NVIDIA GeForce 830A vs NVIDIA Quadro K510M

Comparative analysis of NVIDIA GeForce 830A and NVIDIA Quadro K510M videocards for all known characteristics in the following categories: Essentials, Technical info, Video outputs and ports, Compatibility, dimensions and requirements, API support, Memory, Technologies. Benchmark videocards performance analysis: PassMark - G3D Mark, PassMark - G2D Mark, Geekbench - OpenCL, GFXBench 4.0 - Car Chase Offscreen (Frames), GFXBench 4.0 - Car Chase Offscreen (Fps), GFXBench 4.0 - Manhattan (Frames), GFXBench 4.0 - Manhattan (Fps), GFXBench 4.0 - T-Rex (Frames), GFXBench 4.0 - T-Rex (Fps).

 

Differences

Reasons to consider the NVIDIA GeForce 830A

  • Videocard is newer: launch date 0 year(s) 11 month(s) later
  • Around 28% higher core clock speed: 1082 MHz vs 846 MHz
  • Around 36% higher texture fill rate: 18.4 GTexel / s vs 13.54 GTexel / s
  • Around 33% higher pipelines: 256 vs 192
  • Around 81% better floating-point performance: 588.8 gflops vs 324.9 gflops
  • 2x more maximum memory size: 2 GB vs 1 GB
  • Around 88% better performance in PassMark - G3D Mark: 1202 vs 641
  • Around 63% better performance in GFXBench 4.0 - Car Chase Offscreen (Frames): 1767 vs 1087
  • Around 63% better performance in GFXBench 4.0 - Car Chase Offscreen (Fps): 1767 vs 1087
  • Around 44% better performance in GFXBench 4.0 - Manhattan (Frames): 2889 vs 2012
  • Around 44% better performance in GFXBench 4.0 - Manhattan (Fps): 2889 vs 2012
  • Around 8% better performance in GFXBench 4.0 - T-Rex (Frames): 3302 vs 3071
  • Around 8% better performance in GFXBench 4.0 - T-Rex (Fps): 3302 vs 3071
Specifications (specs)
Launch date 22 July 2014 vs 23 July 2013
Core clock speed 1082 MHz vs 846 MHz
Texture fill rate 18.4 GTexel / s vs 13.54 GTexel / s
Pipelines 256 vs 192
Floating-point performance 588.8 gflops vs 324.9 gflops
Maximum memory size 2 GB vs 1 GB
Benchmarks
PassMark - G3D Mark 1202 vs 641
GFXBench 4.0 - Car Chase Offscreen (Frames) 1767 vs 1087
GFXBench 4.0 - Car Chase Offscreen (Fps) 1767 vs 1087
GFXBench 4.0 - Manhattan (Frames) 2889 vs 2012
GFXBench 4.0 - Manhattan (Fps) 2889 vs 2012
GFXBench 4.0 - T-Rex (Frames) 3302 vs 3071
GFXBench 4.0 - T-Rex (Fps) 3302 vs 3071

Reasons to consider the NVIDIA Quadro K510M

  • Around 10% lower typical power consumption: 30 Watt vs 33 Watt
  • Around 33% higher memory clock speed: 2400 MHz vs 1800 MHz
  • Around 24% better performance in PassMark - G2D Mark: 441 vs 355
Specifications (specs)
Thermal Design Power (TDP) 30 Watt vs 33 Watt
Memory clock speed 2400 MHz vs 1800 MHz
Benchmarks
PassMark - G2D Mark 441 vs 355

Compare benchmarks

GPU 1: NVIDIA GeForce 830A
GPU 2: NVIDIA Quadro K510M

PassMark - G3D Mark
GPU 1
GPU 2
1202
641
PassMark - G2D Mark
GPU 1
GPU 2
355
441
GFXBench 4.0 - Car Chase Offscreen (Frames)
GPU 1
GPU 2
1767
1087
GFXBench 4.0 - Car Chase Offscreen (Fps)
GPU 1
GPU 2
1767
1087
GFXBench 4.0 - Manhattan (Frames)
GPU 1
GPU 2
2889
2012
GFXBench 4.0 - Manhattan (Fps)
GPU 1
GPU 2
2889
2012
GFXBench 4.0 - T-Rex (Frames)
GPU 1
GPU 2
3302
3071
GFXBench 4.0 - T-Rex (Fps)
GPU 1
GPU 2
3302
3071
Name NVIDIA GeForce 830A NVIDIA Quadro K510M
PassMark - G3D Mark 1202 641
PassMark - G2D Mark 355 441
Geekbench - OpenCL 4315
GFXBench 4.0 - Car Chase Offscreen (Frames) 1767 1087
GFXBench 4.0 - Car Chase Offscreen (Fps) 1767 1087
GFXBench 4.0 - Manhattan (Frames) 2889 2012
GFXBench 4.0 - Manhattan (Fps) 2889 2012
GFXBench 4.0 - T-Rex (Frames) 3302 3071
GFXBench 4.0 - T-Rex (Fps) 3302 3071

Compare specifications (specs)

NVIDIA GeForce 830A NVIDIA Quadro K510M

Essentials

Architecture Maxwell Kepler 2.0
Code name GM108 GK208
Launch date 22 July 2014 23 July 2013
Place in performance rating 842 845
Type Desktop Mobile workstation

Technical info

Boost clock speed 1150 MHz
Core clock speed 1082 MHz 846 MHz
Floating-point performance 588.8 gflops 324.9 gflops
Manufacturing process technology 28 nm 28 nm
Pipelines 256 192
Texture fill rate 18.4 GTexel / s 13.54 GTexel / s
Thermal Design Power (TDP) 33 Watt 30 Watt
Transistor count 1270 Million

Video outputs and ports

Display Connectors No outputs No outputs
Display Port 1.2

Compatibility, dimensions and requirements

Interface PCIe 3.0 x8 MXM-A (3.0)
Laptop size medium sized

API support

DirectX 12.0 (11_0) 12
OpenGL 4.6 4.5
Shader Model 5
Vulkan

Memory

Maximum RAM amount 2 GB 1 GB
Memory bandwidth 14.4 GB / s 19.2 GB / s
Memory bus width 64 Bit 64 Bit
Memory clock speed 1800 MHz 2400 MHz
Memory type DDR3 GDDR5
Shared memory 0

Technologies

3D Vision Pro
Mosaic
nView Display Management
Optimus