NVIDIA GeForce GTX 1650 Ti Max-Q vs NVIDIA Quadro 5000M
Comparative analysis of NVIDIA GeForce GTX 1650 Ti Max-Q and NVIDIA Quadro 5000M videocards for all known characteristics in the following categories: Essentials, Technical info, Compatibility, dimensions and requirements, API support, Memory, Video outputs and ports, Technologies. Benchmark videocards performance analysis: PassMark - G3D Mark, PassMark - G2D Mark, Geekbench - OpenCL, GFXBench 4.0 - Car Chase Offscreen (Frames), GFXBench 4.0 - Manhattan (Frames), GFXBench 4.0 - T-Rex (Frames), GFXBench 4.0 - Car Chase Offscreen (Fps), GFXBench 4.0 - Manhattan (Fps), GFXBench 4.0 - T-Rex (Fps), 3DMark Fire Strike - Graphics Score.
Differences
Reasons to consider the NVIDIA GeForce GTX 1650 Ti Max-Q
- Videocard is newer: launch date 9 year(s) 7 month(s) later
- 2.6x more core clock speed: 1035 MHz vs 405 MHz
- 3.2x more pipelines: 1024 vs 320
- A newer manufacturing process allows for a more powerful, yet cooler running videocard: 12 nm vs 40 nm
- 2.3x more maximum memory size: 4 GB vs 1792 MB
- 5x more memory clock speed: 12000 MHz vs 2400 MHz
- 3.1x better performance in PassMark - G3D Mark: 6470 vs 2060
- Around 70% better performance in Geekbench - OpenCL: 39198 vs 23008
Specifications (specs) | |
Launch date | 16 Mar 2020 vs 27 July 2010 |
Core clock speed | 1035 MHz vs 405 MHz |
Pipelines | 1024 vs 320 |
Manufacturing process technology | 12 nm vs 40 nm |
Maximum memory size | 4 GB vs 1792 MB |
Memory clock speed | 12000 MHz vs 2400 MHz |
Benchmarks | |
PassMark - G3D Mark | 6470 vs 2060 |
Geekbench - OpenCL | 39198 vs 23008 |
Reasons to consider the NVIDIA Quadro 5000M
- Around 27% better performance in PassMark - G2D Mark: 426 vs 336
- 2.4x better performance in GFXBench 4.0 - Manhattan (Frames): 5249 vs 2168
- 3.6x better performance in GFXBench 4.0 - T-Rex (Frames): 7205 vs 1982
- 2.4x better performance in GFXBench 4.0 - Manhattan (Fps): 5249 vs 2168
- 3.6x better performance in GFXBench 4.0 - T-Rex (Fps): 7205 vs 1982
Benchmarks | |
PassMark - G2D Mark | 426 vs 336 |
GFXBench 4.0 - Manhattan (Frames) | 5249 vs 2168 |
GFXBench 4.0 - T-Rex (Frames) | 7205 vs 1982 |
GFXBench 4.0 - Manhattan (Fps) | 5249 vs 2168 |
GFXBench 4.0 - T-Rex (Fps) | 7205 vs 1982 |
Compare benchmarks
GPU 1: NVIDIA GeForce GTX 1650 Ti Max-Q
GPU 2: NVIDIA Quadro 5000M
PassMark - G3D Mark |
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PassMark - G2D Mark |
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Geekbench - OpenCL |
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GFXBench 4.0 - Manhattan (Frames) |
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GFXBench 4.0 - T-Rex (Frames) |
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GFXBench 4.0 - Manhattan (Fps) |
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GFXBench 4.0 - T-Rex (Fps) |
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Name | NVIDIA GeForce GTX 1650 Ti Max-Q | NVIDIA Quadro 5000M |
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PassMark - G3D Mark | 6470 | 2060 |
PassMark - G2D Mark | 336 | 426 |
Geekbench - OpenCL | 39198 | 23008 |
GFXBench 4.0 - Car Chase Offscreen (Frames) | 9780 | |
GFXBench 4.0 - Manhattan (Frames) | 2168 | 5249 |
GFXBench 4.0 - T-Rex (Frames) | 1982 | 7205 |
GFXBench 4.0 - Car Chase Offscreen (Fps) | 9780 | |
GFXBench 4.0 - Manhattan (Fps) | 2168 | 5249 |
GFXBench 4.0 - T-Rex (Fps) | 1982 | 7205 |
3DMark Fire Strike - Graphics Score | 3172 |
Compare specifications (specs)
NVIDIA GeForce GTX 1650 Ti Max-Q | NVIDIA Quadro 5000M | |
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Essentials |
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Architecture | Turing | Fermi |
Code name | N18P-G62 | GF100 |
Launch date | 16 Mar 2020 | 27 July 2010 |
Place in performance rating | 425 | 424 |
Type | Laptop | Mobile workstation |
Technical info |
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Boost clock speed | 1200 MHz | |
Core clock speed | 1035 MHz | 405 MHz |
Manufacturing process technology | 12 nm | 40 nm |
Pipelines | 1024 | 320 |
Floating-point performance | 518.4 gflops | |
Texture fill rate | 16.2 GTexel / s | |
Thermal Design Power (TDP) | 100 Watt | |
Transistor count | 3,100 million | |
Compatibility, dimensions and requirements |
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Laptop size | medium sized | large |
Interface | MXM-B (3.0) | |
API support |
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DirectX | 12.1 | 12.0 (11_0) |
OpenGL | 4.6 | |
Memory |
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Maximum RAM amount | 4 GB | 1792 MB |
Memory bus width | 128 Bit | 256 Bit |
Memory clock speed | 12000 MHz | 2400 MHz |
Memory type | GDDR6 | GDDR5 |
Memory bandwidth | 76.8 GB / s | |
Shared memory | 0 | |
Video outputs and ports |
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Display Connectors | No outputs | |
Technologies |
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CUDA | ||
DirectCompute | ||
DirectX 11 | DirectX 11 | |
ECC (Error Correcting Code) |