NVIDIA GeForce GTX 670MX vs NVIDIA GeForce GTX 460 v2
Comparative analysis of NVIDIA GeForce GTX 670MX and NVIDIA GeForce GTX 460 v2 videocards for all known characteristics in the following categories: Essentials, Technical info, Video outputs and ports, Compatibility, dimensions and requirements, API support, Memory, Technologies. Benchmark videocards performance analysis: PassMark - G3D Mark, PassMark - G2D Mark, Geekbench - OpenCL, CompuBench 1.5 Desktop - Face Detection (mPixels/s), GFXBench 4.0 - Car Chase Offscreen (Frames), GFXBench 4.0 - Manhattan (Frames), GFXBench 4.0 - T-Rex (Frames), GFXBench 4.0 - Car Chase Offscreen (Fps), GFXBench 4.0 - Manhattan (Fps), GFXBench 4.0 - T-Rex (Fps), 3DMark Fire Strike - Graphics Score, CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s), CompuBench 1.5 Desktop - T-Rex (Frames/s), CompuBench 1.5 Desktop - Video Composition (Frames/s), CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s).
Differences
Reasons to consider the NVIDIA GeForce GTX 670MX
- Videocard is newer: launch date 1 year(s) 0 month(s) later
- Around 10% higher texture fill rate: 48.0 billion / sec vs 43.6 GTexel / s
- 2.9x more pipelines: 960 vs 336
- Around 10% better floating-point performance: 1,154 gflops vs 1,045.6 gflops
- A newer manufacturing process allows for a more powerful, yet cooler running videocard: 28 nm vs 40 nm
- 2.1x lower typical power consumption: 75 Watt vs 160 Watt
- 3x more maximum memory size: 3 GB vs 1 GB
- Around 6% better performance in PassMark - G3D Mark: 1970 vs 1866
- Around 9% better performance in GFXBench 4.0 - Manhattan (Frames): 3698 vs 3398
- Around 7% better performance in GFXBench 4.0 - T-Rex (Frames): 3350 vs 3117
- Around 9% better performance in GFXBench 4.0 - Manhattan (Fps): 3698 vs 3398
- Around 7% better performance in GFXBench 4.0 - T-Rex (Fps): 3350 vs 3117
Specifications (specs) | |
Launch date | 1 October 2012 vs 24 September 2011 |
Texture fill rate | 48.0 billion / sec vs 43.6 GTexel / s |
Pipelines | 960 vs 336 |
Floating-point performance | 1,154 gflops vs 1,045.6 gflops |
Manufacturing process technology | 28 nm vs 40 nm |
Thermal Design Power (TDP) | 75 Watt vs 160 Watt |
Maximum memory size | 3 GB vs 1 GB |
Benchmarks | |
PassMark - G3D Mark | 1970 vs 1866 |
GFXBench 4.0 - Manhattan (Frames) | 3698 vs 3398 |
GFXBench 4.0 - T-Rex (Frames) | 3350 vs 3117 |
GFXBench 4.0 - Manhattan (Fps) | 3698 vs 3398 |
GFXBench 4.0 - T-Rex (Fps) | 3350 vs 3117 |
Reasons to consider the NVIDIA GeForce GTX 460 v2
- Around 30% higher core clock speed: 778 MHz vs 600 MHz
- 2.9x more memory clock speed: 4008 MHz vs 1400 MHz
- Around 27% better performance in PassMark - G2D Mark: 422 vs 333
- Around 30% better performance in Geekbench - OpenCL: 7872 vs 6046
- Around 6% better performance in CompuBench 1.5 Desktop - Face Detection (mPixels/s): 22.161 vs 20.831
- Around 4% better performance in GFXBench 4.0 - Car Chase Offscreen (Frames): 3537 vs 3396
- Around 4% better performance in GFXBench 4.0 - Car Chase Offscreen (Fps): 3537 vs 3396
Specifications (specs) | |
Core clock speed | 778 MHz vs 600 MHz |
Memory clock speed | 4008 MHz vs 1400 MHz |
Benchmarks | |
PassMark - G2D Mark | 422 vs 333 |
Geekbench - OpenCL | 7872 vs 6046 |
CompuBench 1.5 Desktop - Face Detection (mPixels/s) | 22.161 vs 20.831 |
GFXBench 4.0 - Car Chase Offscreen (Frames) | 3537 vs 3396 |
GFXBench 4.0 - Car Chase Offscreen (Fps) | 3537 vs 3396 |
Compare benchmarks
GPU 1: NVIDIA GeForce GTX 670MX
GPU 2: NVIDIA GeForce GTX 460 v2
PassMark - G3D Mark |
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PassMark - G2D Mark |
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Geekbench - OpenCL |
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CompuBench 1.5 Desktop - Face Detection (mPixels/s) |
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GFXBench 4.0 - Car Chase Offscreen (Frames) |
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GFXBench 4.0 - Manhattan (Frames) |
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GFXBench 4.0 - T-Rex (Frames) |
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GFXBench 4.0 - Car Chase Offscreen (Fps) |
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GFXBench 4.0 - Manhattan (Fps) |
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GFXBench 4.0 - T-Rex (Fps) |
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Name | NVIDIA GeForce GTX 670MX | NVIDIA GeForce GTX 460 v2 |
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PassMark - G3D Mark | 1970 | 1866 |
PassMark - G2D Mark | 333 | 422 |
Geekbench - OpenCL | 6046 | 7872 |
CompuBench 1.5 Desktop - Face Detection (mPixels/s) | 20.831 | 22.161 |
GFXBench 4.0 - Car Chase Offscreen (Frames) | 3396 | 3537 |
GFXBench 4.0 - Manhattan (Frames) | 3698 | 3398 |
GFXBench 4.0 - T-Rex (Frames) | 3350 | 3117 |
GFXBench 4.0 - Car Chase Offscreen (Fps) | 3396 | 3537 |
GFXBench 4.0 - Manhattan (Fps) | 3698 | 3398 |
GFXBench 4.0 - T-Rex (Fps) | 3350 | 3117 |
3DMark Fire Strike - Graphics Score | 0 | |
CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s) | 781.734 | |
CompuBench 1.5 Desktop - T-Rex (Frames/s) | 2.125 | |
CompuBench 1.5 Desktop - Video Composition (Frames/s) | 47.218 | |
CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s) | 75.212 |
Compare specifications (specs)
NVIDIA GeForce GTX 670MX | NVIDIA GeForce GTX 460 v2 | |
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Essentials |
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Architecture | Kepler | Fermi 2.0 |
Code name | GK104 | GF114 |
Launch date | 1 October 2012 | 24 September 2011 |
Place in performance rating | 821 | 822 |
Type | Laptop | Desktop |
Launch price (MSRP) | $199 | |
Price now | $199.99 | |
Value for money (0-100) | 15.01 | |
Technical info |
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Core clock speed | 600 MHz | 778 MHz |
CUDA cores | 960 | |
Floating-point performance | 1,154 gflops | 1,045.6 gflops |
Manufacturing process technology | 28 nm | 40 nm |
Pipelines | 960 | 336 |
Texture fill rate | 48.0 billion / sec | 43.6 GTexel / s |
Thermal Design Power (TDP) | 75 Watt | 160 Watt |
Transistor count | 3,540 million | 1,950 million |
Video outputs and ports |
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Display Connectors | No outputs | 2x DVI, 1x mini-HDMI |
HDCP | ||
HDMI | ||
Maximum VGA resolution | Up to 2048x1536 | |
Compatibility, dimensions and requirements |
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Bus support | PCI Express 2.0 | |
Interface | PCIe 3.0 x16 | PCIe 2.0 x16 |
Laptop size | large | |
SLI options | 2-way | |
Length | 210 mm | |
Supplementary power connectors | 2x 6-pin | |
API support |
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DirectX | 12 API | 12.0 (11_0) |
OpenCL | 1.1 | |
OpenGL | 4.5 | 4.6 |
Memory |
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Maximum RAM amount | 3 GB | 1 GB |
Memory bandwidth | 67.2 GB / s | 96.2 GB / s |
Memory bus width | 192 Bit | 192 Bit |
Memory clock speed | 1400 MHz | 4008 MHz |
Memory type | GDDR5 | GDDR5 |
Shared memory | 0 | |
Technologies |
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3D Vision | ||
3D Vision / 3DTV Play | ||
Adaptive VSync | ||
CUDA | ||
DirectX 11 | DirectX 11 | |
FXAA | ||
SLI | ||
TXAA |