NVIDIA GeForce GTX 1630 vs AMD Radeon Pro Vega 48
Comparative analysis of NVIDIA GeForce GTX 1630 and AMD Radeon Pro Vega 48 videocards for all known characteristics in the following categories: Essentials, Technical info, Video outputs and ports, Compatibility, dimensions and requirements, API support, Memory, Technologies. Benchmark videocards performance analysis: PassMark - G2D Mark, PassMark - G3D Mark, Geekbench - OpenCL, CompuBench 1.5 Desktop - Face Detection (mPixels/s), CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s), CompuBench 1.5 Desktop - T-Rex (Frames/s), CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s), GFXBench 4.0 - Car Chase Offscreen (Frames), GFXBench 4.0 - Manhattan (Frames), GFXBench 4.0 - T-Rex (Frames), GFXBench 4.0 - Car Chase Offscreen (Fps), GFXBench 4.0 - Manhattan (Fps), GFXBench 4.0 - T-Rex (Fps).
Differences
Reasons to consider the NVIDIA GeForce GTX 1630
- Videocard is newer: launch date 3 year(s) 3 month(s) later
- Around 45% higher core clock speed: 1740 MHz vs 1200 MHz
- Around 37% higher boost clock speed: 1785 MHz vs 1300 MHz
- A newer manufacturing process allows for a more powerful, yet cooler running videocard: 12 nm vs 14 nm
- 166.7x lower typical power consumption: 75 Watt vs 12500 million
- Around 91% higher memory clock speed: 1500 MHz, 12 Gbps effective vs 786 MHz (1572 MHz effective)
Launch date | 28 Jun 2022 vs 19 March 2019 |
Core clock speed | 1740 MHz vs 1200 MHz |
Boost clock speed | 1785 MHz vs 1300 MHz |
Manufacturing process technology | 12 nm vs 14 nm |
Thermal Design Power (TDP) | 75 Watt vs 12500 million |
Memory clock speed | 1500 MHz, 12 Gbps effective vs 786 MHz (1572 MHz effective) |
Reasons to consider the AMD Radeon Pro Vega 48
- 4.4x more texture fill rate: 249.6 GTexel/s vs 57.12 GTexel/s
- 6x more pipelines: 3072 vs 512
- 2x more maximum memory size: 8 GB vs 4 GB
- Around 20% better performance in PassMark - G2D Mark: 784 vs 656
- 2.3x better performance in PassMark - G3D Mark: 11300 vs 4979
- 2.2x better performance in Geekbench - OpenCL: 53937 vs 24854
Specifications (specs) | |
Texture fill rate | 249.6 GTexel/s vs 57.12 GTexel/s |
Pipelines | 3072 vs 512 |
Maximum memory size | 8 GB vs 4 GB |
Benchmarks | |
PassMark - G2D Mark | 784 vs 656 |
PassMark - G3D Mark | 11300 vs 4979 |
Geekbench - OpenCL | 53937 vs 24854 |
Compare benchmarks
GPU 1: NVIDIA GeForce GTX 1630
GPU 2: AMD Radeon Pro Vega 48
PassMark - G2D Mark |
|
|
||||
PassMark - G3D Mark |
|
|
||||
Geekbench - OpenCL |
|
|
Name | NVIDIA GeForce GTX 1630 | AMD Radeon Pro Vega 48 |
---|---|---|
PassMark - G2D Mark | 656 | 784 |
PassMark - G3D Mark | 4979 | 11300 |
Geekbench - OpenCL | 24854 | 53937 |
CompuBench 1.5 Desktop - Face Detection (mPixels/s) | 135.416 | |
CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s) | 3063.269 | |
CompuBench 1.5 Desktop - T-Rex (Frames/s) | 12.678 | |
CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s) | 883.876 | |
GFXBench 4.0 - Car Chase Offscreen (Frames) | 11925 | |
GFXBench 4.0 - Manhattan (Frames) | 3947 | |
GFXBench 4.0 - T-Rex (Frames) | 10411 | |
GFXBench 4.0 - Car Chase Offscreen (Fps) | 11925 | |
GFXBench 4.0 - Manhattan (Fps) | 3947 | |
GFXBench 4.0 - T-Rex (Fps) | 10411 |
Compare specifications (specs)
NVIDIA GeForce GTX 1630 | AMD Radeon Pro Vega 48 | |
---|---|---|
Essentials |
||
Architecture | Turing | Vega 10 PRO |
Code name | TU117 | Greenland |
Launch date | 28 Jun 2022 | 19 March 2019 |
Place in performance rating | 235 | 232 |
GCN generation | GCN 5.0 | |
Type | Desktop | |
Technical info |
||
Boost clock speed | 1785 MHz | 1300 MHz |
Core clock speed | 1740 MHz | 1200 MHz |
Manufacturing process technology | 12 nm | 14 nm |
Peak Double Precision (FP64) Performance | 57.12 GFLOPS (1:32) | 499.2 GFLOPS |
Peak Half Precision (FP16) Performance | 3.656 TFLOPS (2:1) | 15.97 TFLOPS |
Peak Single Precision (FP32) Performance | 1.828 TFLOPS | 7.987 TFLOPS |
Pipelines | 512 | 3072 |
Pixel fill rate | 28.56 GPixel/s | 83.20 GPixel/s |
Texture fill rate | 57.12 GTexel/s | 249.6 GTexel/s |
Thermal Design Power (TDP) | 75 Watt | 12500 million |
Transistor count | 4700 million | |
Video outputs and ports |
||
Display Connectors | 1x DVI, 1x HDMI 2.0, 1x DisplayPort 1.4a | No outputs |
Compatibility, dimensions and requirements |
||
Form factor | Single-slot | |
Height | 18 mm, 0.7 inches | |
Interface | PCIe 3.0 x8 | PCIe 3.0 x16 |
Length | 145 mm, 5.7 inches | |
Recommended system power (PSU) | 250 Watt | |
Supplementary power connectors | None | |
Width | 69 mm, 2.7 inches | |
API support |
||
DirectX | 12 (12_1) | 12.1 |
OpenCL | 3.0 | 2.0 |
OpenGL | 4.6 | 4.6 |
Shader Model | 6.7 (6.4) | 6.3 |
Vulkan | ||
Memory |
||
Maximum RAM amount | 4 GB | 8 GB |
Memory bandwidth | 96.00 GB/s | 402.4 GB/s |
Memory bus width | 64 bit | 2048 bit |
Memory clock speed | 1500 MHz, 12 Gbps effective | 786 MHz (1572 MHz effective) |
Memory type | GDDR6 | HBM2 |
High bandwidth memory (HBM) | ||
Technologies |
||
Unified Video Decoder (UVD) | ||
Video Code Engine (VCE) |