AMD Radeon Vega 10 versus NVIDIA Quadro M520 Mobile
Comparaison des cartes vidéo AMD Radeon Vega 10 and NVIDIA Quadro M520 Mobile pour tous les caractéristiques connus dans les catégories suivants: Essentiel, Infos techniques, Soutien API, Mémoire, Sorties et ports de vidéo, Compatibilité, dimensions et exigences. Analyse du performance de référence des cartes vidéo: PassMark - G3D Mark, PassMark - G2D Mark, Geekbench - OpenCL, CompuBench 1.5 Desktop - Face Detection (mPixels/s), CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s), CompuBench 1.5 Desktop - T-Rex (Frames/s), CompuBench 1.5 Desktop - Video Composition (Frames/s), CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s), GFXBench 4.0 - Car Chase Offscreen (Frames), GFXBench 4.0 - Manhattan (Frames), GFXBench 4.0 - T-Rex (Frames), GFXBench 4.0 - Car Chase Offscreen (Fps), GFXBench 4.0 - Manhattan (Fps), GFXBench 4.0 - T-Rex (Fps), 3DMark Fire Strike - Graphics Score.
Différences
Raisons pour considerer le AMD Radeon Vega 10
- La carte vidéo est plus nouvelle: date de sortie 9 mois plus tard
- Environ 62% meilleur performance en PassMark - G2D Mark: 368 versus 227
- Environ 59% meilleur performance en Geekbench - OpenCL: 9640 versus 6059
- 2x meilleur performance en GFXBench 4.0 - Manhattan (Frames): 3402 versus 1692
- Environ 7% meilleur performance en GFXBench 4.0 - T-Rex (Frames): 3235 versus 3011
- 2x meilleur performance en GFXBench 4.0 - Manhattan (Fps): 3402 versus 1692
- Environ 7% meilleur performance en GFXBench 4.0 - T-Rex (Fps): 3235 versus 3011
Caractéristiques | |
Date de sortie | 26 October 2017 versus 11 January 2017 |
Référence | |
PassMark - G2D Mark | 368 versus 227 |
Geekbench - OpenCL | 9640 versus 6059 |
GFXBench 4.0 - Car Chase Offscreen (Frames) | 3082 versus 3079 |
GFXBench 4.0 - Manhattan (Frames) | 3402 versus 1692 |
GFXBench 4.0 - T-Rex (Frames) | 3235 versus 3011 |
GFXBench 4.0 - Car Chase Offscreen (Fps) | 3082 versus 3079 |
GFXBench 4.0 - Manhattan (Fps) | 3402 versus 1692 |
GFXBench 4.0 - T-Rex (Fps) | 3235 versus 3011 |
Raisons pour considerer le NVIDIA Quadro M520 Mobile
- 4.2x plus de vitesse de mémoire: 5012 MHz versus 1200 MHz
- Environ 20% meilleur performance en PassMark - G3D Mark: 1873 versus 1565
Caractéristiques | |
Vitesse de mémoire | 5012 MHz versus 1200 MHz |
Référence | |
PassMark - G3D Mark | 1873 versus 1565 |
Comparer les références
GPU 1: AMD Radeon Vega 10
GPU 2: NVIDIA Quadro M520 Mobile
PassMark - G3D Mark |
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PassMark - G2D Mark |
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Geekbench - OpenCL |
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GFXBench 4.0 - Car Chase Offscreen (Frames) |
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GFXBench 4.0 - Manhattan (Frames) |
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GFXBench 4.0 - T-Rex (Frames) |
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GFXBench 4.0 - Car Chase Offscreen (Fps) |
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GFXBench 4.0 - Manhattan (Fps) |
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GFXBench 4.0 - T-Rex (Fps) |
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Nom | AMD Radeon Vega 10 | NVIDIA Quadro M520 Mobile |
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PassMark - G3D Mark | 1565 | 1873 |
PassMark - G2D Mark | 368 | 227 |
Geekbench - OpenCL | 9640 | 6059 |
CompuBench 1.5 Desktop - Face Detection (mPixels/s) | 12.526 | |
CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s) | 357.982 | |
CompuBench 1.5 Desktop - T-Rex (Frames/s) | 2.218 | |
CompuBench 1.5 Desktop - Video Composition (Frames/s) | 37.275 | |
CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s) | 155.274 | |
GFXBench 4.0 - Car Chase Offscreen (Frames) | 3082 | 3079 |
GFXBench 4.0 - Manhattan (Frames) | 3402 | 1692 |
GFXBench 4.0 - T-Rex (Frames) | 3235 | 3011 |
GFXBench 4.0 - Car Chase Offscreen (Fps) | 3082 | 3079 |
GFXBench 4.0 - Manhattan (Fps) | 3402 | 1692 |
GFXBench 4.0 - T-Rex (Fps) | 3235 | 3011 |
3DMark Fire Strike - Graphics Score | 797 |
Comparer les caractéristiques
AMD Radeon Vega 10 | NVIDIA Quadro M520 Mobile | |
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Essentiel |
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Architecture | Vega | Maxwell |
Nom de code | Vega Raven Ridge | GM108 |
Date de sortie | 26 October 2017 | 11 January 2017 |
Position dans l’évaluation de la performance | 957 | 958 |
Genre | Laptop | Workstation |
Infos techniques |
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Vitesse augmenté | 1400 MHz | |
Vitesse du noyau | 1041 MHz | |
Performance á point flottant | 799.5 gflops | |
Processus de fabrication | 28 nm | |
Pipelines | 384 | |
Taux de remplissage de la texture | 16.66 GTexel / s | |
Thermal Design Power (TDP) | 25 Watt | |
Soutien API |
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DirectX | 12.1 | 12.0 (11_0) |
OpenGL | 4.6 | |
Mémoire |
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RAM maximale | 2 GB | 2 GB |
Vitesse de mémoire | 1200 MHz | 5012 MHz |
Bande passante de la mémoire | 40.1 GB / s | |
Largeur du bus mémoire | 64 Bit | |
Genre de mémoire | GDDR5 | |
Sorties et ports de vidéo |
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Connecteurs d’écran | No outputs | |
Compatibilité, dimensions et exigences |
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Interface | MXM-A (3.0) |