NVIDIA GeForce GTX 1050 (Desktop) vs NVIDIA GeForce GTX 555 OEM
Comparative analysis of NVIDIA GeForce GTX 1050 (Desktop) and NVIDIA GeForce GTX 555 OEM videocards for all known characteristics in the following categories: Essentials, Technical info, Video outputs and ports, Compatibility, dimensions and requirements, API support, Memory, Technologies. Benchmark videocards performance analysis: PassMark - G3D Mark, PassMark - G2D Mark, Geekbench - OpenCL, CompuBench 1.5 Desktop - Face Detection (mPixels/s), CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s), CompuBench 1.5 Desktop - T-Rex (Frames/s), CompuBench 1.5 Desktop - Video Composition (Frames/s), CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s), GFXBench 4.0 - Car Chase Offscreen (Frames), GFXBench 4.0 - Manhattan (Frames), GFXBench 4.0 - T-Rex (Frames), GFXBench 4.0 - Car Chase Offscreen (Fps), GFXBench 4.0 - Manhattan (Fps), GFXBench 4.0 - T-Rex (Fps), 3DMark Fire Strike - Graphics Score.
Differences
Reasons to consider the NVIDIA GeForce GTX 1050 (Desktop)
- Videocard is newer: launch date 5 year(s) 5 month(s) later
- Around 75% higher core clock speed: 1290 MHz vs 736 MHz
- Around 65% higher texture fill rate: 58.2 GTexel / s vs 35.3 GTexel / s
- 2.2x more pipelines: 640 vs 288
- 2.2x better floating-point performance: 1,862 gflops vs 847.9 gflops
- A newer manufacturing process allows for a more powerful, yet cooler running videocard: 14 nm vs 40 nm
- 2x lower typical power consumption: 75 Watt vs 150 Watt
- 4x more maximum memory size: 4 GB vs 1 GB
- Around 83% higher memory clock speed: 7008 MHz vs 3828 MHz
- 3.2x better performance in PassMark - G3D Mark: 5029 vs 1572
- Around 2% better performance in PassMark - G2D Mark: 458 vs 447
- 2.4x better performance in GFXBench 4.0 - Car Chase Offscreen (Frames): 7043 vs 2879
- Around 9% better performance in GFXBench 4.0 - Manhattan (Frames): 3685 vs 3372
- Around 1% better performance in GFXBench 4.0 - T-Rex (Frames): 3360 vs 3322
- 2.4x better performance in GFXBench 4.0 - Car Chase Offscreen (Fps): 7043 vs 2879
- Around 9% better performance in GFXBench 4.0 - Manhattan (Fps): 3685 vs 3372
- Around 1% better performance in GFXBench 4.0 - T-Rex (Fps): 3360 vs 3322
Specifications (specs) | |
Launch date | 25 October 2016 vs 14 May 2011 |
Core clock speed | 1290 MHz vs 736 MHz |
Texture fill rate | 58.2 GTexel / s vs 35.3 GTexel / s |
Pipelines | 640 vs 288 |
Floating-point performance | 1,862 gflops vs 847.9 gflops |
Manufacturing process technology | 14 nm vs 40 nm |
Thermal Design Power (TDP) | 75 Watt vs 150 Watt |
Maximum memory size | 4 GB vs 1 GB |
Memory clock speed | 7008 MHz vs 3828 MHz |
Benchmarks | |
PassMark - G3D Mark | 5029 vs 1572 |
PassMark - G2D Mark | 458 vs 447 |
GFXBench 4.0 - Car Chase Offscreen (Frames) | 7043 vs 2879 |
GFXBench 4.0 - Manhattan (Frames) | 3685 vs 3372 |
GFXBench 4.0 - T-Rex (Frames) | 3360 vs 3322 |
GFXBench 4.0 - Car Chase Offscreen (Fps) | 7043 vs 2879 |
GFXBench 4.0 - Manhattan (Fps) | 3685 vs 3372 |
GFXBench 4.0 - T-Rex (Fps) | 3360 vs 3322 |
Reasons to consider the NVIDIA GeForce GTX 555 OEM
- Around 57% better performance in Geekbench - OpenCL: 27378 vs 17470
Benchmarks | |
Geekbench - OpenCL | 27378 vs 17470 |
Compare benchmarks
GPU 1: NVIDIA GeForce GTX 1050 (Desktop)
GPU 2: NVIDIA GeForce GTX 555 OEM
PassMark - G3D Mark |
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PassMark - G2D Mark |
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Geekbench - OpenCL |
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GFXBench 4.0 - Car Chase Offscreen (Frames) |
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GFXBench 4.0 - Manhattan (Frames) |
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GFXBench 4.0 - T-Rex (Frames) |
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GFXBench 4.0 - Car Chase Offscreen (Fps) |
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GFXBench 4.0 - Manhattan (Fps) |
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GFXBench 4.0 - T-Rex (Fps) |
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Name | NVIDIA GeForce GTX 1050 (Desktop) | NVIDIA GeForce GTX 555 OEM |
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PassMark - G3D Mark | 5029 | 1572 |
PassMark - G2D Mark | 458 | 447 |
Geekbench - OpenCL | 17470 | 27378 |
CompuBench 1.5 Desktop - Face Detection (mPixels/s) | 67.209 | |
CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s) | 799.414 | |
CompuBench 1.5 Desktop - T-Rex (Frames/s) | 4.536 | |
CompuBench 1.5 Desktop - Video Composition (Frames/s) | 30.523 | |
CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s) | 223.683 | |
GFXBench 4.0 - Car Chase Offscreen (Frames) | 7043 | 2879 |
GFXBench 4.0 - Manhattan (Frames) | 3685 | 3372 |
GFXBench 4.0 - T-Rex (Frames) | 3360 | 3322 |
GFXBench 4.0 - Car Chase Offscreen (Fps) | 7043 | 2879 |
GFXBench 4.0 - Manhattan (Fps) | 3685 | 3372 |
GFXBench 4.0 - T-Rex (Fps) | 3360 | 3322 |
3DMark Fire Strike - Graphics Score | 121 |
Compare specifications (specs)
NVIDIA GeForce GTX 1050 (Desktop) | NVIDIA GeForce GTX 555 OEM | |
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Essentials |
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Architecture | Pascal | Fermi 2.0 |
Code name | GP107 | GF114 |
Launch date | 25 October 2016 | 14 May 2011 |
Launch price (MSRP) | $109 | |
Place in performance rating | 598 | 601 |
Price now | $124.99 | |
Type | Desktop | Desktop |
Value for money (0-100) | 56.95 | |
Technical info |
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Boost clock speed | 1392 MHz | |
Core clock speed | 1290 MHz | 736 MHz |
CUDA cores | 640 | |
Floating-point performance | 1,862 gflops | 847.9 gflops |
Manufacturing process technology | 14 nm | 40 nm |
Maximum GPU temperature | 97 °C | |
Pipelines | 640 | 288 |
Texture fill rate | 58.2 GTexel / s | 35.3 GTexel / s |
Thermal Design Power (TDP) | 75 Watt | 150 Watt |
Transistor count | 3,300 million | 1,950 million |
Video outputs and ports |
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Display Connectors | 1x DVI, 1x HDMI, 1x DisplayPort, DP 1.4, HDMI 2.0b, Dual Link-DVI | 2x DVI, 1x mini-HDMI |
G-SYNC support | ||
HDCP | ||
Multi monitor support | ||
Compatibility, dimensions and requirements |
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Bus support | PCIe 3.0 | |
Height | 4.38" (11.1 cm) | |
Interface | PCIe 3.0 x16 | PCIe 2.0 x16 |
Length | 5.7" (14.5 cm) | 210 mm |
Recommended system power (PSU) | 300 Watt | |
Supplementary power connectors | None | 2x 6-pin |
Width | 2-slot | |
API support |
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DirectX | 12.0 (12_1) | 12.0 (11_0) |
OpenGL | 4.5 | 4.6 |
Vulkan | ||
Memory |
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Maximum RAM amount | 4 GB | 1 GB |
Memory bandwidth | 112 GB / s | 91.9 GB / s |
Memory bus width | 128 Bit | 192 Bit |
Memory clock speed | 7008 MHz | 3828 MHz |
Memory type | GDDR5 | GDDR5 |
Shared memory | 0 | |
Technologies |
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3D Vision | ||
Ansel | ||
CUDA | ||
GameStream | ||
GPU Boost | ||
Multi Monitor | ||
Multi-Projection | ||
ShadowWorks | ||
VR Ready |