AMD Radeon Pro WX Vega M GL vs NVIDIA GeForce GTX 980 (Laptop)
Comparative analysis of AMD Radeon Pro WX Vega M GL and NVIDIA GeForce GTX 980 (Laptop) videocards for all known characteristics in the following categories: Essentials, Technical info, Video outputs and ports, Compatibility, dimensions and requirements, API support, Memory, Technologies. Benchmark videocards performance analysis: PassMark - G2D Mark, PassMark - G3D Mark, 3DMark Fire Strike - Graphics Score.
Differences
Reasons to consider the AMD Radeon Pro WX Vega M GL
- Videocard is newer: launch date 2 year(s) 4 month(s) later
- 561.7x more texture fill rate: 80.88 GTexel/s vs 144 billion / sec
- A newer manufacturing process allows for a more powerful, yet cooler running videocard: 14 nm vs 28 nm
- 100x more memory clock speed: 700 MHz (1400 MHz effective) vs 7.0 GB/s
| Launch date | 1 February 2018 vs 21 September 2015 |
| Texture fill rate | 80.88 GTexel/s vs 144 billion / sec |
| Manufacturing process technology | 14 nm vs 28 nm |
| Memory clock speed | 700 MHz (1400 MHz effective) vs 7.0 GB/s |
Reasons to consider the NVIDIA GeForce GTX 980 (Laptop)
- Around 20% higher boost clock speed: 1216 MHz vs 1011 MHz
- Around 60% higher pipelines: 2048 vs 1280
| Boost clock speed | 1216 MHz vs 1011 MHz |
| Pipelines | 2048 vs 1280 |
Compare benchmarks
GPU 1: AMD Radeon Pro WX Vega M GL
GPU 2: NVIDIA GeForce GTX 980 (Laptop)
| Name | AMD Radeon Pro WX Vega M GL | NVIDIA GeForce GTX 980 (Laptop) |
|---|---|---|
| PassMark - G2D Mark | 370 | |
| PassMark - G3D Mark | 4769 | |
| 3DMark Fire Strike - Graphics Score | 4053 |
Compare specifications (specs)
| AMD Radeon Pro WX Vega M GL | NVIDIA GeForce GTX 980 (Laptop) | |
|---|---|---|
Essentials |
||
| Architecture | GCN 4.0 | Maxwell 2.0 |
| Code name | Polaris 22 | GM204 |
| Launch date | 1 February 2018 | 21 September 2015 |
| Place in performance rating | 301 | 304 |
| Type | Mobile workstation | Laptop |
| Launch price (MSRP) | $395.82 | |
| Price now | $605.06 | |
| Value for money (0-100) | 20.91 | |
Technical info |
||
| Boost clock speed | 1011 MHz | 1216 MHz |
| Compute performance | 20 | |
| Core clock speed | 931 MHz | |
| Manufacturing process technology | 14 nm | 28 nm |
| Peak Double Precision (FP64) Performance | 161.8 GFLOPS | |
| Peak Half Precision (FP16) Performance | 2.588 TFLOPS | |
| Peak Single Precision (FP32) Performance | 2.588 TFLOPS | |
| Pipelines | 1280 | 2048 |
| Pixel fill rate | 32.35 GPixel/s | |
| Texture fill rate | 80.88 GTexel/s | 144 billion / sec |
| Texture Units | 65 Watt | |
| Transistor count | 5000 million | 5,200 million |
| CUDA cores | 2048 | |
| Floating-point performance | 4,358 gflops | |
| Thermal Design Power (TDP) | 100-200 Watt | |
Video outputs and ports |
||
| Display Connectors | No outputs | Dual Link DVI-I, HDMI 2.0, 3x DisplayPort 1.2 |
| Audio input for HDMI | Internal | |
| DisplayPort Multimode (DP++) support | 1 | |
| G-SYNC support | ||
| HDCP | ||
| HDMI | ||
| Maximum VGA resolution | 2048x1536 | |
| Multi monitor support | ||
| VGA аnalog display support | 1 | |
Compatibility, dimensions and requirements |
||
| Interface | IGP | MXM-B (3.0) |
| Bus support | PCI Express 3.0 | |
| Laptop size | large | |
| SLI options | 1 | |
API support |
||
| DirectX | 12 | 12.0 (12_1) |
| OpenCL | 2.0 | 1.2 |
| OpenGL | 4.6 | 4.5 |
| Shader Model | 6.3 | |
| Vulkan | ||
Memory |
||
| High bandwidth memory (HBM) | ||
| Maximum RAM amount | 4 GB | 4 GB |
| Memory bandwidth | 179.2 GB/s | 224 GB / s |
| Memory bus width | 1024 bit | 256 Bit |
| Memory clock speed | 700 MHz (1400 MHz effective) | 7.0 GB/s |
| Memory type | HBM2 | GDDR5 |
| Shared memory | 0 | |
Technologies |
||
| Unified Video Decoder (UVD) | ||
| Video Code Engine (VCE) | ||
| 3D Vision | ||
| Adaptive Vertical Sync | ||
| BatteryBoost | ||
| CUDA | ||
| GameStream | ||
| GameWorks | ||
| GeForce Experience | ||
| GeForce ShadowPlay | ||
| GPU Boost | ||
| H.264, VC1, MPEG2 1080p video decoder | ||
| Optimus | ||
| SLI | ||
| Surround | ||