NVIDIA Quadro RTX 4000 Mobile vs NVIDIA Quadro RTX 5000 Max-Q
Comparative analysis of NVIDIA Quadro RTX 4000 Mobile and NVIDIA Quadro RTX 5000 Max-Q videocards for all known characteristics in the following categories: Essentials, Technical info, Video outputs and ports, Compatibility, dimensions and requirements, API support, Memory. Benchmark videocards performance analysis: 3DMark Fire Strike - Graphics Score, PassMark - G2D Mark, PassMark - G3D Mark, GFXBench 4.0 - Car Chase Offscreen (Frames), GFXBench 4.0 - Car Chase Offscreen (Fps), GFXBench 4.0 - Manhattan (Frames), GFXBench 4.0 - Manhattan (Fps), GFXBench 4.0 - T-Rex (Frames), GFXBench 4.0 - T-Rex (Fps), Geekbench - OpenCL.
Differences
Reasons to consider the NVIDIA Quadro RTX 4000 Mobile
- Around 85% higher core clock speed: 1110 MHz vs 600 MHz
- Around 16% higher boost clock speed: 1560 MHz vs 1350 MHz
- Around 1% better performance in GFXBench 4.0 - Car Chase Offscreen (Frames): 19529 vs 19377
- Around 1% better performance in GFXBench 4.0 - Car Chase Offscreen (Fps): 19529 vs 19377
| Specifications (specs) | |
| Core clock speed | 1110 MHz vs 600 MHz |
| Boost clock speed | 1560 MHz vs 1350 MHz |
| Benchmarks | |
| GFXBench 4.0 - Car Chase Offscreen (Frames) | 19529 vs 19377 |
| GFXBench 4.0 - Car Chase Offscreen (Fps) | 19529 vs 19377 |
Reasons to consider the NVIDIA Quadro RTX 5000 Max-Q
- Around 4% higher texture fill rate: 259.2 GTexel/s vs 249.6 GTexel/s
- Around 20% higher pipelines: 3072 vs 2560
- Around 38% lower typical power consumption: 80 Watt vs 110 Watt
- 2x more maximum memory size: 16 GB vs 8 GB
- Around 6% better performance in 3DMark Fire Strike - Graphics Score: 7879 vs 7438
- Around 6% better performance in PassMark - G2D Mark: 537 vs 506
- Around 11% better performance in PassMark - G3D Mark: 12998 vs 11759
| Specifications (specs) | |
| Texture fill rate | 259.2 GTexel/s vs 249.6 GTexel/s |
| Pipelines | 3072 vs 2560 |
| Thermal Design Power (TDP) | 80 Watt vs 110 Watt |
| Maximum memory size | 16 GB vs 8 GB |
| Benchmarks | |
| 3DMark Fire Strike - Graphics Score | 7879 vs 7438 |
| PassMark - G2D Mark | 537 vs 506 |
| PassMark - G3D Mark | 12998 vs 11759 |
| GFXBench 4.0 - Manhattan (Frames) | 3717 vs 3715 |
| GFXBench 4.0 - Manhattan (Fps) | 3717 vs 3715 |
| GFXBench 4.0 - T-Rex (Frames) | 3357 vs 3356 |
| GFXBench 4.0 - T-Rex (Fps) | 3357 vs 3356 |
Compare benchmarks
GPU 1: NVIDIA Quadro RTX 4000 Mobile
GPU 2: NVIDIA Quadro RTX 5000 Max-Q
| 3DMark Fire Strike - Graphics Score |
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| PassMark - G2D Mark |
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| PassMark - G3D Mark |
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| GFXBench 4.0 - Car Chase Offscreen (Frames) |
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| GFXBench 4.0 - Car Chase Offscreen (Fps) |
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| GFXBench 4.0 - Manhattan (Frames) |
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| GFXBench 4.0 - Manhattan (Fps) |
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| GFXBench 4.0 - T-Rex (Frames) |
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| GFXBench 4.0 - T-Rex (Fps) |
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| Name | NVIDIA Quadro RTX 4000 Mobile | NVIDIA Quadro RTX 5000 Max-Q |
|---|---|---|
| 3DMark Fire Strike - Graphics Score | 7438 | 7879 |
| PassMark - G2D Mark | 506 | 537 |
| PassMark - G3D Mark | 11759 | 12998 |
| GFXBench 4.0 - Car Chase Offscreen (Frames) | 19529 | 19377 |
| GFXBench 4.0 - Car Chase Offscreen (Fps) | 19529 | 19377 |
| GFXBench 4.0 - Manhattan (Frames) | 3715 | 3717 |
| GFXBench 4.0 - Manhattan (Fps) | 3715 | 3717 |
| GFXBench 4.0 - T-Rex (Frames) | 3356 | 3357 |
| GFXBench 4.0 - T-Rex (Fps) | 3356 | 3357 |
| Geekbench - OpenCL | 83425 |
Compare specifications (specs)
| NVIDIA Quadro RTX 4000 Mobile | NVIDIA Quadro RTX 5000 Max-Q | |
|---|---|---|
Essentials |
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| Architecture | Turing | Turing |
| Code name | TU104 | TU104 |
| Launch date | 27 May 2019 | 27 May 2019 |
| Place in performance rating | 171 | 168 |
| Type | Laptop | Laptop |
Technical info |
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| Boost clock speed | 1560 MHz | 1350 MHz |
| Core clock speed | 1110 MHz | 600 MHz |
| Manufacturing process technology | 12 nm | 12 nm |
| Peak Double Precision (FP64) Performance | 249.6 GFLOPS (1:32) | 259.2 GFLOPS |
| Peak Half Precision (FP16) Performance | 15.97 TFLOPS (2:1) | 16.59 TFLOPS |
| Peak Single Precision (FP32) Performance | 7.987 TFLOPS | 8.294 TFLOPS |
| Pipelines | 2560 | 3072 |
| Pixel fill rate | 99.84 GPixel/s | 86.40 GPixel/s |
| Texture fill rate | 249.6 GTexel/s | 259.2 GTexel/s |
| Thermal Design Power (TDP) | 110 Watt | 80 Watt |
| Transistor count | 13600 million | 13600 million |
Video outputs and ports |
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| Display Connectors | No outputs | No outputs |
Compatibility, dimensions and requirements |
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| Interface | PCIe 3.0 x16 | 3.0 x16 |
| Supplementary power connectors | None | None |
| Width | IGP | IGP |
API support |
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| DirectX | 12.1 | |
| OpenCL | 1.2 | 1.2 |
| OpenGL | 4.6 | 4.6 |
| Shader Model | 6.5 | 6.4 |
| Vulkan | ||
Memory |
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| Maximum RAM amount | 8 GB | 16 GB |
| Memory bandwidth | 448 GB/s | |
| Memory bus width | 256 bit | |
| Memory clock speed | 1750 MHz (14000 MHz effective) | |
| Memory type | GDDR6 | |
