NVIDIA RTX A3000 Mobile vs NVIDIA Quadro T1000
Comparative analysis of NVIDIA RTX A3000 Mobile and NVIDIA Quadro T1000 videocards for all known characteristics in the following categories: Essentials, Technical info, Video outputs and ports, Compatibility, dimensions and requirements, API support, Memory. Benchmark videocards performance analysis: PassMark - G2D Mark, PassMark - G3D Mark, GFXBench 4.0 - Car Chase Offscreen (Frames), GFXBench 4.0 - Car Chase Offscreen (Fps), GFXBench 4.0 - Manhattan (Frames), GFXBench 4.0 - Manhattan (Fps), GFXBench 4.0 - T-Rex (Frames), GFXBench 4.0 - T-Rex (Fps), Geekbench - OpenCL, CompuBench 1.5 Desktop - Face Detection (mPixels/s).
Differences
Reasons to consider the NVIDIA RTX A3000 Mobile
- Around 7% higher boost clock speed: 1560 MHz vs 1455 MHz
- 2.9x more texture fill rate: 199.7 GTexel/s vs 69.84 GTexel/s
- 5.3x more pipelines: 4096 vs 768
- A newer manufacturing process allows for a more powerful, yet cooler running videocard: 8 nm vs 12 nm
- Around 50% higher maximum memory size: 6 GB vs 4 GB
- Around 30% better performance in PassMark - G2D Mark: 526 vs 404
- Around 95% better performance in PassMark - G3D Mark: 12647 vs 6494
- 2.3x better performance in GFXBench 4.0 - Car Chase Offscreen (Frames): 20429 vs 9009
- 2.3x better performance in GFXBench 4.0 - Car Chase Offscreen (Fps): 20429 vs 9009
- 2.4x better performance in Geekbench - OpenCL: 78981 vs 32981
Specifications (specs) | |
Boost clock speed | 1560 MHz vs 1455 MHz |
Texture fill rate | 199.7 GTexel/s vs 69.84 GTexel/s |
Pipelines | 4096 vs 768 |
Manufacturing process technology | 8 nm vs 12 nm |
Maximum memory size | 6 GB vs 4 GB |
Benchmarks | |
PassMark - G2D Mark | 526 vs 404 |
PassMark - G3D Mark | 12647 vs 6494 |
GFXBench 4.0 - Car Chase Offscreen (Frames) | 20429 vs 9009 |
GFXBench 4.0 - Car Chase Offscreen (Fps) | 20429 vs 9009 |
Geekbench - OpenCL | 78981 vs 32981 |
Reasons to consider the NVIDIA Quadro T1000
- Around 29% higher core clock speed: 1395 MHz vs 1080 MHz
- 2.6x lower typical power consumption: 50 Watt vs 130 Watt
- 5.3x more memory clock speed: 8000 MHz vs 1500 MHz (12 Gbps effective)
Specifications (specs) | |
Core clock speed | 1395 MHz vs 1080 MHz |
Thermal Design Power (TDP) | 50 Watt vs 130 Watt |
Memory clock speed | 8000 MHz vs 1500 MHz (12 Gbps effective) |
Benchmarks | |
GFXBench 4.0 - Manhattan (Frames) | 3718 vs 3710 |
GFXBench 4.0 - Manhattan (Fps) | 3718 vs 3710 |
GFXBench 4.0 - T-Rex (Frames) | 3359 vs 3356 |
GFXBench 4.0 - T-Rex (Fps) | 3359 vs 3356 |
Compare benchmarks
GPU 1: NVIDIA RTX A3000 Mobile
GPU 2: NVIDIA Quadro T1000
PassMark - G2D Mark |
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PassMark - G3D Mark |
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GFXBench 4.0 - Car Chase Offscreen (Frames) |
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GFXBench 4.0 - Car Chase Offscreen (Fps) |
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GFXBench 4.0 - Manhattan (Frames) |
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GFXBench 4.0 - Manhattan (Fps) |
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GFXBench 4.0 - T-Rex (Frames) |
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GFXBench 4.0 - T-Rex (Fps) |
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Geekbench - OpenCL |
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Name | NVIDIA RTX A3000 Mobile | NVIDIA Quadro T1000 |
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PassMark - G2D Mark | 526 | 404 |
PassMark - G3D Mark | 12647 | 6494 |
GFXBench 4.0 - Car Chase Offscreen (Frames) | 20429 | 9009 |
GFXBench 4.0 - Car Chase Offscreen (Fps) | 20429 | 9009 |
GFXBench 4.0 - Manhattan (Frames) | 3710 | 3718 |
GFXBench 4.0 - Manhattan (Fps) | 3710 | 3718 |
GFXBench 4.0 - T-Rex (Frames) | 3356 | 3359 |
GFXBench 4.0 - T-Rex (Fps) | 3356 | 3359 |
Geekbench - OpenCL | 78981 | 32981 |
CompuBench 1.5 Desktop - Face Detection (mPixels/s) | 87.83 |
Compare specifications (specs)
NVIDIA RTX A3000 Mobile | NVIDIA Quadro T1000 | |
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Essentials |
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Architecture | Ampere | Turing |
Code name | GA104 | TU117 |
Place in performance rating | 174 | 400 |
Launch date | 27 May 2019 | |
Type | Mobile Workstation | |
Technical info |
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Boost clock speed | 1560 MHz | 1455 MHz |
Core clock speed | 1080 MHz | 1395 MHz |
Manufacturing process technology | 8 nm | 12 nm |
Peak Double Precision (FP64) Performance | 199.7 GFLOPS (1:64) | 69.84 GFLOPS |
Peak Half Precision (FP16) Performance | 12.78 TFLOPS (1:1) | 4.470 TFLOPS |
Peak Single Precision (FP32) Performance | 12.78 TFLOPS | 2.235 TFLOPS |
Pipelines | 4096 | 768 |
Pixel fill rate | 99.84 GPixel/s | 46.56 GPixel/s |
Texture fill rate | 199.7 GTexel/s | 69.84 GTexel/s |
Thermal Design Power (TDP) | 130 Watt | 50 Watt |
Transistor count | 17400 million | 4700 million |
Video outputs and ports |
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Display Connectors | No outputs | No outputs |
Compatibility, dimensions and requirements |
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Interface | PCIe 4.0 x16 | PCIe 3.0 x16 |
Supplementary power connectors | None | None |
API support |
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DirectX | 12.2 | 12.1 |
OpenCL | 3.0 | 1.2 |
OpenGL | 4.6 | 4.6 |
Shader Model | 6.6 | 6.4 |
Vulkan | ||
Memory |
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Maximum RAM amount | 6 GB | 4 GB |
Memory bandwidth | 288 GB/s | 128 GB/s |
Memory bus width | 192 bit | 128 bit |
Memory clock speed | 1500 MHz (12 Gbps effective) | 8000 MHz |
Memory type | GDDR6 | GDDR5 |