NVIDIA GeForce MX110 vs NVIDIA GeForce 9800 GTX
Comparative analysis of NVIDIA GeForce MX110 and NVIDIA GeForce 9800 GTX videocards for all known characteristics in the following categories: Essentials, Technical info, Video outputs and ports, Compatibility, dimensions and requirements, API support, Memory, Technologies. Benchmark videocards performance analysis: PassMark - G3D Mark, PassMark - G2D Mark, Geekbench - OpenCL, GFXBench 4.0 - Car Chase Offscreen (Frames), GFXBench 4.0 - Car Chase Offscreen (Fps), GFXBench 4.0 - Manhattan (Frames), GFXBench 4.0 - Manhattan (Fps), GFXBench 4.0 - T-Rex (Frames), GFXBench 4.0 - T-Rex (Fps).
Differences
Reasons to consider the NVIDIA GeForce MX110
- Videocard is newer: launch date 9 year(s) 7 month(s) later
- 2x more pipelines: 256 vs 128
- Around 76% better floating-point performance: 762.6 gflops vs 432.1 gflops
- A newer manufacturing process allows for a more powerful, yet cooler running videocard: 28 nm vs 65 nm
- 4.7x lower typical power consumption: 30 Watt vs 140 Watt
- 4x more maximum memory size: 2 GB vs 512 MB
- 4.6x more memory clock speed: 5012 MHz vs 1100 MHz
- Around 84% better performance in PassMark - G3D Mark: 1417 vs 769
Specifications (specs) | |
Launch date | 17 November 2017 vs 28 March 2008 |
Pipelines | 256 vs 128 |
Floating-point performance | 762.6 gflops vs 432.1 gflops |
Manufacturing process technology | 28 nm vs 65 nm |
Thermal Design Power (TDP) | 30 Watt vs 140 Watt |
Maximum memory size | 2 GB vs 512 MB |
Memory clock speed | 5012 MHz vs 1100 MHz |
Benchmarks | |
PassMark - G3D Mark | 1417 vs 769 |
Reasons to consider the NVIDIA GeForce 9800 GTX
- Around 75% higher core clock speed: 1688 MHz vs 965 MHz
- Around 81% higher texture fill rate: 43.2 billion / sec vs 23.83 GTexel / s
- Around 94% better performance in PassMark - G2D Mark: 366 vs 189
Specifications (specs) | |
Core clock speed | 1688 MHz vs 965 MHz |
Texture fill rate | 43.2 billion / sec vs 23.83 GTexel / s |
Benchmarks | |
PassMark - G2D Mark | 366 vs 189 |
Compare benchmarks
GPU 1: NVIDIA GeForce MX110
GPU 2: NVIDIA GeForce 9800 GTX
PassMark - G3D Mark |
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PassMark - G2D Mark |
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Name | NVIDIA GeForce MX110 | NVIDIA GeForce 9800 GTX |
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PassMark - G3D Mark | 1417 | 769 |
PassMark - G2D Mark | 189 | 366 |
Geekbench - OpenCL | 4256 | |
GFXBench 4.0 - Car Chase Offscreen (Frames) | 2197 | |
GFXBench 4.0 - Car Chase Offscreen (Fps) | 2197 | |
GFXBench 4.0 - Manhattan (Frames) | 3502 | |
GFXBench 4.0 - Manhattan (Fps) | 3502 | |
GFXBench 4.0 - T-Rex (Frames) | 3352 | |
GFXBench 4.0 - T-Rex (Fps) | 3352 |
Compare specifications (specs)
NVIDIA GeForce MX110 | NVIDIA GeForce 9800 GTX | |
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Essentials |
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Architecture | Maxwell | Tesla |
Code name | GM108 | G92 |
Launch date | 17 November 2017 | 28 March 2008 |
Place in performance rating | 891 | 438 |
Type | Laptop | Desktop |
Launch price (MSRP) | $299 | |
Technical info |
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Boost clock speed | 993 MHz | |
Core clock speed | 965 MHz | 1688 MHz |
Floating-point performance | 762.6 gflops | 432.1 gflops |
Manufacturing process technology | 28 nm | 65 nm |
Pipelines | 256 | 128 |
Texture fill rate | 23.83 GTexel / s | 43.2 billion / sec |
Thermal Design Power (TDP) | 30 Watt | 140 Watt |
CUDA cores | 128 | |
Maximum GPU temperature | 105 °C | |
Transistor count | 754 million | |
Video outputs and ports |
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Display Connectors | No outputs | 2x DVI, 1x S-Video, HDTVDual Link DVI |
Audio input for HDMI | S / PDIF | |
HDMI | ||
Maximum VGA resolution | 2048x1536 | |
Multi monitor support | ||
Compatibility, dimensions and requirements |
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Interface | PCIe 3.0 x16 | PCIe 2.0 x16 |
Supplementary power connectors | None | 2x 6-pin |
Bus support | PCI-E 2.0 | |
Height | 4.376" (11.1 cm) | |
Length | 10.5" (26.7 cm) | |
SLI options | 2-way3-way | |
API support |
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DirectX | 12.0 (11_0) | 10.0 |
OpenGL | 4.6 | 2.1 |
Memory |
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Maximum RAM amount | 2 GB | 512 MB |
Memory bandwidth | 40.1 GB / s | 70.4 GB / s |
Memory bus width | 64 Bit | 256 Bit |
Memory clock speed | 5012 MHz | 1100 MHz |
Memory type | GDDR5 / DDR3 | GDDR3 |
Shared memory | 0 | |
Technologies |
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3D Vision | ||
3D Vision / 3DTV Play | ||
CUDA | ||
GameWorks | ||
Optimus | ||
Verde Drivers | ||
SLI |