AMD Radeon Pro V520 vs NVIDIA Quadro RTX 6000
Comparative analysis of AMD Radeon Pro V520 and NVIDIA Quadro RTX 6000 videocards for all known characteristics in the following categories: Essentials, Technical info, Video outputs and ports, Compatibility, dimensions and requirements, API support, Memory. Benchmark videocards performance analysis: PassMark - G2D Mark, PassMark - G3D Mark, GFXBench 4.0 - Car Chase Offscreen (Frames), GFXBench 4.0 - Car Chase Offscreen (Fps), GFXBench 4.0 - Manhattan (Frames), GFXBench 4.0 - Manhattan (Fps), GFXBench 4.0 - T-Rex (Frames), GFXBench 4.0 - T-Rex (Fps), Geekbench - OpenCL, CompuBench 1.5 Desktop - Face Detection (mPixels/s), CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s), CompuBench 1.5 Desktop - T-Rex (Frames/s), CompuBench 1.5 Desktop - Video Composition (Frames/s), CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s), 3DMark Fire Strike - Graphics Score.
Differences
Reasons to consider the AMD Radeon Pro V520
- Videocard is newer: launch date 2 year(s) 3 month(s) later
- A newer manufacturing process allows for a more powerful, yet cooler running videocard: 7 nm vs 12 nm
- Around 11% lower typical power consumption: 225 Watt vs 250 Watt
- 4.5x better performance in GFXBench 4.0 - Manhattan (Frames): 16807 vs 3717
- 4.5x better performance in GFXBench 4.0 - Manhattan (Fps): 16807 vs 3717
- 11.2x better performance in GFXBench 4.0 - T-Rex (Frames): 37642 vs 3357
- 11.2x better performance in GFXBench 4.0 - T-Rex (Fps): 37642 vs 3357
Specifications (specs) | |
Launch date | 1 Dec 2020 vs 13 August 2018 |
Manufacturing process technology | 7 nm vs 12 nm |
Thermal Design Power (TDP) | 225 Watt vs 250 Watt |
Benchmarks | |
GFXBench 4.0 - Manhattan (Frames) | 16807 vs 3717 |
GFXBench 4.0 - Manhattan (Fps) | 16807 vs 3717 |
GFXBench 4.0 - T-Rex (Frames) | 37642 vs 3357 |
GFXBench 4.0 - T-Rex (Fps) | 37642 vs 3357 |
Reasons to consider the NVIDIA Quadro RTX 6000
- Around 44% higher core clock speed: 1440 MHz vs 1000 MHz
- Around 11% higher boost clock speed: 1770 MHz vs 1600 MHz
- 14x more memory clock speed: 14000 MHz vs 1000 MHz (2 Gbps effective)
- Around 51% better performance in PassMark - G2D Mark: 791 vs 525
- Around 54% better performance in PassMark - G3D Mark: 18872 vs 12258
- Around 48% better performance in GFXBench 4.0 - Car Chase Offscreen (Frames): 19571 vs 13220
- Around 48% better performance in GFXBench 4.0 - Car Chase Offscreen (Fps): 19571 vs 13220
- Around 20% better performance in Geekbench - OpenCL: 74179 vs 61570
Specifications (specs) | |
Core clock speed | 1440 MHz vs 1000 MHz |
Boost clock speed | 1770 MHz vs 1600 MHz |
Memory clock speed | 14000 MHz vs 1000 MHz (2 Gbps effective) |
Benchmarks | |
PassMark - G2D Mark | 791 vs 525 |
PassMark - G3D Mark | 18872 vs 12258 |
GFXBench 4.0 - Car Chase Offscreen (Frames) | 19571 vs 13220 |
GFXBench 4.0 - Car Chase Offscreen (Fps) | 19571 vs 13220 |
Geekbench - OpenCL | 74179 vs 61570 |
Compare benchmarks
GPU 1: AMD Radeon Pro V520
GPU 2: NVIDIA Quadro RTX 6000
PassMark - G2D Mark |
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PassMark - G3D Mark |
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GFXBench 4.0 - Car Chase Offscreen (Frames) |
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GFXBench 4.0 - Car Chase Offscreen (Fps) |
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GFXBench 4.0 - Manhattan (Frames) |
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GFXBench 4.0 - Manhattan (Fps) |
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GFXBench 4.0 - T-Rex (Frames) |
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GFXBench 4.0 - T-Rex (Fps) |
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Geekbench - OpenCL |
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Name | AMD Radeon Pro V520 | NVIDIA Quadro RTX 6000 |
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PassMark - G2D Mark | 525 | 791 |
PassMark - G3D Mark | 12258 | 18872 |
GFXBench 4.0 - Car Chase Offscreen (Frames) | 13220 | 19571 |
GFXBench 4.0 - Car Chase Offscreen (Fps) | 13220 | 19571 |
GFXBench 4.0 - Manhattan (Frames) | 16807 | 3717 |
GFXBench 4.0 - Manhattan (Fps) | 16807 | 3717 |
GFXBench 4.0 - T-Rex (Frames) | 37642 | 3357 |
GFXBench 4.0 - T-Rex (Fps) | 37642 | 3357 |
Geekbench - OpenCL | 61570 | 74179 |
CompuBench 1.5 Desktop - Face Detection (mPixels/s) | 488.989 | |
CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s) | 5451.006 | |
CompuBench 1.5 Desktop - T-Rex (Frames/s) | 41.461 | |
CompuBench 1.5 Desktop - Video Composition (Frames/s) | 153.677 | |
CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s) | 1534.582 | |
3DMark Fire Strike - Graphics Score | 13943 |
Compare specifications (specs)
AMD Radeon Pro V520 | NVIDIA Quadro RTX 6000 | |
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Essentials |
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Architecture | RDNA 1.0 | Turing |
Code name | Navi 12 | TU102 |
Launch date | 1 Dec 2020 | 13 August 2018 |
Place in performance rating | 61 | 112 |
Type | Server | Workstation |
Launch price (MSRP) | $6,299 | |
Technical info |
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Boost clock speed | 1600 MHz | 1770 MHz |
Compute units | 36 | |
Core clock speed | 1000 MHz | 1440 MHz |
Manufacturing process technology | 7 nm | 12 nm |
Peak Double Precision (FP64) Performance | 460.8 GFLOPS (1:16) | |
Peak Half Precision (FP16) Performance | 14.75 TFLOPS (2:1) | |
Peak Single Precision (FP32) Performance | 7.373 TFLOPS | |
Pipelines | 2304 | |
Pixel fill rate | 102.4 GPixel/s | |
Texture fill rate | 230.4 GTexel/s | |
Thermal Design Power (TDP) | 225 Watt | 250 Watt |
Transistor count | 18,600 million | |
Video outputs and ports |
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Display Connectors | No outputs | 3x DisplayPort, 1x USB Type-C |
Compatibility, dimensions and requirements |
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Interface | PCIe 4.0 x16 | PCIe 3.0 x16 |
Length | 267 mm (10.5 inches) | 267 mm |
Recommended system power (PSU) | 550 Watt | |
Supplementary power connectors | 1x 8-pin | 2x 8-pin |
Width | 111 mm (4.4 inches) | |
API support |
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DirectX | 12.1 | 12.0 (12_1) |
OpenCL | 2.2 | |
OpenGL | 4.6 | 4.6 |
Shader Model | 6.5 | |
Vulkan | ||
Memory |
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Maximum RAM amount | 8 GB | |
Memory bandwidth | 512 GB/s | |
Memory bus width | 2048 bit | |
Memory clock speed | 1000 MHz (2 Gbps effective) | 14000 MHz |
Memory type | HBM2 |