Revue de la carte vidéo NVIDIA Quadro M500M
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Quadro M500M carte vidéo sortie par NVIDIA; release date: 27 April 2016. La carte video est conçue pour les ordinateurs mobile workstation et est basé sur la microarchitecture Maxwell nom de code GM108.
Vitesse du noyau - 1029 MHz. Vitesse augmenté - 1124 MHz. Taux de remplissage de la texture - 17.98 GTexel / s. Pipelines - 384. Performance de point flottant - 863.2 gflops. Technologie de fabrication - 28 nm . Utilisation d’énergie (TDP) - 30 Watt.
Type de mémoire: GDDR3. Amonte maximale de RAM - 2 GB. Largeur du bus mémoire - 64 Bit. Vitesse du mémoire - 1800 MHz. Bande passant du mémoire - 14.4 GB / s. Mémoire partagé - 0.
Référence
PassMark G3D Mark |
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PassMark G2D Mark |
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Geekbench OpenCL |
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GFXBench 4.0 Car Chase Offscreen |
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GFXBench 4.0 Car Chase Offscreen |
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GFXBench 4.0 Manhattan |
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GFXBench 4.0 Manhattan |
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GFXBench 4.0 T-Rex |
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GFXBench 4.0 T-Rex |
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Nom | Valeur |
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PassMark - G3D Mark | 1168 |
PassMark - G2D Mark | 181 |
Geekbench - OpenCL | 6074 |
GFXBench 4.0 - Car Chase Offscreen | 2174 Frames |
GFXBench 4.0 - Car Chase Offscreen | 2174.000 Fps |
GFXBench 4.0 - Manhattan | 1729 Frames |
GFXBench 4.0 - Manhattan | 1729.000 Fps |
GFXBench 4.0 - T-Rex | 3122 Frames |
GFXBench 4.0 - T-Rex | 3122.000 Fps |
Performance des jeux
Overwatch (2016)
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Low, 1280x720 | 49.10 |
Medium, 1366x768 | 28.30 |
High, 1920x1080 | 22.20 |
Rise of the Tomb Raider (2016)
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Low, 1024x768 | 30.30 |
Medium, 1366x768 | 18.60 |
High, 1920x1080 | 10.40 |
Rainbow Six Siege (2015)
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Low, 1024x768 | 56.15 |
Medium, 1366x768 | 35.30 |
High, 1920x1080 | 19.70 |
Ultra, 1920x1080 | 12.50 |
Star Wars Battlefront (2015)
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Low, 1024x768 | 56.50 |
Medium, 1366x768 | 33.30 |
High, 1920x1080 | 15.20 |
Ultra, 1920x1080 | 13.00 |
The Witcher 3 (2015)
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Low, 1024x768 | 29.75 |
Medium, 1366x768 | 18.40 |
High, 1920x1080 | 10.05 |
Dirt Rally (2015)
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Low, 1024x768 | 82.60 |
Medium, 1366x768 | 32.80 |
High, 1920x1080 | 19.50 |
Ultra, 1920x1080 | 12.70 |
Thief (2014)
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Low, 1024x768 | 34.35 |
Medium, 1366x768 | 23.15 |
High, 1366x768 | 18.85 |
Ultra, 1920x1080 | 9.40 |
Total War: Rome II (2013)
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Low, 1024x768 | 62.60 |
Medium, 1366x768 | 48.10 |
High, 1366x768 | 42.30 |
Ultra, 1920x1080 | 10.50 |
Metro: Last Light (2013)
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Low, 1024x768 | 48.90 |
Medium, 1366x768 | 38.30 |
High, 1366x768 | 22.90 |
Ultra, 1920x1080 | 11.60 |
BioShock Infinite (2013)
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Low, 1280x720 | 89.90 |
Medium, 1366x768 | 50.20 |
High, 1366x768 | 40.50 |
Ultra, 1920x1080 | 13.80 |
StarCraft II: Heart of the Swarm (2013)
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Low, 1024x768 | 217.50 |
Medium, 1366x768 | 93.60 |
High, 1366x768 | 48.70 |
Ultra, 1920x1080 | 24.20 |
Tomb Raider (2013)
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Low, 1024x768 | 137.80 |
Medium, 1366x768 | 62.70 |
High, 1366x768 | 34.40 |
Ultra, 1920x1080 | 17.30 |
Caractéristiques
Essentiel |
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Architecture | Maxwell |
Nom de code | GM108 |
Date de sortie | 27 April 2016 |
Position dans l’évaluation de la performance | 1084 |
Genre | Mobile workstation |
Infos techniques |
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Vitesse augmenté | 1124 MHz |
Vitesse du noyau | 1029 MHz |
Performance á point flottant | 863.2 gflops |
Processus de fabrication | 28 nm |
Pipelines | 384 |
Taux de remplissage de la texture | 17.98 GTexel / s |
Thermal Design Power (TDP) | 30 Watt |
Sorties et ports de vidéo |
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Connecteurs d’écran | No outputs |
Compatibilité, dimensions et exigences |
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Interface | MXM-A (3.0) |
Taille du laptop | large |
Connecteurs d’énergie supplementaires | None |
Soutien API |
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DirectX | 12 |
OpenGL | 4.5 |
Shader Model | 5.0 |
Mémoire |
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RAM maximale | 2 GB |
Bande passante de la mémoire | 14.4 GB / s |
Largeur du bus mémoire | 64 Bit |
Vitesse de mémoire | 1800 MHz |
Genre de mémoire | GDDR3 |
Mémoire partagé | 0 |
Technologies |
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nView Display Management | |
Optimus |