NVIDIA Quadro RTX 4000 Mobile vs NVIDIA Quadro GV100
Comparative analysis of NVIDIA Quadro RTX 4000 Mobile and NVIDIA Quadro GV100 videocards for all known characteristics in the following categories: Essentials, Technical info, Video outputs and ports, Compatibility, dimensions and requirements, API support, Memory. Benchmark videocards performance analysis: 3DMark Fire Strike - Graphics Score, PassMark - G2D Mark, PassMark - G3D Mark, GFXBench 4.0 - Car Chase Offscreen (Frames), GFXBench 4.0 - Car Chase Offscreen (Fps), GFXBench 4.0 - Manhattan (Frames), GFXBench 4.0 - Manhattan (Fps), GFXBench 4.0 - T-Rex (Frames), GFXBench 4.0 - T-Rex (Fps), Geekbench - OpenCL, CompuBench 1.5 Desktop - Face Detection (mPixels/s), CompuBench 1.5 Desktop - Video Composition (Frames/s), CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s).
Differences
Reasons to consider the NVIDIA Quadro RTX 4000 Mobile
- Videocard is newer: launch date 1 year(s) 2 month(s) later
- 539.1x more texture fill rate: 249.6 GTexel/s vs 463.0 GTexel / s
- 2.3x lower typical power consumption: 110 Watt vs 250 Watt
- Around 3% higher memory clock speed: 1750 MHz (14000 MHz effective) vs 1696 MHz
Specifications (specs) | |
Launch date | 27 May 2019 vs 27 March 2018 |
Texture fill rate | 249.6 GTexel/s vs 463.0 GTexel / s |
Thermal Design Power (TDP) | 110 Watt vs 250 Watt |
Memory clock speed | 1750 MHz (14000 MHz effective) vs 1696 MHz |
Benchmarks | |
GFXBench 4.0 - Manhattan (Frames) | 3715 vs 3713 |
GFXBench 4.0 - Manhattan (Fps) | 3715 vs 3713 |
Reasons to consider the NVIDIA Quadro GV100
- Around 2% higher core clock speed: 1132 MHz vs 1110 MHz
- Around 4% higher boost clock speed: 1628 MHz vs 1560 MHz
- 2x more pipelines: 5120 vs 2560
- 4x more maximum memory size: 32 GB vs 8 GB
- Around 61% better performance in PassMark - G2D Mark: 888 vs 551
- Around 59% better performance in PassMark - G3D Mark: 20021 vs 12627
- Around 1% better performance in GFXBench 4.0 - Car Chase Offscreen (Frames): 19663 vs 19529
- Around 1% better performance in GFXBench 4.0 - Car Chase Offscreen (Fps): 19663 vs 19529
Specifications (specs) | |
Core clock speed | 1132 MHz vs 1110 MHz |
Boost clock speed | 1628 MHz vs 1560 MHz |
Pipelines | 5120 vs 2560 |
Maximum memory size | 32 GB vs 8 GB |
Benchmarks | |
PassMark - G2D Mark | 888 vs 551 |
PassMark - G3D Mark | 20021 vs 12627 |
GFXBench 4.0 - Car Chase Offscreen (Frames) | 19663 vs 19529 |
GFXBench 4.0 - Car Chase Offscreen (Fps) | 19663 vs 19529 |
GFXBench 4.0 - T-Rex (Frames) | 3357 vs 3356 |
GFXBench 4.0 - T-Rex (Fps) | 3357 vs 3356 |
Compare benchmarks
GPU 1: NVIDIA Quadro RTX 4000 Mobile
GPU 2: NVIDIA Quadro GV100
PassMark - G2D Mark |
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PassMark - G3D Mark |
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GFXBench 4.0 - Car Chase Offscreen (Frames) |
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GFXBench 4.0 - Car Chase Offscreen (Fps) |
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GFXBench 4.0 - Manhattan (Frames) |
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GFXBench 4.0 - Manhattan (Fps) |
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GFXBench 4.0 - T-Rex (Frames) |
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GFXBench 4.0 - T-Rex (Fps) |
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Name | NVIDIA Quadro RTX 4000 Mobile | NVIDIA Quadro GV100 |
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3DMark Fire Strike - Graphics Score | 7438 | |
PassMark - G2D Mark | 551 | 888 |
PassMark - G3D Mark | 12627 | 20021 |
GFXBench 4.0 - Car Chase Offscreen (Frames) | 19529 | 19663 |
GFXBench 4.0 - Car Chase Offscreen (Fps) | 19529 | 19663 |
GFXBench 4.0 - Manhattan (Frames) | 3715 | 3713 |
GFXBench 4.0 - Manhattan (Fps) | 3715 | 3713 |
GFXBench 4.0 - T-Rex (Frames) | 3356 | 3357 |
GFXBench 4.0 - T-Rex (Fps) | 3356 | 3357 |
Geekbench - OpenCL | 160720 | |
CompuBench 1.5 Desktop - Face Detection (mPixels/s) | 562.775 | |
CompuBench 1.5 Desktop - Video Composition (Frames/s) | 141.066 | |
CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s) | 1964.377 |
Compare specifications (specs)
NVIDIA Quadro RTX 4000 Mobile | NVIDIA Quadro GV100 | |
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Essentials |
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Architecture | Turing | Volta |
Code name | TU104 | GV100 |
Launch date | 27 May 2019 | 27 March 2018 |
Place in performance rating | 171 | 94 |
Type | Laptop | Workstation |
Launch price (MSRP) | $8,999 | |
Technical info |
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Boost clock speed | 1560 MHz | 1628 MHz |
Core clock speed | 1110 MHz | 1132 MHz |
Manufacturing process technology | 12 nm | 12 nm |
Peak Double Precision (FP64) Performance | 249.6 GFLOPS (1:32) | |
Peak Half Precision (FP16) Performance | 15.97 TFLOPS (2:1) | |
Peak Single Precision (FP32) Performance | 7.987 TFLOPS | |
Pipelines | 2560 | 5120 |
Pixel fill rate | 99.84 GPixel/s | |
Texture fill rate | 249.6 GTexel/s | 463.0 GTexel / s |
Thermal Design Power (TDP) | 110 Watt | 250 Watt |
Transistor count | 13600 million | 21,100 million |
Floating-point performance | 14,817 gflops | |
Video outputs and ports |
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Display Connectors | No outputs | 4x DisplayPort |
Compatibility, dimensions and requirements |
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Interface | PCIe 3.0 x16 | PCIe 3.0 x16 |
Supplementary power connectors | None | 1x 6-pin + 1x 8-pin |
Width | IGP | |
Length | 267 mm | |
API support |
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DirectX | 12.1 | 12.0 (12_1) |
OpenCL | 1.2 | |
OpenGL | 4.6 | 4.6 |
Shader Model | 6.5 | |
Vulkan | ||
Memory |
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Maximum RAM amount | 8 GB | 32 GB |
Memory bandwidth | 448 GB/s | 870.4 GB / s |
Memory bus width | 256 bit | 4096 Bit |
Memory clock speed | 1750 MHz (14000 MHz effective) | 1696 MHz |
Memory type | GDDR6 | HBM2 |