NVIDIA GeForce GTX 1650 Ti vs NVIDIA GRID M10-8Q
Comparative analysis of NVIDIA GeForce GTX 1650 Ti and NVIDIA GRID M10-8Q videocards for all known characteristics in the following categories: Essentials, Technical info, Video outputs and ports, Compatibility, dimensions and requirements, API support, Memory. Benchmark videocards performance analysis: PassMark - G3D Mark, PassMark - G2D Mark, Geekbench - OpenCL, CompuBench 1.5 Desktop - Face Detection (mPixels/s), CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s), CompuBench 1.5 Desktop - T-Rex (Frames/s), CompuBench 1.5 Desktop - Video Composition (Frames/s), CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s), GFXBench 4.0 - Car Chase Offscreen (Frames), GFXBench 4.0 - Manhattan (Frames), GFXBench 4.0 - T-Rex (Frames), GFXBench 4.0 - Car Chase Offscreen (Fps), GFXBench 4.0 - Manhattan (Fps), GFXBench 4.0 - T-Rex (Fps), 3DMark Fire Strike - Graphics Score.
Differences
Reasons to consider the NVIDIA GeForce GTX 1650 Ti
- Videocard is newer: launch date 3 year(s) 10 month(s) later
- Around 31% higher core clock speed: 1350 MHz vs 1033 MHz
- Around 14% higher boost clock speed: 1485 MHz vs 1306 MHz
- 1819.3x more texture fill rate: 95.04 GTexel/s vs 52.24 GTexel / s
- Around 60% higher pipelines: 1024 vs 640
- A newer manufacturing process allows for a more powerful, yet cooler running videocard: 12 nm vs 28 nm
- 4.5x lower typical power consumption: 50 Watt vs 225 Watt
- 2.9x better performance in PassMark - G3D Mark: 7566 vs 2606
Specifications (specs) | |
Launch date | 2 Apr 2020 vs 18 May 2016 |
Core clock speed | 1350 MHz vs 1033 MHz |
Boost clock speed | 1485 MHz vs 1306 MHz |
Texture fill rate | 95.04 GTexel/s vs 52.24 GTexel / s |
Pipelines | 1024 vs 640 |
Manufacturing process technology | 12 nm vs 28 nm |
Thermal Design Power (TDP) | 50 Watt vs 225 Watt |
Benchmarks | |
PassMark - G3D Mark | 7566 vs 2606 |
Reasons to consider the NVIDIA GRID M10-8Q
- 2x more maximum memory size: 8 GB vs 4 GB
- 3.5x more memory clock speed: 5200 MHz vs 1500 MHz (12000 MHz effective)
- Around 44% better performance in PassMark - G2D Mark: 557 vs 388
Specifications (specs) | |
Maximum memory size | 8 GB vs 4 GB |
Memory clock speed | 5200 MHz vs 1500 MHz (12000 MHz effective) |
Benchmarks | |
PassMark - G2D Mark | 557 vs 388 |
Compare benchmarks
GPU 1: NVIDIA GeForce GTX 1650 Ti
GPU 2: NVIDIA GRID M10-8Q
PassMark - G3D Mark |
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PassMark - G2D Mark |
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Name | NVIDIA GeForce GTX 1650 Ti | NVIDIA GRID M10-8Q |
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PassMark - G3D Mark | 7566 | 2606 |
PassMark - G2D Mark | 388 | 557 |
Geekbench - OpenCL | 41946 | |
CompuBench 1.5 Desktop - Face Detection (mPixels/s) | 151.899 | |
CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s) | 1844.67 | |
CompuBench 1.5 Desktop - T-Rex (Frames/s) | 10.683 | |
CompuBench 1.5 Desktop - Video Composition (Frames/s) | 115.919 | |
CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s) | 644.054 | |
GFXBench 4.0 - Car Chase Offscreen (Frames) | 12180 | |
GFXBench 4.0 - Manhattan (Frames) | 8926 | |
GFXBench 4.0 - T-Rex (Frames) | 8062 | |
GFXBench 4.0 - Car Chase Offscreen (Fps) | 12180 | |
GFXBench 4.0 - Manhattan (Fps) | 8926 | |
GFXBench 4.0 - T-Rex (Fps) | 8062 | |
3DMark Fire Strike - Graphics Score | 3666 |
Compare specifications (specs)
NVIDIA GeForce GTX 1650 Ti | NVIDIA GRID M10-8Q | |
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Essentials |
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Architecture | Turing | Maxwell |
Code name | TU117 | GM107 |
Launch date | 2 Apr 2020 | 18 May 2016 |
Place in performance rating | 273 | 206 |
Type | Laptop | Workstation |
Technical info |
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Boost clock speed | 1485 MHz | 1306 MHz |
Core clock speed | 1350 MHz | 1033 MHz |
Manufacturing process technology | 12 nm | 28 nm |
Peak Double Precision (FP64) Performance | 95.04 GFLOPS (1:32) | |
Peak Half Precision (FP16) Performance | 6.083 TFLOPS (2:1) | |
Peak Single Precision (FP32) Performance | 3.041 TFLOPS | |
Pipelines | 1024 | 640 |
Pixel fill rate | 47.52 GPixel/s | |
Texture fill rate | 95.04 GTexel/s | 52.24 GTexel / s |
Thermal Design Power (TDP) | 50 Watt | 225 Watt |
Transistor count | 4700 million | 1,870 million |
Floating-point performance | 1,672 gflops | |
Video outputs and ports |
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Display Connectors | No outputs | No outputs |
Compatibility, dimensions and requirements |
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Interface | PCIe 3.0 x16 | PCIe 3.0 x16 |
Supplementary power connectors | None | 1x 8-pin |
Length | 267 mm | |
API support |
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DirectX | 12.1 | 12.0 (11_0) |
OpenCL | 1.2 | |
OpenGL | 4.6 | 4.6 |
Shader Model | 6.5 | |
Vulkan | ||
Memory |
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Maximum RAM amount | 4 GB | 8 GB |
Memory bandwidth | 192.0 GB/s | 83.2 GB / s |
Memory bus width | 128 bit | 128 Bit |
Memory clock speed | 1500 MHz (12000 MHz effective) | 5200 MHz |
Memory type | GDDR6 | GDDR5 |