NVIDIA GeForce RTX 3050 Mobile vs AMD Radeon Pro Duo
Comparative analysis of NVIDIA GeForce RTX 3050 Mobile and AMD Radeon Pro Duo videocards for all known characteristics in the following categories: Essentials, Technical info, Video outputs and ports, Compatibility, dimensions and requirements, API support, Memory, Technologies. Benchmark videocards performance analysis: PassMark - G3D Mark, PassMark - G2D Mark, Geekbench - OpenCL, GFXBench 4.0 - Car Chase Offscreen (Frames), GFXBench 4.0 - Manhattan (Frames), GFXBench 4.0 - T-Rex (Frames), GFXBench 4.0 - Car Chase Offscreen (Fps), GFXBench 4.0 - Manhattan (Fps), GFXBench 4.0 - T-Rex (Fps), 3DMark Fire Strike - Graphics Score, CompuBench 1.5 Desktop - Face Detection (mPixels/s), CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s), CompuBench 1.5 Desktop - T-Rex (Frames/s), CompuBench 1.5 Desktop - Video Composition (Frames/s), CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s).
Differences
Reasons to consider the NVIDIA GeForce RTX 3050 Mobile
- Videocard is newer: launch date 8 year(s) 0 month(s) later
- Around 6% higher boost clock speed: 1057 MHz vs 1000 MHz
- 30x more texture fill rate: 67.65 GTexel/s vs 2x 256.0 GTexel / s billion / sec
- A newer manufacturing process allows for a more powerful, yet cooler running videocard: 8 nm vs 28 nm
- 4.7x lower typical power consumption: 75 Watt vs 350 Watt
- 3x more memory clock speed: 1500 MHz (12 Gbps effective) vs 500 MHz
- Around 55% better performance in GFXBench 4.0 - Car Chase Offscreen (Frames): 15760 vs 10141
- 2.4x better performance in GFXBench 4.0 - Manhattan (Frames): 8923 vs 3713
- Around 55% better performance in GFXBench 4.0 - Car Chase Offscreen (Fps): 15760 vs 10141
- 2.4x better performance in GFXBench 4.0 - Manhattan (Fps): 8923 vs 3713
Specifications (specs) | |
Launch date | 2021 vs 26 April 2016 |
Boost clock speed | 1057 MHz vs 1000 MHz |
Texture fill rate | 67.65 GTexel/s vs 2x 256.0 GTexel / s billion / sec |
Manufacturing process technology | 8 nm vs 28 nm |
Thermal Design Power (TDP) | 75 Watt vs 350 Watt |
Memory clock speed | 1500 MHz (12 Gbps effective) vs 500 MHz |
Benchmarks | |
GFXBench 4.0 - Car Chase Offscreen (Frames) | 15760 vs 10141 |
GFXBench 4.0 - Manhattan (Frames) | 8923 vs 3713 |
GFXBench 4.0 - Car Chase Offscreen (Fps) | 15760 vs 10141 |
GFXBench 4.0 - Manhattan (Fps) | 8923 vs 3713 |
Reasons to consider the AMD Radeon Pro Duo
- 4x more pipelines: 2x 4096 vs 2048
- 2x more maximum memory size: 8 GB vs 4 GB
- Around 18% better performance in PassMark - G3D Mark: 8137 vs 6890
- Around 80% better performance in PassMark - G2D Mark: 745 vs 413
- Around 6% better performance in Geekbench - OpenCL: 53806 vs 50582
- 4.8x better performance in GFXBench 4.0 - T-Rex (Frames): 38251 vs 8045
- 4.8x better performance in GFXBench 4.0 - T-Rex (Fps): 38251 vs 8045
Specifications (specs) | |
Pipelines | 2x 4096 vs 2048 |
Maximum memory size | 8 GB vs 4 GB |
Benchmarks | |
PassMark - G3D Mark | 8137 vs 6890 |
PassMark - G2D Mark | 745 vs 413 |
Geekbench - OpenCL | 53806 vs 50582 |
GFXBench 4.0 - T-Rex (Frames) | 38251 vs 8045 |
GFXBench 4.0 - T-Rex (Fps) | 38251 vs 8045 |
Compare benchmarks
GPU 1: NVIDIA GeForce RTX 3050 Mobile
GPU 2: AMD Radeon Pro Duo
PassMark - G3D Mark |
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PassMark - G2D Mark |
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Geekbench - OpenCL |
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GFXBench 4.0 - Car Chase Offscreen (Frames) |
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GFXBench 4.0 - Manhattan (Frames) |
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GFXBench 4.0 - T-Rex (Frames) |
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GFXBench 4.0 - Car Chase Offscreen (Fps) |
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GFXBench 4.0 - Manhattan (Fps) |
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GFXBench 4.0 - T-Rex (Fps) |
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Name | NVIDIA GeForce RTX 3050 Mobile | AMD Radeon Pro Duo |
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PassMark - G3D Mark | 6890 | 8137 |
PassMark - G2D Mark | 413 | 745 |
Geekbench - OpenCL | 50582 | 53806 |
GFXBench 4.0 - Car Chase Offscreen (Frames) | 15760 | 10141 |
GFXBench 4.0 - Manhattan (Frames) | 8923 | 3713 |
GFXBench 4.0 - T-Rex (Frames) | 8045 | 38251 |
GFXBench 4.0 - Car Chase Offscreen (Fps) | 15760 | 10141 |
GFXBench 4.0 - Manhattan (Fps) | 8923 | 3713 |
GFXBench 4.0 - T-Rex (Fps) | 8045 | 38251 |
3DMark Fire Strike - Graphics Score | 4897 | 0 |
CompuBench 1.5 Desktop - Face Detection (mPixels/s) | 141.474 | |
CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s) | 3621.344 | |
CompuBench 1.5 Desktop - T-Rex (Frames/s) | 13.132 | |
CompuBench 1.5 Desktop - Video Composition (Frames/s) | 112.973 | |
CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s) | 799.933 |
Compare specifications (specs)
NVIDIA GeForce RTX 3050 Mobile | AMD Radeon Pro Duo | |
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Essentials |
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Architecture | Ampere | GCN 3.0 |
Code name | GA107 | Capsaicin |
Launch date | 2021 | 26 April 2016 |
Place in performance rating | 191 | 188 |
Type | Laptop | Workstation |
Design | reference | |
Launch price (MSRP) | $1,499 | |
Price now | $849 | |
Value for money (0-100) | 17.05 | |
Technical info |
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Boost clock speed | 1057 MHz | 1000 MHz |
Core clock speed | 712 MHz | |
Manufacturing process technology | 8 nm | 28 nm |
Peak Double Precision (FP64) Performance | 67.65 GFLOPS (1:64) | |
Peak Half Precision (FP16) Performance | 4.329 TFLOPS (1:1) | |
Peak Single Precision (FP32) Performance | 4.329 TFLOPS | |
Pipelines | 2048 | 2x 4096 |
Pixel fill rate | 42.28 GPixel/s | |
Texture fill rate | 67.65 GTexel/s | 2x 256.0 GTexel / s billion / sec |
Thermal Design Power (TDP) | 75 Watt | 350 Watt |
Compute units | 128 | |
Floating-point performance | 2x 8,192 gflops | |
Transistor count | 8,900 million | |
Video outputs and ports |
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Display Connectors | No outputs | 1x HDMI, 3x DisplayPort |
DisplayPort support | ||
Eyefinity | ||
HDMI | ||
Number of Eyefinity displays | 6 | |
Compatibility, dimensions and requirements |
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Interface | PCIe 4.0 x16 | PCIe 3.0 x16 |
Supplementary power connectors | None | 3x 8-pin |
Width | IGP | |
Bus support | PCIe 3.0 | |
Length | 277 mm | |
API support |
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DirectX | 12.2 | DirectX® 12 |
OpenCL | 3.0 | 2.0 |
OpenGL | 4.6 | 4.5 |
Shader Model | 6.6 | |
Vulkan | ||
Mantle | ||
Memory |
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Maximum RAM amount | 4 GB | 8 GB |
Memory bandwidth | 192 GB/s | 512 GB / s |
Memory bus width | 128 Bit | 2x 4096 Bit |
Memory clock speed | 1500 MHz (12 Gbps effective) | 500 MHz |
Memory type | GDDR6 | High Bandwidth Memory (HBM) |
Technologies |
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AppAcceleration | ||
CrossFire | ||
Enduro | ||
FreeSync | ||
FRTC | ||
HD3D | ||
LiquidVR | ||
PowerTune | ||
TressFX | ||
TrueAudio | ||
Unified Video Decoder (UVD) | ||
Video Code Engine (VCE) | ||
ZeroCore |