NVIDIA GeForce GTX 480M videocard review
GeForce GTX 480M videocard released by NVIDIA; release date: 25 May 2010. The videocard is designed for laptop-computers and based on Fermi microarchitecture codenamed GF100.
Core clock speed - 850 MHz. Texture fill rate - 18.7 billion / sec. Pipelines - 352. Floating-point performance - 598.4 gflops. Manufacturing process technology - 40 nm. Transistors count - 3,100 million. Power consumption (TDP) - 100 Watt.
Memory type: GDDR5. Maximum RAM amount - 2 GB. Memory bus width - 256 Bit. Memory clock speed - 1200 MHz. Memory bandwidth - 76.8 GB / s. Shared memory - 0.
Benchmarks
| PassMark G3D Mark |
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| PassMark G2D Mark |
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| Name | Value |
|---|---|
| PassMark - G3D Mark | 1617 |
| PassMark - G2D Mark | 458 |
Games performance
StarCraft 2 (2010)
| Medium, 1360x768 | 45.20 |
| High, 1360x768 | 44.50 |
| Ultra, 1920x1080 | 36.80 |
Metro 2033 (2010)
| Low, 800x600 | 126.00 |
| Medium, 1360x768 | 63.80 |
| High, 1600x900 | 32.65 |
| Ultra, 1920x1080 | 11.90 |
GTA IV - Grand Theft Auto (2008)
| High, 1280x1024 | 53.90 |
Left 4 Dead (2008)
| High, 1024x768 | 142.00 |
Trackmania Nations Forever (2008)
| Ultra, 1920x1080 | 52.80 |
Call of Duty 4 - Modern Warfare (2007)
| High, 1280x1024 | 93.00 |
Supreme Commander - FA Bench (2007)
| High, 1024x768 | 52.40 |
| Ultra, 1920x1080 | 45.10 |
Crysis - GPU Benchmark (2007)
| High, 1024x768 | 62.30 |
| Ultra, 1920x1080 | 16.10 |
World in Conflict - Benchmark (2007)
| High, 1024x768 | 84.00 |
| Ultra, 1920x1080 | 35.00 |
Half Life 2 - Lost Coast Benchmark (2005)
| High, 1024x768 | 234.00 |
Doom 3 (2004)
| Low, 640x480 | 310.00 |
| Ultra, 1024x768 | 290.00 |
Quake 3 Arena - Timedemo (1999)
| High, 1024x768 | 720.00 |
Specifications (specs)
Essentials |
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| Architecture | Fermi |
| Code name | GF100 |
| Launch date | 25 May 2010 |
| Place in performance rating | 317 |
| Type | Laptop |
Technical info |
|
| Core clock speed | 850 MHz |
| Floating-point performance | 598.4 gflops |
| Manufacturing process technology | 40 nm |
| Pipelines | 352 |
| Texture fill rate | 18.7 billion / sec |
| Thermal Design Power (TDP) | 100 Watt |
| Transistor count | 3,100 million |
Video outputs and ports |
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| Display Connectors | No outputs |
| Maximum VGA resolution | 2048x1536 |
Compatibility, dimensions and requirements |
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| Bus support | PCI-E 2.0 |
| Interface | MXM-B (3.0) |
| Laptop size | large |
| SLI options | 2-way |
| Supplementary power connectors | None |
API support |
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| DirectX | 12 API |
| OpenCL | 1.1 |
| OpenGL | 4.5 |
Memory |
|
| Maximum RAM amount | 2 GB |
| Memory bandwidth | 76.8 GB / s |
| Memory bus width | 256 Bit |
| Memory clock speed | 1200 MHz |
| Memory type | GDDR5 |
| Shared memory | 0 |
Technologies |
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| 3D Vision | |
| CUDA | |
| SLI | |
