AMD Radeon R5 M335 vs NVIDIA GeForce GTX 680M
Comparative analysis of AMD Radeon R5 M335 and NVIDIA GeForce GTX 680M videocards for all known characteristics in the following categories: Essentials, Technical info, Video outputs and ports, Compatibility, dimensions and requirements, API support, Memory, Technologies. Benchmark videocards performance analysis: PassMark - G3D Mark, PassMark - G2D Mark, Geekbench - OpenCL, CompuBench 1.5 Desktop - Face Detection (mPixels/s), CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s), GFXBench 4.0 - Car Chase Offscreen (Frames), GFXBench 4.0 - Manhattan (Frames), GFXBench 4.0 - T-Rex (Frames), GFXBench 4.0 - Car Chase Offscreen (Fps), GFXBench 4.0 - Manhattan (Fps), GFXBench 4.0 - T-Rex (Fps), CompuBench 1.5 Desktop - T-Rex (Frames/s), CompuBench 1.5 Desktop - Video Composition (Frames/s), CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s), 3DMark Fire Strike - Graphics Score.
Differences
Reasons to consider the AMD Radeon R5 M335
- Videocard is newer: launch date 3 year(s) 4 month(s) later
- Around 49% higher core clock speed: 1070 MHz vs 720 MHz
- Around 41% higher boost clock speed: 1070 MHz vs 758 MHz
- Around 67% better performance in PassMark - G2D Mark: 577 vs 345
Specifications (specs) | |
Launch date | 21 October 2015 vs 4 June 2012 |
Core clock speed | 1070 MHz vs 720 MHz |
Boost clock speed | 1070 MHz vs 758 MHz |
Benchmarks | |
PassMark - G2D Mark | 577 vs 345 |
Reasons to consider the NVIDIA GeForce GTX 680M
- 3.8x more texture fill rate: 80.6 billion / sec vs 21.4 GTexel / s
- 4.2x more pipelines: 1344 vs 320
- 3x better floating-point performance: 2,038 gflops vs 684.8 gflops
- Around 64% higher memory clock speed: 1800 MHz vs 1100 MHz
- 5.9x better performance in PassMark - G3D Mark: 3252 vs 549
- 2x better performance in Geekbench - OpenCL: 9400 vs 4668
- Around 93% better performance in CompuBench 1.5 Desktop - Face Detection (mPixels/s): 28.081 vs 14.536
- 7.3x better performance in CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s): 879.575 vs 120.354
- Around 17% better performance in GFXBench 4.0 - Car Chase Offscreen (Frames): 1263 vs 1080
- 2.2x better performance in GFXBench 4.0 - Manhattan (Frames): 2409 vs 1114
- Around 81% better performance in GFXBench 4.0 - T-Rex (Frames): 3111 vs 1716
- Around 17% better performance in GFXBench 4.0 - Car Chase Offscreen (Fps): 1263 vs 1080
- 2.2x better performance in GFXBench 4.0 - Manhattan (Fps): 2409 vs 1114
- Around 81% better performance in GFXBench 4.0 - T-Rex (Fps): 3111 vs 1716
Specifications (specs) | |
Texture fill rate | 80.6 billion / sec vs 21.4 GTexel / s |
Pipelines | 1344 vs 320 |
Floating-point performance | 2,038 gflops vs 684.8 gflops |
Memory clock speed | 1800 MHz vs 1100 MHz |
Benchmarks | |
PassMark - G3D Mark | 3252 vs 549 |
Geekbench - OpenCL | 9400 vs 4668 |
CompuBench 1.5 Desktop - Face Detection (mPixels/s) | 28.081 vs 14.536 |
CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s) | 879.575 vs 120.354 |
GFXBench 4.0 - Car Chase Offscreen (Frames) | 1263 vs 1080 |
GFXBench 4.0 - Manhattan (Frames) | 2409 vs 1114 |
GFXBench 4.0 - T-Rex (Frames) | 3111 vs 1716 |
GFXBench 4.0 - Car Chase Offscreen (Fps) | 1263 vs 1080 |
GFXBench 4.0 - Manhattan (Fps) | 2409 vs 1114 |
GFXBench 4.0 - T-Rex (Fps) | 3111 vs 1716 |
Compare benchmarks
GPU 1: AMD Radeon R5 M335
GPU 2: NVIDIA GeForce GTX 680M
PassMark - G3D Mark |
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PassMark - G2D Mark |
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Geekbench - OpenCL |
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CompuBench 1.5 Desktop - Face Detection (mPixels/s) |
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CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s) |
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GFXBench 4.0 - Car Chase Offscreen (Frames) |
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GFXBench 4.0 - Manhattan (Frames) |
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GFXBench 4.0 - T-Rex (Frames) |
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GFXBench 4.0 - Car Chase Offscreen (Fps) |
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GFXBench 4.0 - Manhattan (Fps) |
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GFXBench 4.0 - T-Rex (Fps) |
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Name | AMD Radeon R5 M335 | NVIDIA GeForce GTX 680M |
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PassMark - G3D Mark | 549 | 3252 |
PassMark - G2D Mark | 577 | 345 |
Geekbench - OpenCL | 4668 | 9400 |
CompuBench 1.5 Desktop - Face Detection (mPixels/s) | 14.536 | 28.081 |
CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s) | 120.354 | 879.575 |
GFXBench 4.0 - Car Chase Offscreen (Frames) | 1080 | 1263 |
GFXBench 4.0 - Manhattan (Frames) | 1114 | 2409 |
GFXBench 4.0 - T-Rex (Frames) | 1716 | 3111 |
GFXBench 4.0 - Car Chase Offscreen (Fps) | 1080 | 1263 |
GFXBench 4.0 - Manhattan (Fps) | 1114 | 2409 |
GFXBench 4.0 - T-Rex (Fps) | 1716 | 3111 |
CompuBench 1.5 Desktop - T-Rex (Frames/s) | 2.823 | |
CompuBench 1.5 Desktop - Video Composition (Frames/s) | 40.155 | |
CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s) | 99.75 | |
3DMark Fire Strike - Graphics Score | 0 |
Compare specifications (specs)
AMD Radeon R5 M335 | NVIDIA GeForce GTX 680M | |
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Essentials |
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Architecture | GCN 1.0 | Kepler |
Code name | Exo | GK104 |
Design | AMD Radeon R5 300 Series | |
Launch date | 21 October 2015 | 4 June 2012 |
Place in performance rating | 1045 | 1048 |
Type | Desktop | Laptop |
Launch price (MSRP) | $310.50 | |
Price now | $499.99 | |
Value for money (0-100) | 8.46 | |
Technical info |
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Boost clock speed | 1070 MHz | 758 MHz |
Compute units | 5 | |
Core clock speed | 1070 MHz | 720 MHz |
Floating-point performance | 684.8 gflops | 2,038 gflops |
Manufacturing process technology | 28 nm | 28 nm |
Pipelines | 320 | 1344 |
Texture fill rate | 21.4 GTexel / s | 80.6 billion / sec |
Transistor count | 1,040 million | 3,540 million |
CUDA cores | 1344 | |
Thermal Design Power (TDP) | 100 Watt | |
Video outputs and ports |
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Display Connectors | No outputs | No outputs |
Compatibility, dimensions and requirements |
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Bus support | PCIe 3.0 | PCI Express 3.0 |
Interface | PCIe 3.0 x8 | MXM-B (3.0) |
Supplementary power connectors | None | None |
Laptop size | large | |
SLI options | 2-way | |
API support |
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DirectX | 12 | 12 API |
Mantle | ||
OpenCL | Not Listed | 1.1 |
OpenGL | 4.4 | 4.5 |
Vulkan | ||
Memory |
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Maximum RAM amount | 4 GB | 4 GB |
Memory bandwidth | 14.4 GB / s | 115.2 GB / s |
Memory bus width | 64 bit | 256 Bit |
Memory clock speed | 1100 MHz | 1800 MHz |
Memory type | DDR3 | GDDR5 |
Shared memory | 0 | 0 |
Technologies |
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DualGraphics | ||
HD3D | ||
PowerTune | ||
Switchable graphics | ||
ZeroCore | ||
3D Vision | ||
Adaptive VSync | ||
CUDA | ||
DirectX 11 | DirectX 11 | |
SLI | ||
TXAA |