Intel UHD Graphics 730 vs AMD PlayStation 4 GPU
Comparative analysis of Intel UHD Graphics 730 and AMD PlayStation 4 GPU videocards for all known characteristics in the following categories: Essentials, Technical info, Video outputs and ports, Compatibility, dimensions and requirements, API support, Memory, Technologies. Benchmark videocards performance analysis: PassMark - G3D Mark, PassMark - G2D Mark, Geekbench - OpenCL, GFXBench 4.0 - Car Chase Offscreen (Frames), GFXBench 4.0 - Manhattan (Frames), GFXBench 4.0 - T-Rex (Frames), GFXBench 4.0 - Car Chase Offscreen (Fps), GFXBench 4.0 - Manhattan (Fps), GFXBench 4.0 - T-Rex (Fps), 3DMark Fire Strike - Graphics Score.
Differences
Reasons to consider the Intel UHD Graphics 730
- Videocard is newer: launch date 11 year(s) 7 month(s) later
- 270.8x more texture fill rate: 15.60 GTexel/s vs 57.6 GTexel / s
- A newer manufacturing process allows for a more powerful, yet cooler running videocard: 14 nm vs 28 nm
- 5x lower typical power consumption: 15 Watt vs 75 Watt
Launch date | 2021 vs 24 November 2013 |
Texture fill rate | 15.60 GTexel/s vs 57.6 GTexel / s |
Manufacturing process technology | 14 nm vs 28 nm |
Thermal Design Power (TDP) | 15 Watt vs 75 Watt |
Reasons to consider the AMD PlayStation 4 GPU
- 2.7x more core clock speed: 800 MHz vs 300 MHz
- 6x more pipelines: 1152 vs 192
Core clock speed | 800 MHz vs 300 MHz |
Pipelines | 1152 vs 192 |
Compare benchmarks
GPU 1: Intel UHD Graphics 730
GPU 2: AMD PlayStation 4 GPU
Name | Intel UHD Graphics 730 | AMD PlayStation 4 GPU |
---|---|---|
PassMark - G3D Mark | 1573 | |
PassMark - G2D Mark | 412 | |
Geekbench - OpenCL | 5967 | |
GFXBench 4.0 - Car Chase Offscreen (Frames) | 2429 | |
GFXBench 4.0 - Manhattan (Frames) | 5221 | |
GFXBench 4.0 - T-Rex (Frames) | 3309 | |
GFXBench 4.0 - Car Chase Offscreen (Fps) | 2429 | |
GFXBench 4.0 - Manhattan (Fps) | 5221 | |
GFXBench 4.0 - T-Rex (Fps) | 3309 | |
3DMark Fire Strike - Graphics Score | 603 |
Compare specifications (specs)
Intel UHD Graphics 730 | AMD PlayStation 4 GPU | |
---|---|---|
Essentials |
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Architecture | Generation 12.1 | GCN 1.0 |
Code name | Rocket Lake GT1 | Liverpool |
Launch date | 2021 | 24 November 2013 |
Place in performance rating | 633 | not rated |
Type | Desktop | Desktop |
Technical info |
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Boost clock speed | 1300 MHz | |
Compute units | 24 | |
Core clock speed | 300 MHz | 800 MHz |
Manufacturing process technology | 14 nm | 28 nm |
Peak Double Precision (FP64) Performance | 124.8 GFLOPS (1:4) | |
Peak Half Precision (FP16) Performance | 998.4 GFLOPS (2:1) | |
Peak Single Precision (FP32) Performance | 499.2 GFLOPS | |
Pipelines | 192 | 1152 |
Pixel fill rate | 10.40 GPixel/s | |
Texture fill rate | 15.60 GTexel/s | 57.6 GTexel / s |
Thermal Design Power (TDP) | 15 Watt | 75 Watt |
Floating-point performance | 1,843 gflops | |
Video outputs and ports |
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Display Connectors | No outputs | No outputs |
Compatibility, dimensions and requirements |
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Interface | PCIe 3.0 x1 | IGP |
Supplementary power connectors | None | |
API support |
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DirectX | 12.0 (12_1) | 11.1* |
OpenCL | 3.0 | |
OpenGL | 4.6 | 4.5 |
Shader Model | 6.4 | |
Vulkan | ||
Memory |
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Memory bus width | 64 / 128 Bit | 256 Bit |
Shared memory | 1 | |
Maximum RAM amount | 8 GB | |
Memory bandwidth | 176.0 GB / s | |
Memory clock speed | 5500 MHz | |
Memory type | GDDR5 | |
Technologies |
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Quick Sync |