NVIDIA Quadro P520 vs NVIDIA GeForce GTX 1650 (Laptop)
Comparative analysis of NVIDIA Quadro P520 and NVIDIA GeForce GTX 1650 (Laptop) videocards for all known characteristics in the following categories: Essentials, Technical info, Video outputs and ports, Compatibility, dimensions and requirements, API support, Memory, Technologies. Benchmark videocards performance analysis: PassMark - G2D Mark, PassMark - G3D Mark, Geekbench - OpenCL, GFXBench 4.0 - Car Chase Offscreen (Frames), GFXBench 4.0 - Car Chase Offscreen (Fps), GFXBench 4.0 - Manhattan (Frames), GFXBench 4.0 - Manhattan (Fps), GFXBench 4.0 - T-Rex (Frames), GFXBench 4.0 - T-Rex (Fps), 3DMark Fire Strike - Graphics Score.
Differences
Reasons to consider the NVIDIA Quadro P520
- Videocard is newer: launch date 1 month(s) later
Launch date | 27 May 2019 vs 23 April 2019 |
Reasons to consider the NVIDIA GeForce GTX 1650 (Laptop)
- Around 7% higher core clock speed: 1395 MHz vs 1303 MHz
- Around 4% higher boost clock speed: 1560 MHz vs 1493 MHz
- 2.3x more pipelines: 896 vs 384
- A newer manufacturing process allows for a more powerful, yet cooler running videocard: 12 nm vs 14 nm
- 2x more maximum memory size: 4 GB vs 2 GB
- Around 33% higher memory clock speed: 8000 MHz vs 6000 MHz
- Around 62% better performance in PassMark - G2D Mark: 384 vs 237
- 3.3x better performance in PassMark - G3D Mark: 6968 vs 2091
Specifications (specs) | |
Core clock speed | 1395 MHz vs 1303 MHz |
Boost clock speed | 1560 MHz vs 1493 MHz |
Pipelines | 896 vs 384 |
Manufacturing process technology | 12 nm vs 14 nm |
Maximum memory size | 4 GB vs 2 GB |
Memory clock speed | 8000 MHz vs 6000 MHz |
Benchmarks | |
PassMark - G2D Mark | 384 vs 237 |
PassMark - G3D Mark | 6968 vs 2091 |
Compare benchmarks
GPU 1: NVIDIA Quadro P520
GPU 2: NVIDIA GeForce GTX 1650 (Laptop)
PassMark - G2D Mark |
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PassMark - G3D Mark |
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Name | NVIDIA Quadro P520 | NVIDIA GeForce GTX 1650 (Laptop) |
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PassMark - G2D Mark | 237 | 384 |
PassMark - G3D Mark | 2091 | 6968 |
Geekbench - OpenCL | 7960 | |
GFXBench 4.0 - Car Chase Offscreen (Frames) | 3527 | |
GFXBench 4.0 - Car Chase Offscreen (Fps) | 3527 | |
GFXBench 4.0 - Manhattan (Frames) | 3566 | |
GFXBench 4.0 - Manhattan (Fps) | 3566 | |
GFXBench 4.0 - T-Rex (Frames) | 2295 | |
GFXBench 4.0 - T-Rex (Fps) | 2295 | |
3DMark Fire Strike - Graphics Score | 3438 |
Compare specifications (specs)
NVIDIA Quadro P520 | NVIDIA GeForce GTX 1650 (Laptop) | |
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Essentials |
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Architecture | Pascal | Turing |
Code name | GP108 | TU117 |
Launch date | 27 May 2019 | 23 April 2019 |
Place in performance rating | 758 | 277 |
Type | Mobile workstation | |
Technical info |
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Boost clock speed | 1493 MHz | 1560 MHz |
Core clock speed | 1303 MHz | 1395 MHz |
Manufacturing process technology | 14 nm | 12 nm |
Peak Double Precision (FP64) Performance | 23.89 GFLOPS | |
Peak Half Precision (FP16) Performance | 11.94 GFLOPS | |
Peak Single Precision (FP32) Performance | 764.4 GFLOPS | |
Pipelines | 384 | 896 |
Pixel fill rate | 23.89 GPixel/s | |
Texture fill rate | 23.89 GTexel/s | |
Thermal Design Power (TDP) | 1800 million | |
Video outputs and ports |
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Display Connectors | No outputs | |
Multi monitor support | ||
Compatibility, dimensions and requirements |
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Height | PCIe 3.0 x16 | |
Laptop size | large | medium sized |
Supplementary power connectors | None | |
API support |
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DirectX | 12.1 | 12.1 |
OpenCL | 1.2 | |
OpenGL | 4.6 | |
Shader Model | 6.4 | |
Vulkan | ||
Memory |
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Maximum RAM amount | 2 GB | 4 GB |
Memory bandwidth | 40.10 GB/s | |
Memory bus width | 64 Bit | 128 bit |
Memory clock speed | 6000 MHz | 8000 MHz |
Memory type | GDDR5 | GDDR5 |
Technologies |
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Multi Monitor |