NVIDIA GeForce GTX 1650 vs AMD Radeon RX 580
Vergleichende Analyse von NVIDIA GeForce GTX 1650 und AMD Radeon RX 580 Videokarten für alle bekannten Merkmale in den folgenden Kategorien: Essenzielles, Technische Info, Videoausgänge und Anschlüsse, Kompatibilität, Abmessungen und Anforderungen, API-Unterstützung, Speicher, Technologien. Benchmark-Videokarten Leistungsanalyse: PassMark - G3D Mark, PassMark - G2D Mark, Geekbench - OpenCL, CompuBench 1.5 Desktop - Face Detection (mPixels/s), CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s), CompuBench 1.5 Desktop - T-Rex (Frames/s), CompuBench 1.5 Desktop - Video Composition (Frames/s), CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s), GFXBench 4.0 - Car Chase Offscreen (Frames), GFXBench 4.0 - Manhattan (Frames), GFXBench 4.0 - T-Rex (Frames), GFXBench 4.0 - Car Chase Offscreen (Fps), GFXBench 4.0 - Manhattan (Fps), GFXBench 4.0 - T-Rex (Fps), 3DMark Fire Strike - Graphics Score.
Unterschiede
Gründe, die für die Berücksichtigung der NVIDIA GeForce GTX 1650
- Grafikkarte ist neuer: Startdatum 2 Jahr(e) 0 Monat(e) später
- Etwa 18% höhere Kerntaktfrequenz:1485 MHz vs 1257 MHz
- Etwa 24% höhere Boost-Taktfrequenz: 1665 MHz vs 1340 MHz
- Ein neuerer Herstellungsprozess ermöglicht eine leistungsfähigere, aber dennoch kühlere Grafikkarte: 12 nm vs 14 nm
- Etwa 16% bessere Leistung in CompuBench 1.5 Desktop - Face Detection (mPixels/s): 134.765 vs 116.142
- Etwa 29% bessere Leistung in CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s): 1316.075 vs 1022.932
- Etwa 13% bessere Leistung in CompuBench 1.5 Desktop - Video Composition (Frames/s): 94.915 vs 84.034
- Etwa 1% bessere Leistung in GFXBench 4.0 - Manhattan (Frames): 3715 vs 3695
- Etwa 1% bessere Leistung in GFXBench 4.0 - Manhattan (Fps): 3715 vs 3695
| Spezifikationen | |
| Startdatum | 30 April 2019 vs 18 April 2017 |
| Kerntaktfrequenz | 1485 MHz vs 1257 MHz |
| Boost-Taktfrequenz | 1665 MHz vs 1340 MHz |
| Fertigungsprozesstechnik | 12 nm vs 14 nm |
| Benchmarks | |
| Geekbench - OpenCL | 39165 vs 39028 |
| CompuBench 1.5 Desktop - Face Detection (mPixels/s) | 134.765 vs 116.142 |
| CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s) | 1316.075 vs 1022.932 |
| CompuBench 1.5 Desktop - Video Composition (Frames/s) | 94.915 vs 84.034 |
| GFXBench 4.0 - Manhattan (Frames) | 3715 vs 3695 |
| GFXBench 4.0 - T-Rex (Frames) | 3358 vs 3349 |
| GFXBench 4.0 - Manhattan (Fps) | 3715 vs 3695 |
| GFXBench 4.0 - T-Rex (Fps) | 3358 vs 3349 |
Gründe, die für die Berücksichtigung der AMD Radeon RX 580
- Etwa 12% bessere Leistung in PassMark - G3D Mark: 8827 vs 7881
- Etwa 36% bessere Leistung in PassMark - G2D Mark: 767 vs 564
- Etwa 5% bessere Leistung in CompuBench 1.5 Desktop - T-Rex (Frames/s): 9.235 vs 8.799
- Etwa 6% bessere Leistung in CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s): 607.721 vs 573.418
- Etwa 3% bessere Leistung in GFXBench 4.0 - Car Chase Offscreen (Frames): 11281 vs 10959
- Etwa 3% bessere Leistung in GFXBench 4.0 - Car Chase Offscreen (Fps): 11281 vs 10959
- 3.3x bessere Leistung in 3DMark Fire Strike - Graphics Score: 1005 vs 305
| Benchmarks | |
| PassMark - G3D Mark | 8827 vs 7881 |
| PassMark - G2D Mark | 767 vs 564 |
| CompuBench 1.5 Desktop - T-Rex (Frames/s) | 9.235 vs 8.799 |
| CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s) | 607.721 vs 573.418 |
| GFXBench 4.0 - Car Chase Offscreen (Frames) | 11281 vs 10959 |
| GFXBench 4.0 - Car Chase Offscreen (Fps) | 11281 vs 10959 |
| 3DMark Fire Strike - Graphics Score | 1005 vs 305 |
Benchmarks vergleichen
GPU 1: NVIDIA GeForce GTX 1650
GPU 2: AMD Radeon RX 580
| PassMark - G3D Mark |
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| PassMark - G2D Mark |
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| Geekbench - OpenCL |
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| CompuBench 1.5 Desktop - Face Detection (mPixels/s) |
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| CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s) |
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| CompuBench 1.5 Desktop - T-Rex (Frames/s) |
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| CompuBench 1.5 Desktop - Video Composition (Frames/s) |
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| CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s) |
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| GFXBench 4.0 - Car Chase Offscreen (Frames) |
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| GFXBench 4.0 - Manhattan (Frames) |
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| GFXBench 4.0 - T-Rex (Frames) |
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| GFXBench 4.0 - Car Chase Offscreen (Fps) |
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| GFXBench 4.0 - Manhattan (Fps) |
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| GFXBench 4.0 - T-Rex (Fps) |
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| 3DMark Fire Strike - Graphics Score |
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| Name | NVIDIA GeForce GTX 1650 | AMD Radeon RX 580 |
|---|---|---|
| PassMark - G3D Mark | 7881 | 8827 |
| PassMark - G2D Mark | 564 | 767 |
| Geekbench - OpenCL | 39165 | 39028 |
| CompuBench 1.5 Desktop - Face Detection (mPixels/s) | 134.765 | 116.142 |
| CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s) | 1316.075 | 1022.932 |
| CompuBench 1.5 Desktop - T-Rex (Frames/s) | 8.799 | 9.235 |
| CompuBench 1.5 Desktop - Video Composition (Frames/s) | 94.915 | 84.034 |
| CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s) | 573.418 | 607.721 |
| GFXBench 4.0 - Car Chase Offscreen (Frames) | 10959 | 11281 |
| GFXBench 4.0 - Manhattan (Frames) | 3715 | 3695 |
| GFXBench 4.0 - T-Rex (Frames) | 3358 | 3349 |
| GFXBench 4.0 - Car Chase Offscreen (Fps) | 10959 | 11281 |
| GFXBench 4.0 - Manhattan (Fps) | 3715 | 3695 |
| GFXBench 4.0 - T-Rex (Fps) | 3358 | 3349 |
| 3DMark Fire Strike - Graphics Score | 305 | 1005 |
Vergleichen Sie Spezifikationen
| NVIDIA GeForce GTX 1650 | AMD Radeon RX 580 | |
|---|---|---|
Essenzielles |
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| Architektur | Turing | GCN 4.0 |
| Codename | TU107 | Polaris 20 |
| Startdatum | 30 April 2019 | 18 April 2017 |
| Einführungspreis (MSRP) | $179 | $229 |
| Platz in der Leistungsbewertung | 376 | 341 |
| Typ | Desktop | Desktop |
| Design | Radeon RX 500 Series | |
| GCN-Generierung | 4th Gen | |
| Jetzt kaufen | $169.99 | |
| Preis-Leistungs-Verhältnis (0-100) | 76.21 | |
Technische Info |
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| Boost-Taktfrequenz | 1665 MHz | 1340 MHz |
| Kerntaktfrequenz | 1485 MHz | 1257 MHz |
| Fertigungsprozesstechnik | 12 nm | 14 nm |
| Berechnungseinheiten | 36 | |
| Gleitkomma-Leistung | 6.2 TFLOPs | |
| Leitungssysteme | 2304 | |
| Pixel-Füllrate | 42.88 GP/s | |
| Render output units | 32 | |
| Stream Processors | 2304 | |
| Texturfüllrate | 192.96 GTexel/s | |
| Texture Units | 144 | |
| Thermische Designleistung (TDP) | 185 Watt | |
| Anzahl der Transistoren | 5,700 million | |
Videoausgänge und Anschlüsse |
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| Display-Anschlüsse | 1x DVI, 1x HDMI, 1x DisplayPort | 1x HDMI, 3x DisplayPort |
| DisplayPort Anzahl | 1 | |
| DisplayPort-Unterstützung | ||
| HDMI | ||
| Dual-Link-DVI-Unterstützung | ||
| VGA | ||
Kompatibilität, Abmessungen und Anforderungen |
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| Schnittstelle | PCIe 3.0 x16 | PCIe 3.0 x16 |
| Zusätzliche Leistungssteckverbinder | None | 1x 8-pin |
| Überbrückungsfreies CrossFire | ||
| Länge | 241 mm | |
| Empfohlene Systemleistung (PSU) | 500 Watt | |
API-Unterstützung |
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| DirectX | 12.0 | 12 |
| OpenGL | 4.6 | 4.5 |
| OpenCL | 2.0 | |
| Vulkan | ||
Speicher |
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| Speichertaktfrequenz | 8000 MHz | 8000 MHz |
| Maximale RAM-Belastung | 8 GB | |
| Speicherbandbreite | 256 GB/s | |
| Breite des Speicherbusses | 256 bit | |
| Speichertyp | GDDR5 | |
Technologien |
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| 4K H264 Decode | ||
| 4K H264 Encode | ||
| AMD Eyefinity | ||
| AMD Radeon™ Chill | ||
| AMD Radeon™ ReLive | ||
| AppAcceleration | ||
| CrossFire | ||
| FreeSync | ||
| H265/HEVC Decode | ||
| H265/HEVC Encode | ||
| HDMI 4K Support | ||
| LiquidVR | ||
| PowerTune | ||
| TrueAudio | ||
| Unified Video Decoder (UVD) | ||
| Video Code Engine (VCE) | ||
| Virtual Super Resolution (VSR) | ||
| VR Ready | ||
