NVIDIA GeForce RTX 3080 vs NVIDIA Quadro RTX 3000
Comparative analysis of NVIDIA GeForce RTX 3080 and NVIDIA Quadro RTX 3000 videocards for all known characteristics in the following categories: Essentials, Technical info, Video outputs and ports, Compatibility, dimensions and requirements, API support, Memory, Technologies. Benchmark videocards performance analysis: PassMark - G3D Mark, PassMark - G2D Mark, Geekbench - OpenCL, CompuBench 1.5 Desktop - Face Detection (mPixels/s), CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s), CompuBench 1.5 Desktop - T-Rex (Frames/s), CompuBench 1.5 Desktop - Video Composition (Frames/s), CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s), GFXBench 4.0 - Car Chase Offscreen (Frames), GFXBench 4.0 - Manhattan (Frames), GFXBench 4.0 - T-Rex (Frames), GFXBench 4.0 - Car Chase Offscreen (Fps), GFXBench 4.0 - Manhattan (Fps), GFXBench 4.0 - T-Rex (Fps), 3DMark Fire Strike - Graphics Score.
Differences
Reasons to consider the NVIDIA GeForce RTX 3080
- Videocard is newer: launch date 1 year(s) 3 month(s) later
- Around 52% higher core clock speed: 1440 MHz vs 945 MHz
- Around 24% higher boost clock speed: 1710 MHz vs 1380 MHz
- 2.3x more texture fill rate: 465.1 GTexel/s vs 198.7 GTexel/s
- 3.8x more pipelines: 8704 vs 2304
- A newer manufacturing process allows for a more powerful, yet cooler running videocard: 8 nm vs 12 nm
- Around 67% higher maximum memory size: 10 GB vs 6 GB
- 2.3x better performance in PassMark - G3D Mark: 25146 vs 10967
- 2.1x better performance in PassMark - G2D Mark: 1053 vs 498
- 2.6x better performance in Geekbench - OpenCL: 167014 vs 63532
- 2.4x better performance in GFXBench 4.0 - Car Chase Offscreen (Frames): 34537 vs 14496
- 2.4x better performance in GFXBench 4.0 - Car Chase Offscreen (Fps): 34537 vs 14496
Specifications (specs) | |
Launch date | 1 Sep 2020 vs 27 May 2019 |
Core clock speed | 1440 MHz vs 945 MHz |
Boost clock speed | 1710 MHz vs 1380 MHz |
Texture fill rate | 465.1 GTexel/s vs 198.7 GTexel/s |
Pipelines | 8704 vs 2304 |
Manufacturing process technology | 8 nm vs 12 nm |
Maximum memory size | 10 GB vs 6 GB |
Benchmarks | |
PassMark - G3D Mark | 25146 vs 10967 |
PassMark - G2D Mark | 1053 vs 498 |
Geekbench - OpenCL | 167014 vs 63532 |
GFXBench 4.0 - Car Chase Offscreen (Frames) | 34537 vs 14496 |
GFXBench 4.0 - Car Chase Offscreen (Fps) | 34537 vs 14496 |
Reasons to consider the NVIDIA Quadro RTX 3000
- 4x lower typical power consumption: 80 Watt vs 320 Watt
- 11.8x more memory clock speed: 14000 MHz vs 1188 MHz, 19 Gbps effective
Specifications (specs) | |
Thermal Design Power (TDP) | 80 Watt vs 320 Watt |
Memory clock speed | 14000 MHz vs 1188 MHz, 19 Gbps effective |
Benchmarks | |
GFXBench 4.0 - Manhattan (Frames) | 3719 vs 3716 |
GFXBench 4.0 - T-Rex (Frames) | 3361 vs 3356 |
GFXBench 4.0 - Manhattan (Fps) | 3719 vs 3716 |
GFXBench 4.0 - T-Rex (Fps) | 3361 vs 3356 |
Compare benchmarks
GPU 1: NVIDIA GeForce RTX 3080
GPU 2: NVIDIA Quadro RTX 3000
PassMark - G3D Mark |
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PassMark - G2D Mark |
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Geekbench - OpenCL |
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GFXBench 4.0 - Car Chase Offscreen (Frames) |
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GFXBench 4.0 - Manhattan (Frames) |
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GFXBench 4.0 - T-Rex (Frames) |
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GFXBench 4.0 - Car Chase Offscreen (Fps) |
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GFXBench 4.0 - Manhattan (Fps) |
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GFXBench 4.0 - T-Rex (Fps) |
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Name | NVIDIA GeForce RTX 3080 | NVIDIA Quadro RTX 3000 |
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PassMark - G3D Mark | 25146 | 10967 |
PassMark - G2D Mark | 1053 | 498 |
Geekbench - OpenCL | 167014 | 63532 |
CompuBench 1.5 Desktop - Face Detection (mPixels/s) | 457.414 | |
CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s) | 6022.79 | |
CompuBench 1.5 Desktop - T-Rex (Frames/s) | 51.221 | |
CompuBench 1.5 Desktop - Video Composition (Frames/s) | 175.219 | |
CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s) | 2381.93 | |
GFXBench 4.0 - Car Chase Offscreen (Frames) | 34537 | 14496 |
GFXBench 4.0 - Manhattan (Frames) | 3716 | 3719 |
GFXBench 4.0 - T-Rex (Frames) | 3356 | 3361 |
GFXBench 4.0 - Car Chase Offscreen (Fps) | 34537 | 14496 |
GFXBench 4.0 - Manhattan (Fps) | 3716 | 3719 |
GFXBench 4.0 - T-Rex (Fps) | 3356 | 3361 |
3DMark Fire Strike - Graphics Score | 4420 |
Compare specifications (specs)
NVIDIA GeForce RTX 3080 | NVIDIA Quadro RTX 3000 | |
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Essentials |
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Architecture | Ampere | Turing |
Code name | GA102 | N19E-Q1 |
Launch date | 1 Sep 2020 | 27 May 2019 |
Launch price (MSRP) | $699 | |
Place in performance rating | 56 | 249 |
Type | Desktop | Mobile workstation |
Technical info |
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Boost clock speed | 1710 MHz | 1380 MHz |
Core clock speed | 1440 MHz | 945 MHz |
Manufacturing process technology | 8 nm | 12 nm |
Peak Double Precision (FP64) Performance | 465.1 GFLOPS (1:64) | 198.7 GFLOPS |
Peak Half Precision (FP16) Performance | 29.77 TFLOPS (1:1) | 12.72 TFLOPS |
Peak Single Precision (FP32) Performance | 29.77 TFLOPS | 6.359 TFLOPS |
Pipelines | 8704 | 2304 |
Pixel fill rate | 164.2 GPixel/s | 88.32 GPixel/s |
Texture fill rate | 465.1 GTexel/s | 198.7 GTexel/s |
Thermal Design Power (TDP) | 320 Watt | 80 Watt |
Transistor count | 28300 million | 10800 million |
Video outputs and ports |
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Display Connectors | 1x HDMI 2.1, 3x DisplayPort 1.4a | No outputs |
G-SYNC support | ||
Compatibility, dimensions and requirements |
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Form factor | Dual-slot | |
Height | 40 mm, 1.6 inches | |
Interface | PCIe 4.0 x16 | PCIe 3.0 x16 |
Length | 285 mm, 11.2 inches | |
Recommended system power (PSU) | 700 Watt | |
Supplementary power connectors | 1x 12-pin | None |
Width | 112 mm, 4.4 inches | |
Laptop size | Large | |
API support |
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DirectX | 12 Ultimate (12_2) | 12.1 |
OpenCL | 3.0 | 1.2 |
OpenGL | 4.6 | 4.6 |
Shader Model | 6.7 | 6.4 |
Vulkan | ||
Memory |
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Maximum RAM amount | 10 GB | 6 GB |
Memory bandwidth | 760.3 GB/s | 448 GB/s |
Memory bus width | 320 bit | 192 Bit |
Memory clock speed | 1188 MHz, 19 Gbps effective | 14000 MHz |
Memory type | GDDR6X | GDDR6 |
Technologies |
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Multi Monitor | ||
VR Ready |