NVIDIA GeForce RTX 2080 SUPER Mobile vs NVIDIA GeForce GTX 1080 (Desktop)
Comparative analysis of NVIDIA GeForce RTX 2080 SUPER Mobile and NVIDIA GeForce GTX 1080 (Desktop) videocards for all known characteristics in the following categories: Essentials, Technical info, Video outputs and ports, Compatibility, dimensions and requirements, API support, Memory, Technologies. Benchmark videocards performance analysis: 3DMark Fire Strike - Graphics Score, GFXBench 4.0 - Car Chase Offscreen (Frames), GFXBench 4.0 - Car Chase Offscreen (Fps), GFXBench 4.0 - Manhattan (Frames), GFXBench 4.0 - Manhattan (Fps), GFXBench 4.0 - T-Rex (Frames), GFXBench 4.0 - T-Rex (Fps), PassMark - G3D Mark, PassMark - G2D Mark, Geekbench - OpenCL, CompuBench 1.5 Desktop - Face Detection (mPixels/s), CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s), CompuBench 1.5 Desktop - T-Rex (Frames/s), CompuBench 1.5 Desktop - Video Composition (Frames/s), CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s).
Differences
Reasons to consider the NVIDIA GeForce RTX 2080 SUPER Mobile
- Videocard is newer: launch date 3 year(s) 10 month(s) later
- 1080.1x more texture fill rate: 299.5 GTexel/s vs 277.3 GTexel / s
- Around 20% higher pipelines: 3072 vs 2560
- A newer manufacturing process allows for a more powerful, yet cooler running videocard: 12 nm vs 16 nm
- Around 20% lower typical power consumption: 150 Watt vs 180 Watt
- 175x more memory clock speed: 1750 MHz (14000 MHz effective) vs 10 GB/s
- Around 43% better performance in 3DMark Fire Strike - Graphics Score: 10795 vs 7533
- Around 82% better performance in GFXBench 4.0 - Car Chase Offscreen (Frames): 20291 vs 11173
- Around 82% better performance in GFXBench 4.0 - Car Chase Offscreen (Fps): 20291 vs 11173
Specifications (specs) | |
Launch date | 2 Apr 2020 vs 27 May 2016 |
Texture fill rate | 299.5 GTexel/s vs 277.3 GTexel / s |
Pipelines | 3072 vs 2560 |
Manufacturing process technology | 12 nm vs 16 nm |
Thermal Design Power (TDP) | 150 Watt vs 180 Watt |
Memory clock speed | 1750 MHz (14000 MHz effective) vs 10 GB/s |
Benchmarks | |
3DMark Fire Strike - Graphics Score | 10795 vs 7533 |
GFXBench 4.0 - Car Chase Offscreen (Frames) | 20291 vs 11173 |
GFXBench 4.0 - Car Chase Offscreen (Fps) | 20291 vs 11173 |
Reasons to consider the NVIDIA GeForce GTX 1080 (Desktop)
- Around 18% higher core clock speed: 1607 MHz vs 1365 MHz
- Around 11% higher boost clock speed: 1733 MHz vs 1560 MHz
- Around 1% better performance in GFXBench 4.0 - Manhattan (Frames): 3690 vs 3652
- Around 1% better performance in GFXBench 4.0 - Manhattan (Fps): 3690 vs 3652
- 57.6x better performance in GFXBench 4.0 - T-Rex (Frames): 3343 vs 58
- 57.6x better performance in GFXBench 4.0 - T-Rex (Fps): 3343 vs 58
Specifications (specs) | |
Core clock speed | 1607 MHz vs 1365 MHz |
Boost clock speed | 1733 MHz vs 1560 MHz |
Benchmarks | |
GFXBench 4.0 - Manhattan (Frames) | 3690 vs 3652 |
GFXBench 4.0 - Manhattan (Fps) | 3690 vs 3652 |
GFXBench 4.0 - T-Rex (Frames) | 3343 vs 58 |
GFXBench 4.0 - T-Rex (Fps) | 3343 vs 58 |
Compare benchmarks
GPU 1: NVIDIA GeForce RTX 2080 SUPER Mobile
GPU 2: NVIDIA GeForce GTX 1080 (Desktop)
3DMark Fire Strike - Graphics Score |
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GFXBench 4.0 - Car Chase Offscreen (Frames) |
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GFXBench 4.0 - Car Chase Offscreen (Fps) |
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GFXBench 4.0 - Manhattan (Frames) |
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GFXBench 4.0 - Manhattan (Fps) |
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GFXBench 4.0 - T-Rex (Frames) |
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GFXBench 4.0 - T-Rex (Fps) |
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Name | NVIDIA GeForce RTX 2080 SUPER Mobile | NVIDIA GeForce GTX 1080 (Desktop) |
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3DMark Fire Strike - Graphics Score | 10795 | 7533 |
GFXBench 4.0 - Car Chase Offscreen (Frames) | 20291 | 11173 |
GFXBench 4.0 - Car Chase Offscreen (Fps) | 20291 | 11173 |
GFXBench 4.0 - Manhattan (Frames) | 3652 | 3690 |
GFXBench 4.0 - Manhattan (Fps) | 3652 | 3690 |
GFXBench 4.0 - T-Rex (Frames) | 58 | 3343 |
GFXBench 4.0 - T-Rex (Fps) | 58 | 3343 |
PassMark - G3D Mark | 15530 | |
PassMark - G2D Mark | 891 | |
Geekbench - OpenCL | 52523 | |
CompuBench 1.5 Desktop - Face Detection (mPixels/s) | 150.103 | |
CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s) | 2036.763 | |
CompuBench 1.5 Desktop - T-Rex (Frames/s) | 14.035 | |
CompuBench 1.5 Desktop - Video Composition (Frames/s) | 27.417 | |
CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s) | 819.934 |
Compare specifications (specs)
NVIDIA GeForce RTX 2080 SUPER Mobile | NVIDIA GeForce GTX 1080 (Desktop) | |
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Essentials |
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Architecture | Turing | Pascal |
Code name | TU104 | GP104 |
Launch date | 2 Apr 2020 | 27 May 2016 |
Place in performance rating | 203 | 264 |
Type | Laptop | Desktop |
Launch price (MSRP) | $599 | |
Price now | $439.99 | |
Value for money (0-100) | 43.72 | |
Technical info |
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Boost clock speed | 1560 MHz | 1733 MHz |
Core clock speed | 1365 MHz | 1607 MHz |
Manufacturing process technology | 12 nm | 16 nm |
Peak Double Precision (FP64) Performance | 299.5 GFLOPS (1:32) | |
Peak Half Precision (FP16) Performance | 19.17 TFLOPS (2:1) | |
Peak Single Precision (FP32) Performance | 9.585 TFLOPS | |
Pipelines | 3072 | 2560 |
Pixel fill rate | 99.84 GPixel/s | |
Texture fill rate | 299.5 GTexel/s | 277.3 GTexel / s |
Thermal Design Power (TDP) | 150 Watt | 180 Watt |
Transistor count | 13600 million | 7,200 million |
CUDA cores | 2560 | |
Floating-point performance | 8,873 gflops | |
Maximum GPU temperature | 94 °C | |
Video outputs and ports |
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Display Connectors | No outputs | DP 1.42, HDMI 2.0b, DL-DVI, 1x DVI, 1x HDMI, 3x DisplayPort |
G-SYNC support | ||
Multi monitor support | ||
Compatibility, dimensions and requirements |
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Interface | PCIe 3.0 x16 | PCIe 3.0 x16 |
Supplementary power connectors | None | 8-pin |
Width | Dual-slot | 2-slot |
Bus support | PCIe 3.0 | |
Height | 4.376" (11.1 cm) | |
Length | 10.5" (26.7 cm) | |
Recommended system power (PSU) | 500 Watt | |
API support |
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DirectX | 12.2 | 12.0 (12_1) |
OpenCL | 1.2 | |
OpenGL | 4.6 | 4.5 |
Shader Model | 6.5 | |
Vulkan | ||
Memory |
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Maximum RAM amount | 8 GB | 8 GB |
Memory bandwidth | 448.0 GB/s | 320 GB / s |
Memory bus width | 256 bit | 256 Bit |
Memory clock speed | 1750 MHz (14000 MHz effective) | 10 GB/s |
Memory type | GDDR6 | GDDR5 |
Shared memory | 0 | |
Technologies |
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3D Vision | ||
Ansel | ||
CUDA | ||
GPU Boost | ||
Multi Monitor | ||
Multi-Projection | ||
ShadowWorks | ||
SLI | ||
Virtual Reality | ||
VR Ready |