NVIDIA Quadro M5000M versus NVIDIA GeForce GTX 980M
Comparaison des cartes vidéo NVIDIA Quadro M5000M and NVIDIA GeForce GTX 980M pour tous les caractéristiques connus dans les catégories suivants: Essentiel, Infos techniques, Sorties et ports de vidéo, Compatibilité, dimensions et exigences, Soutien API, Mémoire, Technologies. Analyse du performance de référence des cartes vidéo: PassMark - G3D Mark, PassMark - G2D Mark, Geekbench - OpenCL, CompuBench 1.5 Desktop - Face Detection (mPixels/s), CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s), CompuBench 1.5 Desktop - T-Rex (Frames/s), CompuBench 1.5 Desktop - Video Composition (Frames/s), CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s), GFXBench 4.0 - Car Chase Offscreen (Frames), GFXBench 4.0 - Manhattan (Frames), GFXBench 4.0 - T-Rex (Frames), GFXBench 4.0 - Car Chase Offscreen (Fps), GFXBench 4.0 - Manhattan (Fps), GFXBench 4.0 - T-Rex (Fps), 3DMark Fire Strike - Graphics Score.
Différences
Raisons pour considerer le NVIDIA Quadro M5000M
- La carte vidéo est plus nouvelle: date de sortie 10 mois plus tard
- Environ 81% taux plus haut de remplissage de la texture: 93.6 GTexel / s versus 51.84 GTexel / s
- Environ 81% de meilleur performance á point flottant: 2,995 gflops versus 1,659 gflops
- 2x plus de vitesse de mémoire: 5012 MHz versus 2500 MHz
- Environ 2% meilleur performance en Geekbench - OpenCL: 22089 versus 21586
- Environ 3% meilleur performance en CompuBench 1.5 Desktop - Face Detection (mPixels/s): 95.613 versus 92.634
- Environ 17% meilleur performance en CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s): 1341.18 versus 1146.534
- Environ 1% meilleur performance en CompuBench 1.5 Desktop - T-Rex (Frames/s): 6.869 versus 6.776
- 4.5x meilleur performance en CompuBench 1.5 Desktop - Video Composition (Frames/s): 83.683 versus 18.431
- Environ 19% meilleur performance en CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s): 366.321 versus 308.42
Caractéristiques | |
Date de sortie | 18 August 2015 versus 7 October 2014 |
Taux de remplissage de la texture | 93.6 GTexel / s versus 51.84 GTexel / s |
Performance á point flottant | 2,995 gflops versus 1,659 gflops |
Vitesse de mémoire | 5012 MHz versus 2500 MHz |
Référence | |
Geekbench - OpenCL | 22089 versus 21586 |
CompuBench 1.5 Desktop - Face Detection (mPixels/s) | 95.613 versus 92.634 |
CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s) | 1341.18 versus 1146.534 |
CompuBench 1.5 Desktop - T-Rex (Frames/s) | 6.869 versus 6.776 |
CompuBench 1.5 Desktop - Video Composition (Frames/s) | 83.683 versus 18.431 |
CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s) | 366.321 versus 308.42 |
Raisons pour considerer le NVIDIA GeForce GTX 980M
- Environ 6% plus haut vitesse du noyau: 1038 MHz versus 975 MHz
- Environ 7% plus de la vitesse augmenté: 1127 MHz versus 1051 MHz
- Environ 6% meilleur performance en PassMark - G3D Mark: 7352 versus 6922
- Environ 5% meilleur performance en PassMark - G2D Mark: 499 versus 475
- Environ 12% meilleur performance en GFXBench 4.0 - Car Chase Offscreen (Frames): 10572 versus 9399
- Environ 12% meilleur performance en GFXBench 4.0 - Car Chase Offscreen (Fps): 10572 versus 9399
Caractéristiques | |
Vitesse du noyau | 1038 MHz versus 975 MHz |
Vitesse augmenté | 1127 MHz versus 1051 MHz |
Référence | |
PassMark - G3D Mark | 7352 versus 6922 |
PassMark - G2D Mark | 499 versus 475 |
GFXBench 4.0 - Car Chase Offscreen (Frames) | 10572 versus 9399 |
GFXBench 4.0 - Manhattan (Frames) | 3695 versus 3685 |
GFXBench 4.0 - T-Rex (Frames) | 3342 versus 3339 |
GFXBench 4.0 - Car Chase Offscreen (Fps) | 10572 versus 9399 |
GFXBench 4.0 - Manhattan (Fps) | 3695 versus 3685 |
GFXBench 4.0 - T-Rex (Fps) | 3342 versus 3339 |
Comparer les références
GPU 1: NVIDIA Quadro M5000M
GPU 2: NVIDIA GeForce GTX 980M
PassMark - G3D Mark |
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PassMark - G2D Mark |
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Geekbench - OpenCL |
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CompuBench 1.5 Desktop - Face Detection (mPixels/s) |
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CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s) |
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CompuBench 1.5 Desktop - T-Rex (Frames/s) |
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CompuBench 1.5 Desktop - Video Composition (Frames/s) |
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CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s) |
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GFXBench 4.0 - Car Chase Offscreen (Frames) |
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GFXBench 4.0 - Manhattan (Frames) |
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GFXBench 4.0 - T-Rex (Frames) |
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GFXBench 4.0 - Car Chase Offscreen (Fps) |
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GFXBench 4.0 - Manhattan (Fps) |
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GFXBench 4.0 - T-Rex (Fps) |
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Nom | NVIDIA Quadro M5000M | NVIDIA GeForce GTX 980M |
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PassMark - G3D Mark | 6922 | 7352 |
PassMark - G2D Mark | 475 | 499 |
Geekbench - OpenCL | 22089 | 21586 |
CompuBench 1.5 Desktop - Face Detection (mPixels/s) | 95.613 | 92.634 |
CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s) | 1341.18 | 1146.534 |
CompuBench 1.5 Desktop - T-Rex (Frames/s) | 6.869 | 6.776 |
CompuBench 1.5 Desktop - Video Composition (Frames/s) | 83.683 | 18.431 |
CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s) | 366.321 | 308.42 |
GFXBench 4.0 - Car Chase Offscreen (Frames) | 9399 | 10572 |
GFXBench 4.0 - Manhattan (Frames) | 3685 | 3695 |
GFXBench 4.0 - T-Rex (Frames) | 3339 | 3342 |
GFXBench 4.0 - Car Chase Offscreen (Fps) | 9399 | 10572 |
GFXBench 4.0 - Manhattan (Fps) | 3685 | 3695 |
GFXBench 4.0 - T-Rex (Fps) | 3339 | 3342 |
3DMark Fire Strike - Graphics Score | 0 | 2942 |
Comparer les caractéristiques
NVIDIA Quadro M5000M | NVIDIA GeForce GTX 980M | |
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Essentiel |
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Architecture | Maxwell 2.0 | Maxwell 2.0 |
Nom de code | GM204 | GM204 |
Date de sortie | 18 August 2015 | 7 October 2014 |
Position dans l’évaluation de la performance | 448 | 449 |
Genre | Mobile workstation | Laptop |
Infos techniques |
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Vitesse augmenté | 1051 MHz | 1127 MHz |
Vitesse du noyau | 975 MHz | 1038 MHz |
Performance á point flottant | 2,995 gflops | 1,659 gflops |
Processus de fabrication | 28 nm | 28 nm |
Pipelines | 1,536 | 1536 |
Taux de remplissage de la texture | 93.6 GTexel / s | 51.84 GTexel / s |
Thermal Design Power (TDP) | 100 Watt | 100 Watt |
Compte de transistor | 5,200 million | 5,200 million |
Noyaux CUDA | 1536 | |
Sorties et ports de vidéo |
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Connecteurs d’écran | No outputs | No outputs |
Display Port | 1.2 | |
Soutien de DisplayPort Multimode (DP++) | 1 | |
Soutien de G-SYNC | ||
HDMI | ||
Soutien de l’écran analog VGA | 1 | |
Compatibilité, dimensions et exigences |
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Interface | PCIe 3.0 x16 | MXM-B (3.0) |
Taille du laptop | large | large |
Connecteurs d’énergie supplementaires | None | None |
Soutien de bus | PCI Express 3.0 | |
Options SLI | 1 | |
Soutien API |
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DirectX | 12 | 12.0 (12_1) |
OpenGL | 4.5 | 4.5 |
Shader Model | 5.0 | |
Vulkan | ||
OpenCL | 1.1 | |
Mémoire |
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RAM maximale | 8 GB | 8 GB |
Bande passante de la mémoire | 160 GB / s | 160 GB / s |
Largeur du bus mémoire | 256 Bit | 256 Bit |
Vitesse de mémoire | 5012 MHz | 2500 MHz |
Genre de mémoire | GDDR5 | GDDR5 |
Mémoire partagé | 0 | 0 |
Technologies |
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3D Vision Pro | ||
Mosaic | ||
nView Display Management | ||
Optimus | ||
Ansel | ||
BatteryBoost | ||
CUDA | ||
DSR | ||
GameStream | ||
GameWorks | ||
GeForce Experience | ||
GeForce ShadowPlay | ||
GPU Boost | ||
H.264, VC1, MPEG2 1080p video decoder | ||
SLI |