more core clock speed: 775 MHz vs 337 MHz
- 18.4x more texture fill rate: 24.8 billion / sec vs 1.348 GTexel / s
- A newer manufacturing process allows for a more powerful, yet cooler running videocard: 40 nm vs 130 nm
- 12x more maximum memory size: 1536 MB vs 128 MB
- 2.6x more memory clock speed: 1250 MHz vs 486 MHz
- 50.5x better performance in PassMark - G3D Mark: 1263 vs 25
- Around 91% better performance in PassMark - G2D Mark: 262 vs 137
Specifications (specs) | |
Launch date | 30 May 2011 vs 13 February 2004 |
Core clock speed | 775 MHz vs 337 MHz |
Texture fill rate | 24.8 billion / sec vs 1.348 GTexel / s |
Manufacturing process technology | 40 nm vs 130 nm |
Maximum memory size | 1536 MB vs 128 MB |
Memory clock speed | 1250 MHz vs 486 MHz |
Benchmarks | |
PassMark - G3D Mark | 1263 vs 25 |
PassMark - G2D Mark | 262 vs 137 |
Compare benchmarks
GPU 1: NVIDIA GeForce GTX 560M
GPU 2: ATI Mobility Radeon 9600 PRO Turbo
PassMark - G3D Mark |
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PassMark - G2D Mark |
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Name | NVIDIA GeForce GTX 560M | ATI Mobility Radeon 9600 PRO Turbo |
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PassMark - G3D Mark | 1263 | 25 |
PassMark - G2D Mark | 262 | 137 |
Geekbench - OpenCL | 4919 | |
CompuBench 1.5 Desktop - Face Detection (mPixels/s) | 13.598 | |
CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s) | 404.618 | |
CompuBench 1.5 Desktop - T-Rex (Frames/s) | 1.227 | |
CompuBench 1.5 Desktop - Video Composition (Frames/s) | 25.333 | |
CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s) | 44.123 | |
GFXBench 4.0 - Car Chase Offscreen (Frames) | 1857 | |
GFXBench 4.0 - Manhattan (Frames) | 3275 | |
GFXBench 4.0 - T-Rex (Frames) | 3341 | |
GFXBench 4.0 - Car Chase Offscreen (Fps) | 1857 | |
GFXBench 4.0 - Manhattan (Fps) | 3275 | |
GFXBench 4.0 - T-Rex (Fps) | 3341 | |
3DMark Fire Strike - Graphics Score | 0 |
Compare specifications (specs)
NVIDIA GeForce GTX 560M | ATI Mobility Radeon 9600 PRO Turbo | |
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Essentials |
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Architecture | Fermi 2.0 | Rage 8 |
Code name | GF116 | M10 |
Launch date | 30 May 2011 | 13 February 2004 |
Place in performance rating | 1174 | 1176 |
Type | Laptop | Desktop |
Technical info |
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Core clock speed | 775 MHz | 337 MHz |
CUDA cores | 192 | |
Floating-point performance | 595.2 gflops | |
Manufacturing process technology | 40 nm | 130 nm |
Pipelines | 192 | |
Texture fill rate | 24.8 billion / sec | 1.348 GTexel / s |
Thermal Design Power (TDP) | 75 Watt | |
Transistor count | 1,170 million | 76 million |
Video outputs and ports |
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Display Connectors | No outputs | No outputs |
Compatibility, dimensions and requirements |
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Bus support | PCI-E 2.0 | |
Interface | MXM-B (3.0) | AGP 8x |
Laptop size | large | |
SLI options | 2-way | |
Supplementary power connectors | None | |
API support |
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DirectX | 12 API | 9.0 |
OpenCL | 1.1 | |
OpenGL | 4.5 | 2.0 |
Memory |
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Maximum RAM amount | 1536 MB | 128 MB |
Memory clock speed | 1250 MHz | 486 MHz |
Memory type | GDDR5 | DDR |
Shared memory | 0 | |
Memory bandwidth | 7.78 GB / s | |
Memory bus width | 128 Bit | |
Technologies |
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3D Blu-Ray | ||
3D Gaming | ||
3D Vision | ||
CUDA | ||
DirectX 11 | DirectX 11 | |
Optimus |