AMD Radeon 610M (Dragon Range) vs AMD Radeon RX Vega 11

Comparative analysis of AMD Radeon 610M (Dragon Range) and AMD Radeon RX Vega 11 videocards for all known characteristics in the following categories: Essentials, Technical info, Video outputs and ports, Compatibility, dimensions and requirements, API support, Memory. Benchmark videocards performance analysis: Geekbench - OpenCL, PassMark - G2D Mark, PassMark - G3D Mark, CompuBench 1.5 Desktop - Face Detection (mPixels/s), CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s), CompuBench 1.5 Desktop - T-Rex (Frames/s), CompuBench 1.5 Desktop - Video Composition (Frames/s), CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s), GFXBench 4.0 - Car Chase Offscreen (Frames), GFXBench 4.0 - Manhattan (Frames), GFXBench 4.0 - T-Rex (Frames), GFXBench 4.0 - Car Chase Offscreen (Fps), GFXBench 4.0 - Manhattan (Fps), GFXBench 4.0 - T-Rex (Fps), 3DMark Fire Strike - Graphics Score.

 

Differences

Reasons to consider the AMD Radeon 610M (Dragon Range)

  • Videocard is newer: launch date 4 year(s) 10 month(s) later
  • Around 33% higher core clock speed: 400 MHz vs 300 MHz
  • Around 77% higher boost clock speed: 2200 MHz vs 1240 MHz
  • 320x more texture fill rate: 17.60 GTexel/s vs 55 GTexel / s
  • A newer manufacturing process allows for a more powerful, yet cooler running videocard: 6 nm vs 14 nm
  • 4.3x lower typical power consumption: 15 Watt vs 65 Watt
Launch date 3 Jan 2023 vs 13 February 2018
Core clock speed 400 MHz vs 300 MHz
Boost clock speed 2200 MHz vs 1240 MHz
Texture fill rate 17.60 GTexel/s vs 55 GTexel / s
Manufacturing process technology 6 nm vs 14 nm
Thermal Design Power (TDP) 15 Watt vs 65 Watt

Reasons to consider the AMD Radeon RX Vega 11

  • 5.5x more pipelines: 704 vs 128
  • 2.9x better performance in Geekbench - OpenCL: 14561 vs 4938
  • 2x better performance in PassMark - G2D Mark: 523 vs 259
  • Around 92% better performance in PassMark - G3D Mark: 2112 vs 1101
Specifications (specs)
Pipelines 704 vs 128
Benchmarks
Geekbench - OpenCL 14561 vs 4938
PassMark - G2D Mark 523 vs 259
PassMark - G3D Mark 2112 vs 1101

Compare benchmarks

GPU 1: AMD Radeon 610M (Dragon Range)
GPU 2: AMD Radeon RX Vega 11

Geekbench - OpenCL
GPU 1
GPU 2
4938
14561
PassMark - G2D Mark
GPU 1
GPU 2
259
523
PassMark - G3D Mark
GPU 1
GPU 2
1101
2112
Name AMD Radeon 610M (Dragon Range) AMD Radeon RX Vega 11
Geekbench - OpenCL 4938 14561
PassMark - G2D Mark 259 523
PassMark - G3D Mark 1101 2112
CompuBench 1.5 Desktop - Face Detection (mPixels/s) 40.991
CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s) 364.578
CompuBench 1.5 Desktop - T-Rex (Frames/s) 3.196
CompuBench 1.5 Desktop - Video Composition (Frames/s) 54.784
CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s) 262.35
GFXBench 4.0 - Car Chase Offscreen (Frames) 3455
GFXBench 4.0 - Manhattan (Frames) 1857
GFXBench 4.0 - T-Rex (Frames) 3107
GFXBench 4.0 - Car Chase Offscreen (Fps) 3455
GFXBench 4.0 - Manhattan (Fps) 1857
GFXBench 4.0 - T-Rex (Fps) 3107
3DMark Fire Strike - Graphics Score 1201

Compare specifications (specs)

AMD Radeon 610M (Dragon Range) AMD Radeon RX Vega 11

Essentials

Architecture RDNA 2.0 GCN 5.0
Code name Dragon Range Raven
Launch date 3 Jan 2023 13 February 2018
Place in performance rating 828 830
Type Desktop

Technical info

Boost clock speed 2200 MHz 1240 MHz
Compute units 2
Core clock speed 400 MHz 300 MHz
Manufacturing process technology 6 nm 14 nm
Peak Double Precision (FP64) Performance 35.20 GFLOPS (1:16)
Peak Half Precision (FP16) Performance 1,126 GFLOPS (2:1)
Peak Single Precision (FP32) Performance 563.2 GFLOPS
Pipelines 128 704
Pixel fill rate 8.800 GPixel/s
Texture fill rate 17.60 GTexel/s 55 GTexel / s
Thermal Design Power (TDP) 15 Watt 65 Watt
Floating-point performance 1,760 gflops
Transistor count 4,940 million

Video outputs and ports

Display Connectors Portable Device Dependent No outputs

Compatibility, dimensions and requirements

Form factor IGP
Interface PCIe 4.0 x8 IGP
Supplementary power connectors None None

API support

DirectX 12 Ultimate (12_2) 12.0 (12_1)
OpenCL 2.1
OpenGL 4.6 4.6
Shader Model 6.7
Vulkan

Memory

Maximum RAM amount System Shared
Memory bandwidth System Dependent
Memory bus width System Shared
Memory clock speed System Shared
Memory type System Shared
Shared memory 0