NVIDIA GeForce MX330 vs NVIDIA Quadro P520

Comparative analysis of NVIDIA GeForce MX330 and NVIDIA Quadro P520 videocards for all known characteristics in the following categories: Essentials, Technical info, Video outputs and ports, Compatibility, dimensions and requirements, API support, Memory, Technologies. Benchmark videocards performance analysis: Geekbench - OpenCL, PassMark - G2D Mark, PassMark - G3D Mark, GFXBench 4.0 - T-Rex (Frames), GFXBench 4.0 - T-Rex (Fps), GFXBench 4.0 - Manhattan (Frames), GFXBench 4.0 - Manhattan (Fps), GFXBench 4.0 - Car Chase Offscreen (Frames), GFXBench 4.0 - Car Chase Offscreen (Fps).

 

Differences

Reasons to consider the NVIDIA GeForce MX330

  • Videocard is newer: launch date 8 month(s) later
  • Around 17% higher core clock speed: 1531 MHz vs 1303 MHz
  • Around 7% higher boost clock speed: 1594 MHz vs 1493 MHz
  • Around 60% higher texture fill rate: 38.26 GTexel/s vs 23.89 GTexel/s
  • 180x lower typical power consumption: 10 Watt vs 1800 million
  • Around 47% better performance in Geekbench - OpenCL: 10876 vs 7378
  • Around 17% better performance in PassMark - G3D Mark: 2453 vs 2105
  • Around 46% better performance in GFXBench 4.0 - T-Rex (Frames): 3352 vs 2295
  • Around 46% better performance in GFXBench 4.0 - T-Rex (Fps): 3352 vs 2295
  • Around 8% better performance in GFXBench 4.0 - Car Chase Offscreen (Frames): 3808 vs 3527
  • Around 8% better performance in GFXBench 4.0 - Car Chase Offscreen (Fps): 3808 vs 3527
Specifications (specs)
Launch date 10 Feb 2020 vs 27 May 2019
Core clock speed 1531 MHz vs 1303 MHz
Boost clock speed 1594 MHz vs 1493 MHz
Texture fill rate 38.26 GTexel/s vs 23.89 GTexel/s
Thermal Design Power (TDP) 10 Watt vs 1800 million
Benchmarks
Geekbench - OpenCL 10876 vs 7378
PassMark - G3D Mark 2453 vs 2105
GFXBench 4.0 - T-Rex (Frames) 3352 vs 2295
GFXBench 4.0 - T-Rex (Fps) 3352 vs 2295
GFXBench 4.0 - Car Chase Offscreen (Frames) 3808 vs 3527
GFXBench 4.0 - Car Chase Offscreen (Fps) 3808 vs 3527

Reasons to consider the NVIDIA Quadro P520

  • 4x more memory clock speed: 6000 MHz vs 1502 MHz (6008 MHz effective)
  • Around 6% better performance in PassMark - G2D Mark: 243 vs 230
  • Around 28% better performance in GFXBench 4.0 - Manhattan (Frames): 3566 vs 2784
  • Around 28% better performance in GFXBench 4.0 - Manhattan (Fps): 3566 vs 2784
Specifications (specs)
Memory clock speed 6000 MHz vs 1502 MHz (6008 MHz effective)
Benchmarks
PassMark - G2D Mark 243 vs 230
GFXBench 4.0 - Manhattan (Frames) 3566 vs 2784
GFXBench 4.0 - Manhattan (Fps) 3566 vs 2784

Compare benchmarks

GPU 1: NVIDIA GeForce MX330
GPU 2: NVIDIA Quadro P520

Geekbench - OpenCL
GPU 1
GPU 2
10876
7378
PassMark - G2D Mark
GPU 1
GPU 2
230
243
PassMark - G3D Mark
GPU 1
GPU 2
2453
2105
GFXBench 4.0 - T-Rex (Frames)
GPU 1
GPU 2
3352
2295
GFXBench 4.0 - T-Rex (Fps)
GPU 1
GPU 2
3352
2295
GFXBench 4.0 - Manhattan (Frames)
GPU 1
GPU 2
2784
3566
GFXBench 4.0 - Manhattan (Fps)
GPU 1
GPU 2
2784
3566
GFXBench 4.0 - Car Chase Offscreen (Frames)
GPU 1
GPU 2
3808
3527
GFXBench 4.0 - Car Chase Offscreen (Fps)
GPU 1
GPU 2
3808
3527
Name NVIDIA GeForce MX330 NVIDIA Quadro P520
Geekbench - OpenCL 10876 7378
PassMark - G2D Mark 230 243
PassMark - G3D Mark 2453 2105
GFXBench 4.0 - T-Rex (Frames) 3352 2295
GFXBench 4.0 - T-Rex (Fps) 3352 2295
GFXBench 4.0 - Manhattan (Frames) 2784 3566
GFXBench 4.0 - Manhattan (Fps) 2784 3566
GFXBench 4.0 - Car Chase Offscreen (Frames) 3808 3527
GFXBench 4.0 - Car Chase Offscreen (Fps) 3808 3527

Compare specifications (specs)

NVIDIA GeForce MX330 NVIDIA Quadro P520

Essentials

Architecture Pascal Pascal
Code name GP108 GP108
Launch date 10 Feb 2020 27 May 2019
Place in performance rating 765 766
Type Laptop Mobile workstation

Technical info

Boost clock speed 1594 MHz 1493 MHz
Core clock speed 1531 MHz 1303 MHz
Manufacturing process technology 14 nm 14 nm
Peak Double Precision (FP64) Performance 38.26 GFLOPS (1:32) 23.89 GFLOPS
Peak Half Precision (FP16) Performance 19.13 GFLOPS (1:64) 11.94 GFLOPS
Peak Single Precision (FP32) Performance 1,224 GFLOPS 764.4 GFLOPS
Pipelines 384 384
Pixel fill rate 25.50 GPixel/s 23.89 GPixel/s
Texture fill rate 38.26 GTexel/s 23.89 GTexel/s
Thermal Design Power (TDP) 10 Watt 1800 million
Transistor count 1800 million

Video outputs and ports

Display Connectors No outputs No outputs
Multi monitor support

Compatibility, dimensions and requirements

Interface PCIe 3.0 x16
Supplementary power connectors None None
Width IGP
Height PCIe 3.0 x16
Laptop size large

API support

DirectX 12.1 12.1
OpenCL 1.2 1.2
OpenGL 4.6 4.6
Shader Model 6.4 6.4
Vulkan

Memory

Maximum RAM amount 2 GB 2 GB
Memory bandwidth 48.06 GB/s 40.10 GB/s
Memory bus width 64 bit 64 Bit
Memory clock speed 1502 MHz (6008 MHz effective) 6000 MHz
Memory type GDDR5 GDDR5

Technologies

Multi Monitor