NVIDIA GeForce MX110 vs NVIDIA GeForce GTX 950A
Comparative analysis of NVIDIA GeForce MX110 and NVIDIA GeForce GTX 950A videocards for all known characteristics in the following categories: Essentials, Technical info, Video outputs and ports, Compatibility, dimensions and requirements, API support, Memory, Technologies. Benchmark videocards performance analysis: PassMark - G3D Mark, PassMark - G2D Mark, Geekbench - OpenCL, GFXBench 4.0 - Car Chase Offscreen (Frames), GFXBench 4.0 - Car Chase Offscreen (Fps), GFXBench 4.0 - Manhattan (Frames), GFXBench 4.0 - Manhattan (Fps), GFXBench 4.0 - T-Rex (Frames), GFXBench 4.0 - T-Rex (Fps).
Differences
Reasons to consider the NVIDIA GeForce MX110
- Videocard is newer: launch date 2 year(s) 8 month(s) later
- Around 6% higher core clock speed: 965 MHz vs 914 MHz
- 2.5x lower typical power consumption: 30 Watt vs 75 Watt
- Around 25% higher memory clock speed: 5012 MHz vs 4000 MHz
- Around 11% better performance in GFXBench 4.0 - Car Chase Offscreen (Frames): 2197 vs 1973
- Around 11% better performance in GFXBench 4.0 - Car Chase Offscreen (Fps): 2197 vs 1973
- Around 60% better performance in GFXBench 4.0 - Manhattan (Frames): 3502 vs 2188
- Around 60% better performance in GFXBench 4.0 - Manhattan (Fps): 3502 vs 2188
- Around 2% better performance in GFXBench 4.0 - T-Rex (Frames): 3352 vs 3289
- Around 2% better performance in GFXBench 4.0 - T-Rex (Fps): 3352 vs 3289
Specifications (specs) | |
Launch date | 17 November 2017 vs 13 March 2015 |
Core clock speed | 965 MHz vs 914 MHz |
Thermal Design Power (TDP) | 30 Watt vs 75 Watt |
Memory clock speed | 5012 MHz vs 4000 MHz |
Benchmarks | |
GFXBench 4.0 - Car Chase Offscreen (Frames) | 2197 vs 1973 |
GFXBench 4.0 - Car Chase Offscreen (Fps) | 2197 vs 1973 |
GFXBench 4.0 - Manhattan (Frames) | 3502 vs 2188 |
GFXBench 4.0 - Manhattan (Fps) | 3502 vs 2188 |
GFXBench 4.0 - T-Rex (Frames) | 3352 vs 3289 |
GFXBench 4.0 - T-Rex (Fps) | 3352 vs 3289 |
Reasons to consider the NVIDIA GeForce GTX 950A
- Around 67% higher texture fill rate: 39.72 GTexel / s vs 23.83 GTexel / s
- 2.5x more pipelines: 640 vs 256
- Around 67% better floating-point performance: 1,271 gflops vs 762.6 gflops
- Around 80% better performance in PassMark - G3D Mark: 2568 vs 1430
- Around 39% better performance in PassMark - G2D Mark: 262 vs 189
- 2.4x better performance in Geekbench - OpenCL: 10292 vs 4263
Specifications (specs) | |
Texture fill rate | 39.72 GTexel / s vs 23.83 GTexel / s |
Pipelines | 640 vs 256 |
Floating-point performance | 1,271 gflops vs 762.6 gflops |
Benchmarks | |
PassMark - G3D Mark | 2568 vs 1430 |
PassMark - G2D Mark | 262 vs 189 |
Geekbench - OpenCL | 10292 vs 4263 |
Compare benchmarks
GPU 1: NVIDIA GeForce MX110
GPU 2: NVIDIA GeForce GTX 950A
PassMark - G3D Mark |
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PassMark - G2D Mark |
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Geekbench - OpenCL |
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GFXBench 4.0 - Car Chase Offscreen (Frames) |
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GFXBench 4.0 - Car Chase Offscreen (Fps) |
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GFXBench 4.0 - Manhattan (Frames) |
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GFXBench 4.0 - Manhattan (Fps) |
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GFXBench 4.0 - T-Rex (Frames) |
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GFXBench 4.0 - T-Rex (Fps) |
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Name | NVIDIA GeForce MX110 | NVIDIA GeForce GTX 950A |
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PassMark - G3D Mark | 1430 | 2568 |
PassMark - G2D Mark | 189 | 262 |
Geekbench - OpenCL | 4263 | 10292 |
GFXBench 4.0 - Car Chase Offscreen (Frames) | 2197 | 1973 |
GFXBench 4.0 - Car Chase Offscreen (Fps) | 2197 | 1973 |
GFXBench 4.0 - Manhattan (Frames) | 3502 | 2188 |
GFXBench 4.0 - Manhattan (Fps) | 3502 | 2188 |
GFXBench 4.0 - T-Rex (Frames) | 3352 | 3289 |
GFXBench 4.0 - T-Rex (Fps) | 3352 | 3289 |
Compare specifications (specs)
NVIDIA GeForce MX110 | NVIDIA GeForce GTX 950A | |
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Essentials |
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Architecture | Maxwell | Maxwell |
Code name | GM108 | GM107 |
Launch date | 17 November 2017 | 13 March 2015 |
Place in performance rating | 913 | 915 |
Type | Laptop | Desktop |
Technical info |
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Boost clock speed | 993 MHz | 993 MHz |
Core clock speed | 965 MHz | 914 MHz |
Floating-point performance | 762.6 gflops | 1,271 gflops |
Manufacturing process technology | 28 nm | 28 nm |
Pipelines | 256 | 640 |
Texture fill rate | 23.83 GTexel / s | 39.72 GTexel / s |
Thermal Design Power (TDP) | 30 Watt | 75 Watt |
Transistor count | 1,870 million | |
Video outputs and ports |
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Display Connectors | No outputs | No outputs |
Compatibility, dimensions and requirements |
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Interface | PCIe 3.0 x16 | MXM-B (3.0) |
Supplementary power connectors | None | |
API support |
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DirectX | 12.0 (11_0) | 12.0 (11_0) |
OpenGL | 4.6 | 4.6 |
Memory |
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Maximum RAM amount | 2 GB | 2 GB |
Memory bandwidth | 40.1 GB / s | 64 GB / s |
Memory bus width | 64 Bit | 128 Bit |
Memory clock speed | 5012 MHz | 4000 MHz |
Memory type | GDDR5 / DDR3 | GDDR5 |
Shared memory | 0 | |
Technologies |
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3D Vision | ||
3D Vision / 3DTV Play | ||
CUDA | ||
GameWorks | ||
Optimus | ||
Verde Drivers |