NVIDIA GeForce RTX 2080 SUPER Mobile vs NVIDIA GeForce GTX 1080 Max-Q
Comparative analysis of NVIDIA GeForce RTX 2080 SUPER Mobile and NVIDIA GeForce GTX 1080 Max-Q videocards for all known characteristics in the following categories: Essentials, Technical info, Video outputs and ports, Compatibility, dimensions and requirements, API support, Memory, Technologies. Benchmark videocards performance analysis: 3DMark Fire Strike - Graphics Score, GFXBench 4.0 - Car Chase Offscreen (Frames), GFXBench 4.0 - Car Chase Offscreen (Fps), GFXBench 4.0 - Manhattan (Frames), GFXBench 4.0 - Manhattan (Fps), GFXBench 4.0 - T-Rex (Frames), GFXBench 4.0 - T-Rex (Fps), PassMark - G3D Mark, PassMark - G2D Mark, Geekbench - OpenCL.
Differences
Reasons to consider the NVIDIA GeForce RTX 2080 SUPER Mobile
- Videocard is newer: launch date 2 year(s) 9 month(s) later
- Around 6% higher core clock speed: 1365 MHz vs 1290 MHz
- Around 6% higher boost clock speed: 1560 MHz vs 1468 MHz
- 1275x more texture fill rate: 299.5 GTexel/s vs 234.9 GTexel / s
- Around 20% higher pipelines: 3072 vs 2560
- A newer manufacturing process allows for a more powerful, yet cooler running videocard: 12 nm vs 16 nm
- Around 71% better performance in 3DMark Fire Strike - Graphics Score: 10255 vs 6008
- Around 19% better performance in GFXBench 4.0 - Car Chase Offscreen (Frames): 20291 vs 17105
- Around 19% better performance in GFXBench 4.0 - Car Chase Offscreen (Fps): 20291 vs 17105
Specifications (specs) | |
Launch date | 2 Apr 2020 vs 27 June 2017 |
Core clock speed | 1365 MHz vs 1290 MHz |
Boost clock speed | 1560 MHz vs 1468 MHz |
Texture fill rate | 299.5 GTexel/s vs 234.9 GTexel / s |
Pipelines | 3072 vs 2560 |
Manufacturing process technology | 12 nm vs 16 nm |
Benchmarks | |
3DMark Fire Strike - Graphics Score | 10255 vs 6008 |
GFXBench 4.0 - Car Chase Offscreen (Frames) | 20291 vs 17105 |
GFXBench 4.0 - Car Chase Offscreen (Fps) | 20291 vs 17105 |
Reasons to consider the NVIDIA GeForce GTX 1080 Max-Q
- 5.7x more memory clock speed: 10008 MHz vs 1750 MHz (14000 MHz effective)
- Around 53% better performance in GFXBench 4.0 - Manhattan (Frames): 5581 vs 3652
- Around 53% better performance in GFXBench 4.0 - Manhattan (Fps): 5581 vs 3652
- 57.9x better performance in GFXBench 4.0 - T-Rex (Frames): 3360 vs 58
- 57.9x better performance in GFXBench 4.0 - T-Rex (Fps): 3360 vs 58
Specifications (specs) | |
Memory clock speed | 10008 MHz vs 1750 MHz (14000 MHz effective) |
Benchmarks | |
GFXBench 4.0 - Manhattan (Frames) | 5581 vs 3652 |
GFXBench 4.0 - Manhattan (Fps) | 5581 vs 3652 |
GFXBench 4.0 - T-Rex (Frames) | 3360 vs 58 |
GFXBench 4.0 - T-Rex (Fps) | 3360 vs 58 |
Compare benchmarks
GPU 1: NVIDIA GeForce RTX 2080 SUPER Mobile
GPU 2: NVIDIA GeForce GTX 1080 Max-Q
3DMark Fire Strike - Graphics Score |
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GFXBench 4.0 - Car Chase Offscreen (Frames) |
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GFXBench 4.0 - Car Chase Offscreen (Fps) |
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GFXBench 4.0 - Manhattan (Frames) |
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GFXBench 4.0 - Manhattan (Fps) |
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GFXBench 4.0 - T-Rex (Frames) |
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GFXBench 4.0 - T-Rex (Fps) |
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Name | NVIDIA GeForce RTX 2080 SUPER Mobile | NVIDIA GeForce GTX 1080 Max-Q |
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3DMark Fire Strike - Graphics Score | 10255 | 6008 |
GFXBench 4.0 - Car Chase Offscreen (Frames) | 20291 | 17105 |
GFXBench 4.0 - Car Chase Offscreen (Fps) | 20291 | 17105 |
GFXBench 4.0 - Manhattan (Frames) | 3652 | 5581 |
GFXBench 4.0 - Manhattan (Fps) | 3652 | 5581 |
GFXBench 4.0 - T-Rex (Frames) | 58 | 3360 |
GFXBench 4.0 - T-Rex (Fps) | 58 | 3360 |
PassMark - G3D Mark | 11414 | |
PassMark - G2D Mark | 715 | |
Geekbench - OpenCL | 48090 |
Compare specifications (specs)
NVIDIA GeForce RTX 2080 SUPER Mobile | NVIDIA GeForce GTX 1080 Max-Q | |
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Essentials |
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Architecture | Turing | Pascal |
Code name | TU104 | GP104 |
Launch date | 2 Apr 2020 | 27 June 2017 |
Place in performance rating | 183 | 181 |
Type | Laptop | Laptop |
Technical info |
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Boost clock speed | 1560 MHz | 1468 MHz |
Core clock speed | 1365 MHz | 1290 MHz |
Manufacturing process technology | 12 nm | 16 nm |
Peak Double Precision (FP64) Performance | 299.5 GFLOPS (1:32) | |
Peak Half Precision (FP16) Performance | 19.17 TFLOPS (2:1) | |
Peak Single Precision (FP32) Performance | 9.585 TFLOPS | |
Pipelines | 3072 | 2560 |
Pixel fill rate | 99.84 GPixel/s | |
Texture fill rate | 299.5 GTexel/s | 234.9 GTexel / s |
Thermal Design Power (TDP) | 150 Watt | 150 Watt |
Transistor count | 13600 million | 7,200 million |
Floating-point performance | 7,516 gflops | |
Video outputs and ports |
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Display Connectors | No outputs | No outputs |
G-SYNC support | ||
Compatibility, dimensions and requirements |
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Interface | PCIe 3.0 x16 | PCIe 3.0 x16 |
Supplementary power connectors | None | None |
Width | Dual-slot | |
Laptop size | large | |
API support |
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DirectX | 12.2 | 12.0 (12_1) |
OpenCL | 1.2 | |
OpenGL | 4.6 | 4.6 |
Shader Model | 6.5 | |
Vulkan | ||
Memory |
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Maximum RAM amount | 8 GB | 8 GB |
Memory bandwidth | 448.0 GB/s | 320.3 GB / s |
Memory bus width | 256 bit | 256 Bit |
Memory clock speed | 1750 MHz (14000 MHz effective) | 10008 MHz |
Memory type | GDDR6 | GDDR5X |
Shared memory | 0 | |
Technologies |
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Multi Monitor | ||
Multi-Projection | ||
VR Ready |