NVIDIA GeForce MX110 vs NVIDIA GeForce GTX 950A

Comparative analysis of NVIDIA GeForce MX110 and NVIDIA GeForce GTX 950A videocards for all known characteristics in the following categories: Essentials, Technical info, Video outputs and ports, Compatibility, dimensions and requirements, API support, Memory, Technologies. Benchmark videocards performance analysis: PassMark - G3D Mark, PassMark - G2D Mark, Geekbench - OpenCL, GFXBench 4.0 - Car Chase Offscreen (Frames), GFXBench 4.0 - Car Chase Offscreen (Fps), GFXBench 4.0 - Manhattan (Frames), GFXBench 4.0 - Manhattan (Fps), GFXBench 4.0 - T-Rex (Frames), GFXBench 4.0 - T-Rex (Fps).

 

Differences

Reasons to consider the NVIDIA GeForce MX110

  • Videocard is newer: launch date 2 year(s) 8 month(s) later
  • Around 6% higher core clock speed: 965 MHz vs 914 MHz
  • 2.5x lower typical power consumption: 30 Watt vs 75 Watt
  • Around 25% higher memory clock speed: 5012 MHz vs 4000 MHz
  • Around 11% better performance in GFXBench 4.0 - Car Chase Offscreen (Frames): 2197 vs 1973
  • Around 11% better performance in GFXBench 4.0 - Car Chase Offscreen (Fps): 2197 vs 1973
  • Around 60% better performance in GFXBench 4.0 - Manhattan (Frames): 3502 vs 2188
  • Around 60% better performance in GFXBench 4.0 - Manhattan (Fps): 3502 vs 2188
  • Around 2% better performance in GFXBench 4.0 - T-Rex (Frames): 3352 vs 3289
  • Around 2% better performance in GFXBench 4.0 - T-Rex (Fps): 3352 vs 3289
Specifications (specs)
Launch date 17 November 2017 vs 13 March 2015
Core clock speed 965 MHz vs 914 MHz
Thermal Design Power (TDP) 30 Watt vs 75 Watt
Memory clock speed 5012 MHz vs 4000 MHz
Benchmarks
GFXBench 4.0 - Car Chase Offscreen (Frames) 2197 vs 1973
GFXBench 4.0 - Car Chase Offscreen (Fps) 2197 vs 1973
GFXBench 4.0 - Manhattan (Frames) 3502 vs 2188
GFXBench 4.0 - Manhattan (Fps) 3502 vs 2188
GFXBench 4.0 - T-Rex (Frames) 3352 vs 3289
GFXBench 4.0 - T-Rex (Fps) 3352 vs 3289

Reasons to consider the NVIDIA GeForce GTX 950A

  • Around 67% higher texture fill rate: 39.72 GTexel / s vs 23.83 GTexel / s
  • 2.5x more pipelines: 640 vs 256
  • Around 67% better floating-point performance: 1,271 gflops vs 762.6 gflops
  • Around 80% better performance in PassMark - G3D Mark: 2605 vs 1446
  • Around 39% better performance in PassMark - G2D Mark: 264 vs 190
  • 2.5x better performance in Geekbench - OpenCL: 10348 vs 4212
Specifications (specs)
Texture fill rate 39.72 GTexel / s vs 23.83 GTexel / s
Pipelines 640 vs 256
Floating-point performance 1,271 gflops vs 762.6 gflops
Benchmarks
PassMark - G3D Mark 2605 vs 1446
PassMark - G2D Mark 264 vs 190
Geekbench - OpenCL 10348 vs 4212

Compare benchmarks

GPU 1: NVIDIA GeForce MX110
GPU 2: NVIDIA GeForce GTX 950A

PassMark - G3D Mark
GPU 1
GPU 2
1446
2605
PassMark - G2D Mark
GPU 1
GPU 2
190
264
Geekbench - OpenCL
GPU 1
GPU 2
4212
10348
GFXBench 4.0 - Car Chase Offscreen (Frames)
GPU 1
GPU 2
2197
1973
GFXBench 4.0 - Car Chase Offscreen (Fps)
GPU 1
GPU 2
2197
1973
GFXBench 4.0 - Manhattan (Frames)
GPU 1
GPU 2
3502
2188
GFXBench 4.0 - Manhattan (Fps)
GPU 1
GPU 2
3502
2188
GFXBench 4.0 - T-Rex (Frames)
GPU 1
GPU 2
3352
3289
GFXBench 4.0 - T-Rex (Fps)
GPU 1
GPU 2
3352
3289
Name NVIDIA GeForce MX110 NVIDIA GeForce GTX 950A
PassMark - G3D Mark 1446 2605
PassMark - G2D Mark 190 264
Geekbench - OpenCL 4212 10348
GFXBench 4.0 - Car Chase Offscreen (Frames) 2197 1973
GFXBench 4.0 - Car Chase Offscreen (Fps) 2197 1973
GFXBench 4.0 - Manhattan (Frames) 3502 2188
GFXBench 4.0 - Manhattan (Fps) 3502 2188
GFXBench 4.0 - T-Rex (Frames) 3352 3289
GFXBench 4.0 - T-Rex (Fps) 3352 3289

Compare specifications (specs)

NVIDIA GeForce MX110 NVIDIA GeForce GTX 950A

Essentials

Architecture Maxwell Maxwell
Code name GM108 GM107
Launch date 17 November 2017 13 March 2015
Place in performance rating 904 906
Type Laptop Desktop

Technical info

Boost clock speed 993 MHz 993 MHz
Core clock speed 965 MHz 914 MHz
Floating-point performance 762.6 gflops 1,271 gflops
Manufacturing process technology 28 nm 28 nm
Pipelines 256 640
Texture fill rate 23.83 GTexel / s 39.72 GTexel / s
Thermal Design Power (TDP) 30 Watt 75 Watt
Transistor count 1,870 million

Video outputs and ports

Display Connectors No outputs No outputs

Compatibility, dimensions and requirements

Interface PCIe 3.0 x16 MXM-B (3.0)
Supplementary power connectors None

API support

DirectX 12.0 (11_0) 12.0 (11_0)
OpenGL 4.6 4.6

Memory

Maximum RAM amount 2 GB 2 GB
Memory bandwidth 40.1 GB / s 64 GB / s
Memory bus width 64 Bit 128 Bit
Memory clock speed 5012 MHz 4000 MHz
Memory type GDDR5 / DDR3 GDDR5
Shared memory 0

Technologies

3D Vision
3D Vision / 3DTV Play
CUDA
GameWorks
Optimus
Verde Drivers