NVIDIA GeForce GTX 660M vs NVIDIA Quadro NVS 510M

Comparative analysis of NVIDIA GeForce GTX 660M and NVIDIA Quadro NVS 510M videocards for all known characteristics in the following categories: Essentials, Technical info, Video outputs and ports, Compatibility, dimensions and requirements, API support, Memory, Technologies. Benchmark videocards performance analysis: PassMark - G3D Mark, PassMark - G2D Mark, Geekbench - OpenCL, CompuBench 1.5 Desktop - Face Detection (mPixels/s), CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s), CompuBench 1.5 Desktop - T-Rex (Frames/s), CompuBench 1.5 Desktop - Video Composition (Frames/s), CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s), GFXBench 4.0 - Car Chase Offscreen (Frames), GFXBench 4.0 - Manhattan (Frames), GFXBench 4.0 - T-Rex (Frames), GFXBench 4.0 - Car Chase Offscreen (Fps), GFXBench 4.0 - Manhattan (Fps), GFXBench 4.0 - T-Rex (Fps), 3DMark Fire Strike - Graphics Score.

 

Differences

Reasons to consider the NVIDIA GeForce GTX 660M

  • Videocard is newer: launch date 5 year(s) 7 month(s) later
  • Around 86% higher core clock speed: 835 MHz vs 450 MHz
  • 2.8x more texture fill rate: 30.4 billion / sec vs 10.8 GTexel / s
  • A newer manufacturing process allows for a more powerful, yet cooler running videocard: 28 nm vs 90 nm
  • 4x more maximum memory size: 1 GB vs 256 MB
  • Around 67% higher memory clock speed: 2000 MHz vs 1200 MHz
  • 6x better performance in PassMark - G3D Mark: 1438 vs 238
  • 2.4x better performance in PassMark - G2D Mark: 266 vs 111
Specifications (specs)
Launch date 22 March 2012 vs 21 August 2006
Core clock speed 835 MHz vs 450 MHz
Texture fill rate 30.4 billion / sec vs 10.8 GTexel / s
Manufacturing process technology 28 nm vs 90 nm
Maximum memory size 1 GB vs 256 MB
Memory clock speed 2000 MHz vs 1200 MHz
Benchmarks
PassMark - G3D Mark 1438 vs 238
PassMark - G2D Mark 266 vs 111

Reasons to consider the NVIDIA Quadro NVS 510M

  • Around 43% lower typical power consumption: 35 Watt vs 50 Watt
Thermal Design Power (TDP) 35 Watt vs 50 Watt

Compare benchmarks

GPU 1: NVIDIA GeForce GTX 660M
GPU 2: NVIDIA Quadro NVS 510M

PassMark - G3D Mark
GPU 1
GPU 2
1438
238
PassMark - G2D Mark
GPU 1
GPU 2
266
111
Name NVIDIA GeForce GTX 660M NVIDIA Quadro NVS 510M
PassMark - G3D Mark 1438 238
PassMark - G2D Mark 266 111
Geekbench - OpenCL 4032
CompuBench 1.5 Desktop - Face Detection (mPixels/s) 10.837
CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s) 405.086
CompuBench 1.5 Desktop - T-Rex (Frames/s) 1.098
CompuBench 1.5 Desktop - Video Composition (Frames/s) 21.798
CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s) 33.754
GFXBench 4.0 - Car Chase Offscreen (Frames) 1094
GFXBench 4.0 - Manhattan (Frames) 2253
GFXBench 4.0 - T-Rex (Frames) 3176
GFXBench 4.0 - Car Chase Offscreen (Fps) 1094
GFXBench 4.0 - Manhattan (Fps) 2253
GFXBench 4.0 - T-Rex (Fps) 3176
3DMark Fire Strike - Graphics Score 475

Compare specifications (specs)

NVIDIA GeForce GTX 660M NVIDIA Quadro NVS 510M

Essentials

Architecture Kepler Curie
Code name GK107 G71
Launch date 22 March 2012 21 August 2006
Place in performance rating 1276 1278
Type Laptop Workstation

Technical info

Boost clock speed 950 MHz
Core clock speed 835 MHz 450 MHz
CUDA cores 384
Floating-point performance 729.6 gflops
Manufacturing process technology 28 nm 90 nm
Pipelines 384
Texture fill rate 30.4 billion / sec 10.8 GTexel / s
Thermal Design Power (TDP) 50 Watt 35 Watt
Transistor count 1,270 million 278 million

Video outputs and ports

Display Connectors No outputs No outputs
HDCP
HDMI
Maximum VGA resolution Up to 2048x1536

Compatibility, dimensions and requirements

Bus support PCI Express 2.0, PCI Express 3.0
Interface MXM-B (3.0) PCIe 1.0 x16
Laptop size large
SLI options 2-way

API support

DirectX 12 API 9.0c
OpenCL 1.1
OpenGL 4.5 2.1

Memory

Maximum RAM amount 1 GB 256 MB
Memory bandwidth 64.0 GB / s 19.2 GB / s
Memory bus width 128bit 128 Bit
Memory clock speed 2000 MHz 1200 MHz
Memory type GDDR5 GDDR3
Shared memory 0

Technologies

3D Vision
3D Vision / 3DTV Play
Adaptive VSync
CUDA
DirectX 11 DirectX 11
FXAA
SLI
TXAA