NVIDIA Quadro M5000M vs NVIDIA GeForce GTX 980M
Vergleichende Analyse von NVIDIA Quadro M5000M und NVIDIA GeForce GTX 980M Videokarten für alle bekannten Merkmale in den folgenden Kategorien: Essenzielles, Technische Info, Videoausgänge und Anschlüsse, Kompatibilität, Abmessungen und Anforderungen, API-Unterstützung, Speicher, Technologien. Benchmark-Videokarten Leistungsanalyse: PassMark - G3D Mark, PassMark - G2D Mark, Geekbench - OpenCL, CompuBench 1.5 Desktop - Face Detection (mPixels/s), CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s), CompuBench 1.5 Desktop - T-Rex (Frames/s), CompuBench 1.5 Desktop - Video Composition (Frames/s), CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s), GFXBench 4.0 - Car Chase Offscreen (Frames), GFXBench 4.0 - Manhattan (Frames), GFXBench 4.0 - T-Rex (Frames), GFXBench 4.0 - Car Chase Offscreen (Fps), GFXBench 4.0 - Manhattan (Fps), GFXBench 4.0 - T-Rex (Fps), 3DMark Fire Strike - Graphics Score.
Unterschiede
Gründe, die für die Berücksichtigung der NVIDIA Quadro M5000M
- Grafikkarte ist neuer: Startdatum 10 Monat(e) später
- Etwa 81% höhere Texturfüllrate: 93.6 GTexel / s vs 51.84 GTexel / s
- Etwa 81% bessere Gleitkomma-Leistung: 2,995 gflops vs 1,659 gflops
- 2x mehr Speichertaktfrequenz: 5012 MHz vs 2500 MHz
- Etwa 2% bessere Leistung in Geekbench - OpenCL: 22163 vs 21639
- Etwa 3% bessere Leistung in CompuBench 1.5 Desktop - Face Detection (mPixels/s): 95.613 vs 92.634
- Etwa 17% bessere Leistung in CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s): 1341.18 vs 1146.534
- Etwa 1% bessere Leistung in CompuBench 1.5 Desktop - T-Rex (Frames/s): 6.869 vs 6.776
- 4.5x bessere Leistung in CompuBench 1.5 Desktop - Video Composition (Frames/s): 83.683 vs 18.431
- Etwa 19% bessere Leistung in CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s): 366.321 vs 308.42
Spezifikationen | |
Startdatum | 18 August 2015 vs 7 October 2014 |
Texturfüllrate | 93.6 GTexel / s vs 51.84 GTexel / s |
Gleitkomma-Leistung | 2,995 gflops vs 1,659 gflops |
Speichertaktfrequenz | 5012 MHz vs 2500 MHz |
Benchmarks | |
Geekbench - OpenCL | 22163 vs 21639 |
CompuBench 1.5 Desktop - Face Detection (mPixels/s) | 95.613 vs 92.634 |
CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s) | 1341.18 vs 1146.534 |
CompuBench 1.5 Desktop - T-Rex (Frames/s) | 6.869 vs 6.776 |
CompuBench 1.5 Desktop - Video Composition (Frames/s) | 83.683 vs 18.431 |
CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s) | 366.321 vs 308.42 |
Gründe, die für die Berücksichtigung der NVIDIA GeForce GTX 980M
- Etwa 6% höhere Kerntaktfrequenz:1038 MHz vs 975 MHz
- Etwa 7% höhere Boost-Taktfrequenz: 1127 MHz vs 1051 MHz
- Etwa 6% bessere Leistung in PassMark - G3D Mark: 7352 vs 6922
- Etwa 5% bessere Leistung in PassMark - G2D Mark: 499 vs 475
- Etwa 12% bessere Leistung in GFXBench 4.0 - Car Chase Offscreen (Frames): 10572 vs 9399
- Etwa 12% bessere Leistung in GFXBench 4.0 - Car Chase Offscreen (Fps): 10572 vs 9399
Spezifikationen | |
Kerntaktfrequenz | 1038 MHz vs 975 MHz |
Boost-Taktfrequenz | 1127 MHz vs 1051 MHz |
Benchmarks | |
PassMark - G3D Mark | 7352 vs 6922 |
PassMark - G2D Mark | 499 vs 475 |
GFXBench 4.0 - Car Chase Offscreen (Frames) | 10572 vs 9399 |
GFXBench 4.0 - Manhattan (Frames) | 3695 vs 3685 |
GFXBench 4.0 - T-Rex (Frames) | 3342 vs 3339 |
GFXBench 4.0 - Car Chase Offscreen (Fps) | 10572 vs 9399 |
GFXBench 4.0 - Manhattan (Fps) | 3695 vs 3685 |
GFXBench 4.0 - T-Rex (Fps) | 3342 vs 3339 |
Benchmarks vergleichen
GPU 1: NVIDIA Quadro M5000M
GPU 2: NVIDIA GeForce GTX 980M
PassMark - G3D Mark |
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PassMark - G2D Mark |
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Geekbench - OpenCL |
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CompuBench 1.5 Desktop - Face Detection (mPixels/s) |
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CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s) |
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CompuBench 1.5 Desktop - T-Rex (Frames/s) |
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CompuBench 1.5 Desktop - Video Composition (Frames/s) |
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CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s) |
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GFXBench 4.0 - Car Chase Offscreen (Frames) |
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GFXBench 4.0 - Manhattan (Frames) |
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GFXBench 4.0 - T-Rex (Frames) |
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GFXBench 4.0 - Car Chase Offscreen (Fps) |
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GFXBench 4.0 - Manhattan (Fps) |
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GFXBench 4.0 - T-Rex (Fps) |
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Name | NVIDIA Quadro M5000M | NVIDIA GeForce GTX 980M |
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PassMark - G3D Mark | 6922 | 7352 |
PassMark - G2D Mark | 475 | 499 |
Geekbench - OpenCL | 22163 | 21639 |
CompuBench 1.5 Desktop - Face Detection (mPixels/s) | 95.613 | 92.634 |
CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s) | 1341.18 | 1146.534 |
CompuBench 1.5 Desktop - T-Rex (Frames/s) | 6.869 | 6.776 |
CompuBench 1.5 Desktop - Video Composition (Frames/s) | 83.683 | 18.431 |
CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s) | 366.321 | 308.42 |
GFXBench 4.0 - Car Chase Offscreen (Frames) | 9399 | 10572 |
GFXBench 4.0 - Manhattan (Frames) | 3685 | 3695 |
GFXBench 4.0 - T-Rex (Frames) | 3339 | 3342 |
GFXBench 4.0 - Car Chase Offscreen (Fps) | 9399 | 10572 |
GFXBench 4.0 - Manhattan (Fps) | 3685 | 3695 |
GFXBench 4.0 - T-Rex (Fps) | 3339 | 3342 |
3DMark Fire Strike - Graphics Score | 0 | 2942 |
Vergleichen Sie Spezifikationen
NVIDIA Quadro M5000M | NVIDIA GeForce GTX 980M | |
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Essenzielles |
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Architektur | Maxwell 2.0 | Maxwell 2.0 |
Codename | GM204 | GM204 |
Startdatum | 18 August 2015 | 7 October 2014 |
Platz in der Leistungsbewertung | 449 | 450 |
Typ | Mobile workstation | Laptop |
Technische Info |
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Boost-Taktfrequenz | 1051 MHz | 1127 MHz |
Kerntaktfrequenz | 975 MHz | 1038 MHz |
Gleitkomma-Leistung | 2,995 gflops | 1,659 gflops |
Fertigungsprozesstechnik | 28 nm | 28 nm |
Leitungssysteme | 1,536 | 1536 |
Texturfüllrate | 93.6 GTexel / s | 51.84 GTexel / s |
Thermische Designleistung (TDP) | 100 Watt | 100 Watt |
Anzahl der Transistoren | 5,200 million | 5,200 million |
CUDA-Kerne | 1536 | |
Videoausgänge und Anschlüsse |
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Display-Anschlüsse | No outputs | No outputs |
Display Port | 1.2 | |
DisplayPort Multimode (DP++) Unterstützung | 1 | |
G-SYNC-Unterstützung | ||
HDMI | ||
VGA аnalog Display-Unterstützung | 1 | |
Kompatibilität, Abmessungen und Anforderungen |
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Schnittstelle | PCIe 3.0 x16 | MXM-B (3.0) |
Laptop-Größe | large | large |
Zusätzliche Leistungssteckverbinder | None | None |
Busunterstützung | PCI Express 3.0 | |
SLI-Optionen | 1 | |
API-Unterstützung |
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DirectX | 12 | 12.0 (12_1) |
OpenGL | 4.5 | 4.5 |
Shader Model | 5.0 | |
Vulkan | ||
OpenCL | 1.1 | |
Speicher |
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Maximale RAM-Belastung | 8 GB | 8 GB |
Speicherbandbreite | 160 GB / s | 160 GB / s |
Breite des Speicherbusses | 256 Bit | 256 Bit |
Speichertaktfrequenz | 5012 MHz | 2500 MHz |
Speichertyp | GDDR5 | GDDR5 |
Gemeinsamer Speicher | 0 | 0 |
Technologien |
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3D Vision Pro | ||
Mosaic | ||
nView Display Management | ||
Optimus | ||
Ansel | ||
BatteryBoost | ||
CUDA | ||
DSR | ||
GameStream | ||
GameWorks | ||
GeForce Experience | ||
GeForce ShadowPlay | ||
GPU Boost | ||
H.264, VC1, MPEG2 1080p video decoder | ||
SLI |