AMD Wii U GPU vs AMD FirePro S10000
Comparative analysis of AMD Wii U GPU and AMD FirePro S10000 videocards for all known characteristics in the following categories: Essentials, Technical info, Video outputs and ports, Compatibility, dimensions and requirements, API support, Memory. Benchmark videocards performance analysis: PassMark - G3D Mark, PassMark - G2D Mark, Geekbench - OpenCL, CompuBench 1.5 Desktop - Face Detection (mPixels/s), CompuBench 1.5 Desktop - T-Rex (Frames/s), GFXBench 4.0 - Car Chase Offscreen (Frames), GFXBench 4.0 - Manhattan (Frames), GFXBench 4.0 - T-Rex (Frames), GFXBench 4.0 - Car Chase Offscreen (Fps), GFXBench 4.0 - Manhattan (Fps), GFXBench 4.0 - T-Rex (Fps).
Differences
Reasons to consider the AMD Wii U GPU
- 16.7x lower typical power consumption: 45 Watt vs 750 Watt
Thermal Design Power (TDP) | 45 Watt vs 750 Watt |
Reasons to consider the AMD FirePro S10000
- Around 50% higher core clock speed: 825 MHz vs 550 MHz
- 239.4x more texture fill rate: 2x 106.4 GTexel / s billion / sec vs 8.8 GTexel / s
- 12.8x more pipelines: 4096 vs 320
- 19.3x better floating-point performance: 2x 3,405 gflops vs 352.0 gflops
- A newer manufacturing process allows for a more powerful, yet cooler running videocard: 28 nm vs 40 nm
- 3x more maximum memory size: 6 GB vs 2 GB
- 3.1x more memory clock speed: 5000 MHz vs 1600 MHz
Core clock speed | 825 MHz vs 550 MHz |
Texture fill rate | 2x 106.4 GTexel / s billion / sec vs 8.8 GTexel / s |
Pipelines | 4096 vs 320 |
Floating-point performance | 2x 3,405 gflops vs 352.0 gflops |
Manufacturing process technology | 28 nm vs 40 nm |
Maximum memory size | 6 GB vs 2 GB |
Memory clock speed | 5000 MHz vs 1600 MHz |
Compare benchmarks
GPU 1: AMD Wii U GPU
GPU 2: AMD FirePro S10000
Name | AMD Wii U GPU | AMD FirePro S10000 |
---|---|---|
PassMark - G3D Mark | 4768 | |
PassMark - G2D Mark | 502 | |
Geekbench - OpenCL | 30631 | |
CompuBench 1.5 Desktop - Face Detection (mPixels/s) | 73.836 | |
CompuBench 1.5 Desktop - T-Rex (Frames/s) | 6.978 | |
GFXBench 4.0 - Car Chase Offscreen (Frames) | 7867 | |
GFXBench 4.0 - Manhattan (Frames) | 3621 | |
GFXBench 4.0 - T-Rex (Frames) | 3321 | |
GFXBench 4.0 - Car Chase Offscreen (Fps) | 7867 | |
GFXBench 4.0 - Manhattan (Fps) | 3621 | |
GFXBench 4.0 - T-Rex (Fps) | 3321 |
Compare specifications (specs)
AMD Wii U GPU | AMD FirePro S10000 | |
---|---|---|
Essentials |
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Architecture | TeraScale 2 | GCN 1.0 |
Code name | Latte | Tahiti |
Launch date | 18 November 2012 | 12 November 2012 |
Place in performance rating | not rated | 439 |
Type | Desktop | Workstation |
Launch price (MSRP) | $3,599 | |
Technical info |
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Core clock speed | 550 MHz | 825 MHz |
Floating-point performance | 352.0 gflops | 2x 3,405 gflops |
Manufacturing process technology | 40 nm | 28 nm |
Pipelines | 320 | 4096 |
Texture fill rate | 8.8 GTexel / s | 2x 106.4 GTexel / s billion / sec |
Thermal Design Power (TDP) | 45 Watt | 750 Watt |
Transistor count | 880 million | 4,313 million |
Boost clock speed | 950 MHz | |
Video outputs and ports |
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Display Connectors | No outputs | 1x DVI, 4x DisplayPort |
Dual-link DVI support | ||
Compatibility, dimensions and requirements |
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Interface | IGP | PCIe 3.0 x16 |
Bus support | PCIe 3.0 | |
Form factor | Full Height / Full Length | |
Length | 305 mm | |
Supplementary power connectors | 2x 8-pin | |
API support |
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DirectX | N / A | 12.0 (11_1) |
OpenGL | N / A | 4.5 |
Memory |
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Maximum RAM amount | 2 GB | 6 GB |
Memory bandwidth | 12.8 GB / s | 480 GB / s |
Memory bus width | 64 Bit | 2x 384 Bit |
Memory clock speed | 1600 MHz | 5000 MHz |
Memory type | DDR3 | GDDR5 |