NVIDIA GeForce RTX 3050 Mobile vs NVIDIA Quadro RTX 4000
Comparative analysis of NVIDIA GeForce RTX 3050 Mobile and NVIDIA Quadro RTX 4000 videocards for all known characteristics in the following categories: Essentials, Technical info, Video outputs and ports, Compatibility, dimensions and requirements, API support, Memory. Benchmark videocards performance analysis: PassMark - G3D Mark, PassMark - G2D Mark, Geekbench - OpenCL, GFXBench 4.0 - Car Chase Offscreen (Frames), GFXBench 4.0 - Manhattan (Frames), GFXBench 4.0 - T-Rex (Frames), GFXBench 4.0 - Car Chase Offscreen (Fps), GFXBench 4.0 - Manhattan (Fps), GFXBench 4.0 - T-Rex (Fps), 3DMark Fire Strike - Graphics Score, CompuBench 1.5 Desktop - Face Detection (mPixels/s), CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s), CompuBench 1.5 Desktop - T-Rex (Frames/s), CompuBench 1.5 Desktop - Video Composition (Frames/s), CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s).
Differences
Reasons to consider the NVIDIA GeForce RTX 3050 Mobile
- Videocard is newer: launch date 5 year(s) 5 month(s) later
- A newer manufacturing process allows for a more powerful, yet cooler running videocard: 8 nm vs 12 nm
- 2.1x lower typical power consumption: 75 Watt vs 160 Watt
- 2.4x better performance in GFXBench 4.0 - Manhattan (Frames): 8923 vs 3714
- 2.4x better performance in GFXBench 4.0 - T-Rex (Frames): 8045 vs 3359
- 2.4x better performance in GFXBench 4.0 - Manhattan (Fps): 8923 vs 3714
- 2.4x better performance in GFXBench 4.0 - T-Rex (Fps): 8045 vs 3359
Specifications (specs) | |
Launch date | 2021 vs 13 November 2018 |
Manufacturing process technology | 8 nm vs 12 nm |
Thermal Design Power (TDP) | 75 Watt vs 160 Watt |
Benchmarks | |
GFXBench 4.0 - Manhattan (Frames) | 8923 vs 3714 |
GFXBench 4.0 - T-Rex (Frames) | 8045 vs 3359 |
GFXBench 4.0 - Manhattan (Fps) | 8923 vs 3714 |
GFXBench 4.0 - T-Rex (Fps) | 8045 vs 3359 |
Reasons to consider the NVIDIA Quadro RTX 4000
- Around 41% higher core clock speed: 1005 MHz vs 712 MHz
- Around 46% higher boost clock speed: 1545 MHz vs 1057 MHz
- 3.3x more texture fill rate: 222.5 GTexel/s vs 67.65 GTexel/s
- Around 13% higher pipelines: 2304 vs 2048
- 2x more maximum memory size: 8 GB vs 4 GB
- Around 8% higher memory clock speed: 1625 MHz (13000 MHz effective) vs 1500 MHz (12 Gbps effective)
- Around 69% better performance in Geekbench - OpenCL: 85570 vs 50580
- Around 28% better performance in GFXBench 4.0 - Car Chase Offscreen (Frames): 20206 vs 15760
- Around 28% better performance in GFXBench 4.0 - Car Chase Offscreen (Fps): 20206 vs 15760
- Around 60% better performance in 3DMark Fire Strike - Graphics Score: 7856 vs 4897
Specifications (specs) | |
Core clock speed | 1005 MHz vs 712 MHz |
Boost clock speed | 1545 MHz vs 1057 MHz |
Texture fill rate | 222.5 GTexel/s vs 67.65 GTexel/s |
Pipelines | 2304 vs 2048 |
Maximum memory size | 8 GB vs 4 GB |
Memory clock speed | 1625 MHz (13000 MHz effective) vs 1500 MHz (12 Gbps effective) |
Benchmarks | |
Geekbench - OpenCL | 85570 vs 50580 |
GFXBench 4.0 - Car Chase Offscreen (Frames) | 20206 vs 15760 |
GFXBench 4.0 - Car Chase Offscreen (Fps) | 20206 vs 15760 |
3DMark Fire Strike - Graphics Score | 7856 vs 4897 |
Compare benchmarks
GPU 1: NVIDIA GeForce RTX 3050 Mobile
GPU 2: NVIDIA Quadro RTX 4000
Geekbench - OpenCL |
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GFXBench 4.0 - Car Chase Offscreen (Frames) |
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GFXBench 4.0 - Manhattan (Frames) |
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GFXBench 4.0 - T-Rex (Frames) |
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GFXBench 4.0 - Car Chase Offscreen (Fps) |
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GFXBench 4.0 - Manhattan (Fps) |
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GFXBench 4.0 - T-Rex (Fps) |
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3DMark Fire Strike - Graphics Score |
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Name | NVIDIA GeForce RTX 3050 Mobile | NVIDIA Quadro RTX 4000 |
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PassMark - G3D Mark | 6890 | |
PassMark - G2D Mark | 413 | |
Geekbench - OpenCL | 50580 | 85570 |
GFXBench 4.0 - Car Chase Offscreen (Frames) | 15760 | 20206 |
GFXBench 4.0 - Manhattan (Frames) | 8923 | 3714 |
GFXBench 4.0 - T-Rex (Frames) | 8045 | 3359 |
GFXBench 4.0 - Car Chase Offscreen (Fps) | 15760 | 20206 |
GFXBench 4.0 - Manhattan (Fps) | 8923 | 3714 |
GFXBench 4.0 - T-Rex (Fps) | 8045 | 3359 |
3DMark Fire Strike - Graphics Score | 4897 | 7856 |
CompuBench 1.5 Desktop - Face Detection (mPixels/s) | 282.628 | |
CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s) | 3403.106 | |
CompuBench 1.5 Desktop - T-Rex (Frames/s) | 24.719 | |
CompuBench 1.5 Desktop - Video Composition (Frames/s) | 136.919 | |
CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s) | 1010.818 |
Compare specifications (specs)
NVIDIA GeForce RTX 3050 Mobile | NVIDIA Quadro RTX 4000 | |
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Essentials |
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Architecture | Ampere | Turing |
Code name | GA107 | TU104 |
Launch date | 2021 | 13 November 2018 |
Place in performance rating | 191 | 195 |
Type | Laptop | Desktop |
GCN generation | Quadro RTX | |
Launch price (MSRP) | $899 | |
Technical info |
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Boost clock speed | 1057 MHz | 1545 MHz |
Core clock speed | 712 MHz | 1005 MHz |
Manufacturing process technology | 8 nm | 12 nm |
Peak Double Precision (FP64) Performance | 67.65 GFLOPS (1:64) | 222.5 GFLOPS |
Peak Half Precision (FP16) Performance | 4.329 TFLOPS (1:1) | 14.24 TFLOPS |
Peak Single Precision (FP32) Performance | 4.329 TFLOPS | 7.119 TFLOPS |
Pipelines | 2048 | 2304 |
Pixel fill rate | 42.28 GPixel/s | 98.88 GPixel/s |
Texture fill rate | 67.65 GTexel/s | 222.5 GTexel/s |
Thermal Design Power (TDP) | 75 Watt | 160 Watt |
Render output units | 64 | |
Texture Units | 144 | |
Transistor count | 13600 million | |
Video outputs and ports |
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Display Connectors | No outputs | 3x DisplayPort, 1x USB Type-C |
Compatibility, dimensions and requirements |
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Interface | PCIe 4.0 x16 | PCIe 3.0 x16 |
Supplementary power connectors | None | 1x 8-pin |
Width | IGP | |
Length | 9.5 inches (241 mm) | |
API support |
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DirectX | 12.2 | 12.1 |
OpenCL | 3.0 | 1.2 |
OpenGL | 4.6 | 4.6 |
Shader Model | 6.6 | 6.4 |
Vulkan | ||
Memory |
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Maximum RAM amount | 4 GB | 8 GB |
Memory bandwidth | 192 GB/s | 416.0 GB/s |
Memory bus width | 128 Bit | 256 bit |
Memory clock speed | 1500 MHz (12 Gbps effective) | 1625 MHz (13000 MHz effective) |
Memory type | GDDR6 | GDDR6 |