AMD FirePro M6000 vs NVIDIA GeForce GTX 680
Comparative analysis of AMD FirePro M6000 and NVIDIA GeForce GTX 680 videocards for all known characteristics in the following categories: Essentials, Technical info, Video outputs and ports, Compatibility, dimensions and requirements, API support, Memory, Technologies. Benchmark videocards performance analysis: Geekbench - OpenCL, GFXBench 4.0 - Car Chase Offscreen (Frames), GFXBench 4.0 - Car Chase Offscreen (Fps), GFXBench 4.0 - Manhattan (Frames), GFXBench 4.0 - Manhattan (Fps), GFXBench 4.0 - T-Rex (Frames), GFXBench 4.0 - T-Rex (Fps), PassMark - G2D Mark, PassMark - G3D Mark, CompuBench 1.5 Desktop - Face Detection (mPixels/s), CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s), CompuBench 1.5 Desktop - T-Rex (Frames/s), CompuBench 1.5 Desktop - Video Composition (Frames/s), CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s), 3DMark Fire Strike - Graphics Score.
Differences
Reasons to consider the AMD FirePro M6000
- Videocard is newer: launch date 3 month(s) later
- 4.5x lower typical power consumption: 43 Watt vs 195 Watt
- Around 2% better performance in GFXBench 4.0 - T-Rex (Frames): 3357 vs 3306
- Around 2% better performance in GFXBench 4.0 - T-Rex (Fps): 3357 vs 3306
- Around 46% better performance in PassMark - G2D Mark: 776 vs 531
| Specifications (specs) | |
| Launch date | 1 July 2012 vs 22 March 2012 |
| Thermal Design Power (TDP) | 43 Watt vs 195 Watt |
| Benchmarks | |
| GFXBench 4.0 - T-Rex (Frames) | 3357 vs 3306 |
| GFXBench 4.0 - T-Rex (Fps) | 3357 vs 3306 |
| PassMark - G2D Mark | 776 vs 531 |
Reasons to consider the NVIDIA GeForce GTX 680
- Around 26% higher core clock speed: 1006 MHz vs 800 MHz
- 4x more texture fill rate: 128.8 billion / sec vs 32 GTexel / s
- 2.4x more pipelines: 1536 vs 640
- 3x better floating-point performance: 3,090.4 gflops vs 1,024 gflops
- Around 50% higher memory clock speed: 6008 MHz vs 4000 MHz
- 2.3x better performance in Geekbench - OpenCL: 18376 vs 8095
- 2.4x better performance in GFXBench 4.0 - Car Chase Offscreen (Frames): 7222 vs 3024
- 2.4x better performance in GFXBench 4.0 - Car Chase Offscreen (Fps): 7222 vs 3024
- 2x better performance in GFXBench 4.0 - Manhattan (Frames): 3666 vs 1832
- 2x better performance in GFXBench 4.0 - Manhattan (Fps): 3666 vs 1832
- 3.1x better performance in PassMark - G3D Mark: 5590 vs 1820
| Specifications (specs) | |
| Core clock speed | 1006 MHz vs 800 MHz |
| Texture fill rate | 128.8 billion / sec vs 32 GTexel / s |
| Pipelines | 1536 vs 640 |
| Floating-point performance | 3,090.4 gflops vs 1,024 gflops |
| Memory clock speed | 6008 MHz vs 4000 MHz |
| Benchmarks | |
| Geekbench - OpenCL | 18376 vs 8095 |
| GFXBench 4.0 - Car Chase Offscreen (Frames) | 7222 vs 3024 |
| GFXBench 4.0 - Car Chase Offscreen (Fps) | 7222 vs 3024 |
| GFXBench 4.0 - Manhattan (Frames) | 3666 vs 1832 |
| GFXBench 4.0 - Manhattan (Fps) | 3666 vs 1832 |
| PassMark - G3D Mark | 5590 vs 1820 |
Compare benchmarks
GPU 1: AMD FirePro M6000
GPU 2: NVIDIA GeForce GTX 680
| Geekbench - OpenCL |
|
|
||||
| GFXBench 4.0 - Car Chase Offscreen (Frames) |
|
|
||||
| GFXBench 4.0 - Car Chase Offscreen (Fps) |
|
|
||||
| GFXBench 4.0 - Manhattan (Frames) |
|
|
||||
| GFXBench 4.0 - Manhattan (Fps) |
|
|
||||
| GFXBench 4.0 - T-Rex (Frames) |
|
|
||||
| GFXBench 4.0 - T-Rex (Fps) |
|
|
||||
| PassMark - G2D Mark |
|
|
||||
| PassMark - G3D Mark |
|
|
| Name | AMD FirePro M6000 | NVIDIA GeForce GTX 680 |
|---|---|---|
| Geekbench - OpenCL | 8095 | 18376 |
| GFXBench 4.0 - Car Chase Offscreen (Frames) | 3024 | 7222 |
| GFXBench 4.0 - Car Chase Offscreen (Fps) | 3024 | 7222 |
| GFXBench 4.0 - Manhattan (Frames) | 1832 | 3666 |
| GFXBench 4.0 - Manhattan (Fps) | 1832 | 3666 |
| GFXBench 4.0 - T-Rex (Frames) | 3357 | 3306 |
| GFXBench 4.0 - T-Rex (Fps) | 3357 | 3306 |
| PassMark - G2D Mark | 776 | 531 |
| PassMark - G3D Mark | 1820 | 5590 |
| CompuBench 1.5 Desktop - Face Detection (mPixels/s) | 46.086 | |
| CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s) | 989.685 | |
| CompuBench 1.5 Desktop - T-Rex (Frames/s) | 4.645 | |
| CompuBench 1.5 Desktop - Video Composition (Frames/s) | 36.463 | |
| CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s) | 99.577 | |
| 3DMark Fire Strike - Graphics Score | 2004 |
Compare specifications (specs)
| AMD FirePro M6000 | NVIDIA GeForce GTX 680 | |
|---|---|---|
Essentials |
||
| Architecture | GCN 1.0 | Kepler |
| Code name | Heathrow | GK104 |
| Launch date | 1 July 2012 | 22 March 2012 |
| Place in performance rating | 543 | 544 |
| Type | Mobile workstation | Desktop |
| Launch price (MSRP) | $499 | |
| Price now | $579.99 | |
| Value for money (0-100) | 12.83 | |
Technical info |
||
| Core clock speed | 800 MHz | 1006 MHz |
| Floating-point performance | 1,024 gflops | 3,090.4 gflops |
| Manufacturing process technology | 28 nm | 28 nm |
| Pipelines | 640 | 1536 |
| Texture fill rate | 32 GTexel / s | 128.8 billion / sec |
| Thermal Design Power (TDP) | 43 Watt | 195 Watt |
| Transistor count | 1,500 million | 3,540 million |
| Boost clock speed | 1058 MHz | |
| CUDA cores | 1536 | |
Video outputs and ports |
||
| Display Connectors | No outputs | 2x DVI, 1x HDMI, 1x DisplayPort, One Dual Link DVI-I, One Dual Link DVI-D, One HDMI... |
| StereoOutput3D | ||
| Audio input for HDMI | Internal | |
| G-SYNC support | ||
| HDCP | ||
| HDMI | ||
| Maximum VGA resolution | 2048x1536 | |
| Multi monitor support | ||
Compatibility, dimensions and requirements |
||
| Bus support | n / a | PCI Express 3.0 |
| Form factor | MXM-B | |
| Interface | MXM-B (3.0) | PCIe 3.0 x16 |
| Laptop size | medium sized | |
| Supplementary power connectors | None | Two 6-pin |
| Height | 4.376" (11.1 cm) | |
| Length | 10.0" (25.4 cm) | |
| SLI options | 3-way | |
API support |
||
| DirectX | 12.0 (11_1) | 12.0 (11_0) |
| OpenGL | 4.5 | 4.2 |
Memory |
||
| Maximum RAM amount | 2 GB | 2048 MB |
| Memory bandwidth | 72 GB / s | 192.2 GB / s |
| Memory bus width | 128 Bit | 256-bit GDDR5 |
| Memory clock speed | 4000 MHz | 6008 MHz |
| Memory type | GDDR5 | GDDR5 |
| Shared memory | 0 | 0 |
Technologies |
||
| 3D Vision | ||
| Adaptive VSync | ||
| CUDA | ||
| FXAA | ||
| GPU Boost | ||
| SLI | ||
| TXAA | ||