AMD Radeon RX 640 vs NVIDIA GeForce4 Ti 4800 SE
Comparative analysis of AMD Radeon RX 640 and NVIDIA GeForce4 Ti 4800 SE videocards for all known characteristics in the following categories: Essentials, Technical info, Video outputs and ports, Compatibility, dimensions and requirements, API support, Memory, Technologies. Benchmark videocards performance analysis: GFXBench 4.0 - Manhattan (Frames), GFXBench 4.0 - Manhattan (Fps), GFXBench 4.0 - T-Rex (Frames), GFXBench 4.0 - T-Rex (Fps), GFXBench 4.0 - Car Chase Offscreen (Frames), GFXBench 4.0 - Car Chase Offscreen (Fps), Geekbench - OpenCL, PassMark - G2D Mark, PassMark - G3D Mark.
Differences
Reasons to consider the AMD Radeon RX 640
- Videocard is newer: launch date 16 year(s) 2 month(s) later
- 3.9x more core clock speed: 1082 MHz vs 275 MHz
- 17718.2x more texture fill rate: 38.98 GTexel/s vs 2.2 GTexel / s
- A newer manufacturing process allows for a more powerful, yet cooler running videocard: 14 nm vs 150 nm
- 16x more maximum memory size: 2 GB vs 128 MB
- 6.4x more memory clock speed: 1750 MHz (7000 MHz effective) vs 275 MHz
- Around 82% better performance in PassMark - G2D Mark: 340 vs 187
- 278.9x better performance in PassMark - G3D Mark: 1952 vs 7
Specifications (specs) | |
Launch date | 13 May 2019 vs 16 February 2003 |
Core clock speed | 1082 MHz vs 275 MHz |
Texture fill rate | 38.98 GTexel/s vs 2.2 GTexel / s |
Manufacturing process technology | 14 nm vs 150 nm |
Maximum memory size | 2 GB vs 128 MB |
Memory clock speed | 1750 MHz (7000 MHz effective) vs 275 MHz |
Benchmarks | |
PassMark - G2D Mark | 340 vs 187 |
PassMark - G3D Mark | 1952 vs 7 |
Compare benchmarks
GPU 1: AMD Radeon RX 640
GPU 2: NVIDIA GeForce4 Ti 4800 SE
PassMark - G2D Mark |
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PassMark - G3D Mark |
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Name | AMD Radeon RX 640 | NVIDIA GeForce4 Ti 4800 SE |
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GFXBench 4.0 - Manhattan (Frames) | 1769 | |
GFXBench 4.0 - Manhattan (Fps) | 1769 | |
GFXBench 4.0 - T-Rex (Frames) | 2775 | |
GFXBench 4.0 - T-Rex (Fps) | 2775 | |
GFXBench 4.0 - Car Chase Offscreen (Frames) | 3278 | |
GFXBench 4.0 - Car Chase Offscreen (Fps) | 3278 | |
Geekbench - OpenCL | 10390 | |
PassMark - G2D Mark | 340 | 187 |
PassMark - G3D Mark | 1952 | 7 |
Compare specifications (specs)
AMD Radeon RX 640 | NVIDIA GeForce4 Ti 4800 SE | |
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Essentials |
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Architecture | GCN 4.0 | Kelvin |
Code name | Arctic Islands | NV28 A2 |
Launch date | 13 May 2019 | 16 February 2003 |
Place in performance rating | 810 | 942 |
Type | Desktop | |
Technical info |
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Boost clock speed | 1218 MHz | |
Compute units | 8 | |
Core clock speed | 1082 MHz | 275 MHz |
Manufacturing process technology | 14 nm | 150 nm |
Peak Double Precision (FP64) Performance | 77.95 GFLOPS | |
Peak Half Precision (FP16) Performance | 1247 GFLOPS | |
Peak Single Precision (FP32) Performance | 1247 GFLOPS | |
Pipelines | 512 | |
Pixel fill rate | 19.49 GPixel/s | |
Texture fill rate | 38.98 GTexel/s | 2.2 GTexel / s |
Thermal Design Power (TDP) | 50 Watt | |
Transistor count | 2200 million | 36 million |
Video outputs and ports |
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Display Connectors | 1x DVI, 1x HDMI, 1x DisplayPort | 1x DVI, 1x VGA, 1x S-Video |
DisplayPort support | ||
HDMI | ||
Compatibility, dimensions and requirements |
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Interface | PCIe 3.0 x8 | AGP 8x |
Length | 5.7 inches (145 mm) | 216 mm |
Recommended system power (PSU) | 350 Watt | |
Supplementary power connectors | None | None |
Width | Dual-slot | |
API support |
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DirectX | 12 | 8.1 |
OpenCL | 2.0 | |
OpenGL | 4.6 | 1.3 |
Shader Model | 6.4 | |
Vulkan | ||
Memory |
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Maximum RAM amount | 2 GB | 128 MB |
Memory bandwidth | 112.0 GB/s | 4.4 GB / s |
Memory bus width | 128 bit | 128 Bit |
Memory clock speed | 1750 MHz (7000 MHz effective) | 275 MHz |
Memory type | GDDR5 | SDR |
Technologies |
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Unified Video Decoder (UVD) | ||
Video Code Engine (VCE) |