NVIDIA GeForce RTX 3050 OEM vs AMD Radeon Pro 5300
Comparative analysis of NVIDIA GeForce RTX 3050 OEM and AMD Radeon Pro 5300 videocards for all known characteristics in the following categories: Essentials, Technical info, Video outputs and ports, Compatibility, dimensions and requirements, API support, Memory. Benchmark videocards performance analysis: PassMark - G2D Mark, PassMark - G3D Mark, Geekbench - OpenCL, 3DMark Fire Strike - Graphics Score, CompuBench 1.5 Desktop - Face Detection (mPixels/s), CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s), CompuBench 1.5 Desktop - T-Rex (Frames/s), CompuBench 1.5 Desktop - Video Composition (Frames/s), CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s).
Differences
Reasons to consider the NVIDIA GeForce RTX 3050 OEM
- Videocard is newer: launch date 1 year(s) 5 month(s) later
- Around 52% higher core clock speed: 1515 MHz vs 1000 MHz
- Around 6% higher boost clock speed: 1755 MHz vs 1650 MHz
- Around 80% higher pipelines: 2304 vs 1280
- 2x more maximum memory size: 8 GB vs 4 GB
- Around 53% better performance in PassMark - G2D Mark: 964 vs 631
- Around 67% better performance in PassMark - G3D Mark: 11933 vs 7144
- Around 56% better performance in Geekbench - OpenCL: 60565 vs 38784
Specifications (specs) | |
Launch date | 4 Jan 2022 vs 4 Aug 2020 |
Core clock speed | 1515 MHz vs 1000 MHz |
Boost clock speed | 1755 MHz vs 1650 MHz |
Pipelines | 2304 vs 1280 |
Maximum memory size | 8 GB vs 4 GB |
Benchmarks | |
PassMark - G2D Mark | 964 vs 631 |
PassMark - G3D Mark | 11933 vs 7144 |
Geekbench - OpenCL | 60565 vs 38784 |
Reasons to consider the AMD Radeon Pro 5300
- Around 4% higher texture fill rate: 132.0 GTexel/s vs 126.4 GTexel/s
- A newer manufacturing process allows for a more powerful, yet cooler running videocard: 7 nm vs 8 nm
- Around 53% lower typical power consumption: 85 Watt vs 130 Watt
Texture fill rate | 132.0 GTexel/s vs 126.4 GTexel/s |
Manufacturing process technology | 7 nm vs 8 nm |
Thermal Design Power (TDP) | 85 Watt vs 130 Watt |
Compare benchmarks
GPU 1: NVIDIA GeForce RTX 3050 OEM
GPU 2: AMD Radeon Pro 5300
PassMark - G2D Mark |
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PassMark - G3D Mark |
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Geekbench - OpenCL |
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Name | NVIDIA GeForce RTX 3050 OEM | AMD Radeon Pro 5300 |
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PassMark - G2D Mark | 964 | 631 |
PassMark - G3D Mark | 11933 | 7144 |
Geekbench - OpenCL | 60565 | 38784 |
3DMark Fire Strike - Graphics Score | 6262 | |
CompuBench 1.5 Desktop - Face Detection (mPixels/s) | 207.741 | |
CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s) | 2525.787 | |
CompuBench 1.5 Desktop - T-Rex (Frames/s) | 19.08 | |
CompuBench 1.5 Desktop - Video Composition (Frames/s) | 87.152 | |
CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s) | 806.848 |
Compare specifications (specs)
NVIDIA GeForce RTX 3050 OEM | AMD Radeon Pro 5300 | |
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Essentials |
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Architecture | Ampere | RDNA 1.0 |
Code name | GA106 | Navi 14 |
Launch date | 4 Jan 2022 | 4 Aug 2020 |
Place in performance rating | 191 | 192 |
Type | Desktop | |
Technical info |
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Boost clock speed | 1755 MHz | 1650 MHz |
Core clock speed | 1515 MHz | 1000 MHz |
Manufacturing process technology | 8 nm | 7 nm |
Peak Double Precision (FP64) Performance | 126.4 GFLOPS (1:64) | 264.0 GFLOPS (1:16) |
Peak Half Precision (FP16) Performance | 8.087 TFLOPS (1:1) | 8.448 TFLOPS (2:1) |
Peak Single Precision (FP32) Performance | 8.087 TFLOPS | 4.224 TFLOPS |
Pipelines | 2304 | 1280 |
Pixel fill rate | 56.16 GPixel/s | 52.80 GPixel/s |
Texture fill rate | 126.4 GTexel/s | 132.0 GTexel/s |
Thermal Design Power (TDP) | 130 Watt | 85 Watt |
Transistor count | 12000 million | 6400 million |
Compute units | 20 | |
Render output units | 32 | |
Video outputs and ports |
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Display Connectors | 1x HDMI 2.1, 3x DisplayPort 1.4a | No outputs |
Compatibility, dimensions and requirements |
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Form factor | Dual-slot | |
Interface | PCIe 4.0 x8 | PCIe 4.0 x8 |
Length | 242 mm, 9.5 inches | |
Recommended system power (PSU) | 300 Watt | 350 Watt |
Supplementary power connectors | 1x 8-pin | None |
Width | 112 mm, 4.4 inches | |
API support |
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DirectX | 12 Ultimate (12_2) | 12.1 |
OpenCL | 3.0 | 2.0 |
OpenGL | 4.6 | 4.6 |
Shader Model | 6.7 | 6.5 |
Vulkan | ||
Memory |
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Maximum RAM amount | 8 GB | 4 GB |
Memory bandwidth | 224.0 GB/s | 224 GB/s |
Memory bus width | 128 bit | 128 bit |
Memory clock speed | 1750 MHz, 14 Gbps effective | 1750 MHz (14 Gbps effective) |
Memory type | GDDR6 | GDDR6 |