NVIDIA Quadro RTX 4000 Mobile vs NVIDIA GeForce GTX 1080 Max-Q
Comparative analysis of NVIDIA Quadro RTX 4000 Mobile and NVIDIA GeForce GTX 1080 Max-Q videocards for all known characteristics in the following categories: Essentials, Technical info, Video outputs and ports, Compatibility, dimensions and requirements, API support, Memory, Technologies. Benchmark videocards performance analysis: 3DMark Fire Strike - Graphics Score, PassMark - G2D Mark, PassMark - G3D Mark, GFXBench 4.0 - Car Chase Offscreen (Frames), GFXBench 4.0 - Car Chase Offscreen (Fps), GFXBench 4.0 - Manhattan (Frames), GFXBench 4.0 - Manhattan (Fps), GFXBench 4.0 - T-Rex (Frames), GFXBench 4.0 - T-Rex (Fps), Geekbench - OpenCL.
Differences
Reasons to consider the NVIDIA Quadro RTX 4000 Mobile
- Videocard is newer: launch date 1 year(s) 11 month(s) later
- Around 6% higher boost clock speed: 1560 MHz vs 1468 MHz
- 1062.6x more texture fill rate: 249.6 GTexel/s vs 234.9 GTexel / s
- A newer manufacturing process allows for a more powerful, yet cooler running videocard: 12 nm vs 16 nm
- Around 36% lower typical power consumption: 110 Watt vs 150 Watt
- Around 24% better performance in 3DMark Fire Strike - Graphics Score: 7438 vs 6008
- Around 7% better performance in PassMark - G3D Mark: 12291 vs 11472
- Around 14% better performance in GFXBench 4.0 - Car Chase Offscreen (Frames): 19529 vs 17105
- Around 14% better performance in GFXBench 4.0 - Car Chase Offscreen (Fps): 19529 vs 17105
Specifications (specs) | |
Launch date | 27 May 2019 vs 27 June 2017 |
Boost clock speed | 1560 MHz vs 1468 MHz |
Texture fill rate | 249.6 GTexel/s vs 234.9 GTexel / s |
Manufacturing process technology | 12 nm vs 16 nm |
Thermal Design Power (TDP) | 110 Watt vs 150 Watt |
Benchmarks | |
3DMark Fire Strike - Graphics Score | 7438 vs 6008 |
PassMark - G3D Mark | 12291 vs 11472 |
GFXBench 4.0 - Car Chase Offscreen (Frames) | 19529 vs 17105 |
GFXBench 4.0 - Car Chase Offscreen (Fps) | 19529 vs 17105 |
Reasons to consider the NVIDIA GeForce GTX 1080 Max-Q
- Around 16% higher core clock speed: 1290 MHz vs 1110 MHz
- 5.7x more memory clock speed: 10008 MHz vs 1750 MHz (14000 MHz effective)
- Around 37% better performance in PassMark - G2D Mark: 732 vs 535
- Around 50% better performance in GFXBench 4.0 - Manhattan (Frames): 5581 vs 3715
- Around 50% better performance in GFXBench 4.0 - Manhattan (Fps): 5581 vs 3715
Specifications (specs) | |
Core clock speed | 1290 MHz vs 1110 MHz |
Memory clock speed | 10008 MHz vs 1750 MHz (14000 MHz effective) |
Benchmarks | |
PassMark - G2D Mark | 732 vs 535 |
GFXBench 4.0 - Manhattan (Frames) | 5581 vs 3715 |
GFXBench 4.0 - Manhattan (Fps) | 5581 vs 3715 |
GFXBench 4.0 - T-Rex (Frames) | 3360 vs 3356 |
GFXBench 4.0 - T-Rex (Fps) | 3360 vs 3356 |
Compare benchmarks
GPU 1: NVIDIA Quadro RTX 4000 Mobile
GPU 2: NVIDIA GeForce GTX 1080 Max-Q
3DMark Fire Strike - Graphics Score |
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PassMark - G2D Mark |
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PassMark - G3D Mark |
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GFXBench 4.0 - Car Chase Offscreen (Frames) |
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GFXBench 4.0 - Car Chase Offscreen (Fps) |
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GFXBench 4.0 - Manhattan (Frames) |
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GFXBench 4.0 - Manhattan (Fps) |
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GFXBench 4.0 - T-Rex (Frames) |
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GFXBench 4.0 - T-Rex (Fps) |
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Name | NVIDIA Quadro RTX 4000 Mobile | NVIDIA GeForce GTX 1080 Max-Q |
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3DMark Fire Strike - Graphics Score | 7438 | 6008 |
PassMark - G2D Mark | 535 | 732 |
PassMark - G3D Mark | 12291 | 11472 |
GFXBench 4.0 - Car Chase Offscreen (Frames) | 19529 | 17105 |
GFXBench 4.0 - Car Chase Offscreen (Fps) | 19529 | 17105 |
GFXBench 4.0 - Manhattan (Frames) | 3715 | 5581 |
GFXBench 4.0 - Manhattan (Fps) | 3715 | 5581 |
GFXBench 4.0 - T-Rex (Frames) | 3356 | 3360 |
GFXBench 4.0 - T-Rex (Fps) | 3356 | 3360 |
Geekbench - OpenCL | 45331 |
Compare specifications (specs)
NVIDIA Quadro RTX 4000 Mobile | NVIDIA GeForce GTX 1080 Max-Q | |
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Essentials |
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Architecture | Turing | Pascal |
Code name | TU104 | GP104 |
Launch date | 27 May 2019 | 27 June 2017 |
Place in performance rating | 184 | 187 |
Type | Laptop | Laptop |
Technical info |
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Boost clock speed | 1560 MHz | 1468 MHz |
Core clock speed | 1110 MHz | 1290 MHz |
Manufacturing process technology | 12 nm | 16 nm |
Peak Double Precision (FP64) Performance | 249.6 GFLOPS (1:32) | |
Peak Half Precision (FP16) Performance | 15.97 TFLOPS (2:1) | |
Peak Single Precision (FP32) Performance | 7.987 TFLOPS | |
Pipelines | 2560 | 2560 |
Pixel fill rate | 99.84 GPixel/s | |
Texture fill rate | 249.6 GTexel/s | 234.9 GTexel / s |
Thermal Design Power (TDP) | 110 Watt | 150 Watt |
Transistor count | 13600 million | 7,200 million |
Floating-point performance | 7,516 gflops | |
Video outputs and ports |
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Display Connectors | No outputs | No outputs |
G-SYNC support | ||
Compatibility, dimensions and requirements |
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Interface | PCIe 3.0 x16 | PCIe 3.0 x16 |
Supplementary power connectors | None | None |
Width | IGP | |
Laptop size | large | |
API support |
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DirectX | 12.1 | 12.0 (12_1) |
OpenCL | 1.2 | |
OpenGL | 4.6 | 4.6 |
Shader Model | 6.5 | |
Vulkan | ||
Memory |
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Maximum RAM amount | 8 GB | 8 GB |
Memory bandwidth | 448 GB/s | 320.3 GB / s |
Memory bus width | 256 bit | 256 Bit |
Memory clock speed | 1750 MHz (14000 MHz effective) | 10008 MHz |
Memory type | GDDR6 | GDDR5X |
Shared memory | 0 | |
Technologies |
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Multi Monitor | ||
Multi-Projection | ||
VR Ready |