NVIDIA GeForce MX350 vs NVIDIA GeForce GTX 1070 Ti (Desktop)
Comparative analysis of NVIDIA GeForce MX350 and NVIDIA GeForce GTX 1070 Ti (Desktop) videocards for all known characteristics in the following categories: Essentials, Technical info, Video outputs and ports, Compatibility, dimensions and requirements, Memory, API support, Technologies. Benchmark videocards performance analysis: PassMark - G3D Mark, PassMark - G2D Mark, Geekbench - OpenCL, GFXBench 4.0 - Car Chase Offscreen (Frames), GFXBench 4.0 - Manhattan (Frames), GFXBench 4.0 - T-Rex (Frames), GFXBench 4.0 - Car Chase Offscreen (Fps), GFXBench 4.0 - Manhattan (Fps), GFXBench 4.0 - T-Rex (Fps), 3DMark Fire Strike - Graphics Score, CompuBench 1.5 Desktop - Face Detection (mPixels/s), CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s), CompuBench 1.5 Desktop - T-Rex (Frames/s), CompuBench 1.5 Desktop - Video Composition (Frames/s), CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s).
Differences
Reasons to consider the NVIDIA GeForce MX350
- Videocard is newer: launch date 2 year(s) 3 month(s) later
- 183.7x more texture fill rate: 46.98 GTexel/s vs 255.8 GTexel / s
- A newer manufacturing process allows for a more powerful, yet cooler running videocard: 14 nm vs 16 nm
- 9x lower typical power consumption: 20 Watt vs 180 Watt
- Around 2% better performance in GFXBench 4.0 - Manhattan (Frames): 3715 vs 3638
- Around 2% better performance in GFXBench 4.0 - Manhattan (Fps): 3715 vs 3638
Specifications (specs) | |
Launch date | 10 Feb 2020 vs 2 November 2017 |
Texture fill rate | 46.98 GTexel/s vs 255.8 GTexel / s |
Manufacturing process technology | 14 nm vs 16 nm |
Thermal Design Power (TDP) | 20 Watt vs 180 Watt |
Benchmarks | |
GFXBench 4.0 - Manhattan (Frames) | 3715 vs 3638 |
GFXBench 4.0 - T-Rex (Frames) | 3356 vs 3344 |
GFXBench 4.0 - Manhattan (Fps) | 3715 vs 3638 |
GFXBench 4.0 - T-Rex (Fps) | 3356 vs 3344 |
Reasons to consider the NVIDIA GeForce GTX 1070 Ti (Desktop)
- Around 19% higher core clock speed: 1607 MHz vs 1354 MHz
- Around 15% higher boost clock speed: 1683 MHz vs 1468 MHz
- 3.8x more pipelines: 2432 vs 640
- 4x more maximum memory size: 8 GB vs 2 GB
- 4.6x more memory clock speed: 8008 MHz vs 1752 MHz (7008 MHz effective)
- 5.2x better performance in PassMark - G3D Mark: 14696 vs 2807
- 3.7x better performance in PassMark - G2D Mark: 876 vs 235
- 4.1x better performance in Geekbench - OpenCL: 55424 vs 13562
- 3.5x better performance in GFXBench 4.0 - Car Chase Offscreen (Frames): 16128 vs 4655
- 3.5x better performance in GFXBench 4.0 - Car Chase Offscreen (Fps): 16128 vs 4655
- Around 18% better performance in 3DMark Fire Strike - Graphics Score: 1471 vs 1247
Specifications (specs) | |
Core clock speed | 1607 MHz vs 1354 MHz |
Boost clock speed | 1683 MHz vs 1468 MHz |
Pipelines | 2432 vs 640 |
Maximum memory size | 8 GB vs 2 GB |
Memory clock speed | 8008 MHz vs 1752 MHz (7008 MHz effective) |
Benchmarks | |
PassMark - G3D Mark | 14696 vs 2807 |
PassMark - G2D Mark | 876 vs 235 |
Geekbench - OpenCL | 55424 vs 13562 |
GFXBench 4.0 - Car Chase Offscreen (Frames) | 16128 vs 4655 |
GFXBench 4.0 - Car Chase Offscreen (Fps) | 16128 vs 4655 |
3DMark Fire Strike - Graphics Score | 1471 vs 1247 |
Compare benchmarks
GPU 1: NVIDIA GeForce MX350
GPU 2: NVIDIA GeForce GTX 1070 Ti (Desktop)
PassMark - G3D Mark |
|
|
||||
PassMark - G2D Mark |
|
|
||||
Geekbench - OpenCL |
|
|
||||
GFXBench 4.0 - Car Chase Offscreen (Frames) |
|
|
||||
GFXBench 4.0 - Manhattan (Frames) |
|
|
||||
GFXBench 4.0 - T-Rex (Frames) |
|
|
||||
GFXBench 4.0 - Car Chase Offscreen (Fps) |
|
|
||||
GFXBench 4.0 - Manhattan (Fps) |
|
|
||||
GFXBench 4.0 - T-Rex (Fps) |
|
|
||||
3DMark Fire Strike - Graphics Score |
|
|
Name | NVIDIA GeForce MX350 | NVIDIA GeForce GTX 1070 Ti (Desktop) |
---|---|---|
PassMark - G3D Mark | 2807 | 14696 |
PassMark - G2D Mark | 235 | 876 |
Geekbench - OpenCL | 13562 | 55424 |
GFXBench 4.0 - Car Chase Offscreen (Frames) | 4655 | 16128 |
GFXBench 4.0 - Manhattan (Frames) | 3715 | 3638 |
GFXBench 4.0 - T-Rex (Frames) | 3356 | 3344 |
GFXBench 4.0 - Car Chase Offscreen (Fps) | 4655 | 16128 |
GFXBench 4.0 - Manhattan (Fps) | 3715 | 3638 |
GFXBench 4.0 - T-Rex (Fps) | 3356 | 3344 |
3DMark Fire Strike - Graphics Score | 1247 | 1471 |
CompuBench 1.5 Desktop - Face Detection (mPixels/s) | 182.11 | |
CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s) | 1797.792 | |
CompuBench 1.5 Desktop - T-Rex (Frames/s) | 14.071 | |
CompuBench 1.5 Desktop - Video Composition (Frames/s) | 26.444 | |
CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s) | 1035.984 |
Compare specifications (specs)
NVIDIA GeForce MX350 | NVIDIA GeForce GTX 1070 Ti (Desktop) | |
---|---|---|
Essentials |
||
Architecture | Pascal | Pascal |
Code name | GP107 | GP104 |
Launch date | 10 Feb 2020 | 2 November 2017 |
Place in performance rating | 654 | 250 |
Type | Laptop | Desktop |
Launch price (MSRP) | $399 | |
Price now | $379.99 | |
Value for money (0-100) | 44.74 | |
Technical info |
||
Boost clock speed | 1468 MHz | 1683 MHz |
Core clock speed | 1354 MHz | 1607 MHz |
Manufacturing process technology | 14 nm | 16 nm |
Peak Double Precision (FP64) Performance | 58.72 GFLOPS (1:32) | |
Peak Half Precision (FP16) Performance | 29.36 GFLOPS (1:64) | |
Peak Single Precision (FP32) Performance | 1.879 TFLOPS | |
Pipelines | 640 | 2432 |
Pixel fill rate | 23.49 GPixel/s | |
Texture fill rate | 46.98 GTexel/s | 255.8 GTexel / s |
Thermal Design Power (TDP) | 20 Watt | 180 Watt |
Transistor count | 3300 million | 7,200 million |
Floating-point performance | 8,186 gflops | |
Video outputs and ports |
||
Display Connectors | No outputs | 1x DVI, 1x HDMI, 3x DisplayPort |
G-SYNC support | ||
Compatibility, dimensions and requirements |
||
Interface | PCIe 3.0 x16 | PCIe 3.0 x16 |
Supplementary power connectors | None | 1x 8-pin |
Length | 267 mm | |
Memory |
||
Maximum RAM amount | 2 GB | 8 GB |
Memory bandwidth | 56.06 GB/s | 256.3 GB / s |
Memory bus width | 64 bit | 256 Bit |
Memory clock speed | 1752 MHz (7008 MHz effective) | 8008 MHz |
Memory type | GDDR5 | GDDR5 |
Shared memory | 0 | |
API support |
||
DirectX | 12.0 (12_1) | |
OpenGL | 4.6 | |
Vulkan | ||
Technologies |
||
Multi Monitor | ||
Multi-Projection | ||
VR Ready |