NVIDIA Tesla M6 vs NVIDIA GeForce GTX 980
Comparative analysis of NVIDIA Tesla M6 and NVIDIA GeForce GTX 980 videocards for all known characteristics in the following categories: Essentials, Technical info, Video outputs and ports, Compatibility, dimensions and requirements, API support, Memory, Technologies. Benchmark videocards performance analysis: PassMark - G2D Mark, PassMark - G3D Mark, GFXBench 4.0 - Car Chase Offscreen (Frames), GFXBench 4.0 - Car Chase Offscreen (Fps), GFXBench 4.0 - Manhattan (Frames), GFXBench 4.0 - Manhattan (Fps), GFXBench 4.0 - T-Rex (Frames), GFXBench 4.0 - T-Rex (Fps), Geekbench - OpenCL, CompuBench 1.5 Desktop - Face Detection (mPixels/s), CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s), CompuBench 1.5 Desktop - T-Rex (Frames/s), CompuBench 1.5 Desktop - Video Composition (Frames/s), CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s), 3DMark Fire Strike - Graphics Score.
Differences
Reasons to consider the NVIDIA Tesla M6
- Videocard is newer: launch date 11 month(s) later
- Around 65% lower typical power consumption: 100 Watt vs 165 Watt
- 2x more maximum memory size: 8 GB vs 4 GB
- 716x more memory clock speed: 5012 MHz vs 7.0 GB/s
| Launch date | 30 August 2015 vs 19 September 2014 |
| Thermal Design Power (TDP) | 100 Watt vs 165 Watt |
| Maximum memory size | 8 GB vs 4 GB |
| Memory clock speed | 5012 MHz vs 7.0 GB/s |
Reasons to consider the NVIDIA GeForce GTX 980
- Around 3% higher boost clock speed: 1216 MHz vs 1180 MHz
- Around 27% higher texture fill rate: 144 billion / sec vs 113.3 GTexel / s
- Around 33% higher pipelines: 2048 vs 1536
- Around 37% better floating-point performance: 4,981 gflops vs 3,625 gflops
- 2.5x better performance in PassMark - G2D Mark: 791 vs 319
- Around 78% better performance in PassMark - G3D Mark: 11112 vs 6226
- Around 2% better performance in GFXBench 4.0 - Car Chase Offscreen (Frames): 9566 vs 9390
- Around 2% better performance in GFXBench 4.0 - Car Chase Offscreen (Fps): 9566 vs 9390
- Around 2% better performance in GFXBench 4.0 - T-Rex (Frames): 3335 vs 3260
- Around 2% better performance in GFXBench 4.0 - T-Rex (Fps): 3335 vs 3260
| Specifications (specs) | |
| Boost clock speed | 1216 MHz vs 1180 MHz |
| Texture fill rate | 144 billion / sec vs 113.3 GTexel / s |
| Pipelines | 2048 vs 1536 |
| Floating-point performance | 4,981 gflops vs 3,625 gflops |
| Benchmarks | |
| PassMark - G2D Mark | 791 vs 319 |
| PassMark - G3D Mark | 11112 vs 6226 |
| GFXBench 4.0 - Car Chase Offscreen (Frames) | 9566 vs 9390 |
| GFXBench 4.0 - Car Chase Offscreen (Fps) | 9566 vs 9390 |
| GFXBench 4.0 - Manhattan (Frames) | 3690 vs 3683 |
| GFXBench 4.0 - Manhattan (Fps) | 3690 vs 3683 |
| GFXBench 4.0 - T-Rex (Frames) | 3335 vs 3260 |
| GFXBench 4.0 - T-Rex (Fps) | 3335 vs 3260 |
Compare benchmarks
GPU 1: NVIDIA Tesla M6
GPU 2: NVIDIA GeForce GTX 980
| PassMark - G2D Mark |
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| PassMark - G3D Mark |
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| GFXBench 4.0 - Car Chase Offscreen (Frames) |
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| GFXBench 4.0 - Car Chase Offscreen (Fps) |
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| GFXBench 4.0 - Manhattan (Frames) |
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| GFXBench 4.0 - Manhattan (Fps) |
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| GFXBench 4.0 - T-Rex (Frames) |
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| GFXBench 4.0 - T-Rex (Fps) |
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| Name | NVIDIA Tesla M6 | NVIDIA GeForce GTX 980 |
|---|---|---|
| PassMark - G2D Mark | 319 | 791 |
| PassMark - G3D Mark | 6226 | 11112 |
| GFXBench 4.0 - Car Chase Offscreen (Frames) | 9390 | 9566 |
| GFXBench 4.0 - Car Chase Offscreen (Fps) | 9390 | 9566 |
| GFXBench 4.0 - Manhattan (Frames) | 3683 | 3690 |
| GFXBench 4.0 - Manhattan (Fps) | 3683 | 3690 |
| GFXBench 4.0 - T-Rex (Frames) | 3260 | 3335 |
| GFXBench 4.0 - T-Rex (Fps) | 3260 | 3335 |
| Geekbench - OpenCL | 34898 | |
| CompuBench 1.5 Desktop - Face Detection (mPixels/s) | 110.006 | |
| CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s) | 1348.307 | |
| CompuBench 1.5 Desktop - T-Rex (Frames/s) | 9.194 | |
| CompuBench 1.5 Desktop - Video Composition (Frames/s) | 37.443 | |
| CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s) | 477.015 | |
| 3DMark Fire Strike - Graphics Score | 474 |
Compare specifications (specs)
| NVIDIA Tesla M6 | NVIDIA GeForce GTX 980 | |
|---|---|---|
Essentials |
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| Architecture | Maxwell 2.0 | Maxwell 2.0 |
| Code name | GM204 | GM204 |
| Launch date | 30 August 2015 | 19 September 2014 |
| Place in performance rating | 378 | 379 |
| Type | Workstation | Desktop |
| Launch price (MSRP) | $549 | |
| Price now | $605.06 | |
| Value for money (0-100) | 21.18 | |
Technical info |
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| Boost clock speed | 1180 MHz | 1216 MHz |
| Core clock speed | 930 MHz | |
| Floating-point performance | 3,625 gflops | 4,981 gflops |
| Manufacturing process technology | 28 nm | 28 nm |
| Pipelines | 1536 | 2048 |
| Texture fill rate | 113.3 GTexel / s | 144 billion / sec |
| Thermal Design Power (TDP) | 100 Watt | 165 Watt |
| Transistor count | 5,200 million | 5,200 million |
| CUDA cores | 2048 | |
Video outputs and ports |
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| Display Connectors | No outputs | 1x DVI, 1x HDMI, 3x DisplayPort, Dual Link DVI-I, HDMI 2.0, 3x DisplayPort 1.2 |
| Audio input for HDMI | Internal | |
| DisplayPort Multimode (DP++) support | 1 | |
| G-SYNC support | ||
| HDCP | ||
| HDMI | ||
| Maximum VGA resolution | 2048x1536 | |
| Multi monitor support | ||
| VGA аnalog display support | 1 | |
Compatibility, dimensions and requirements |
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| Interface | PCIe 3.0 x16 | PCIe 3.0 x16 |
| Supplementary power connectors | None | 2x 6-pins |
| Bus support | PCI Express 3.0 | |
| Height | 4.376" (11.1 cm) | |
| Length | 10.5" (26.7 cm) | |
| Recommended system power (PSU) | 500 Watt | |
| SLI options | 1 | |
API support |
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| DirectX | 12.0 (12_1) | 12.0 (12_1) |
| OpenGL | 4.6 | 4.5 |
| OpenCL | 1.2 | |
Memory |
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| Maximum RAM amount | 8 GB | 4 GB |
| Memory bandwidth | 160.4 GB / s | 224 GB / s |
| Memory bus width | 256 Bit | 256 Bit |
| Memory clock speed | 5012 MHz | 7.0 GB/s |
| Memory type | GDDR5 | GDDR5 |
| Shared memory | 0 | |
Technologies |
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| 3D Vision | ||
| Adaptive Vertical Sync | ||
| BatteryBoost | ||
| CUDA | ||
| GameStream | ||
| GameWorks | ||
| GeForce Experience | ||
| GeForce ShadowPlay | ||
| GPU Boost | ||
| H.264, VC1, MPEG2 1080p video decoder | ||
| Optimus | ||
| SLI | ||
| Surround | ||
