NVIDIA GeForce GTX 570M videocard review
GeForce GTX 570M videocard released by NVIDIA; release date: 28 June 2011. The videocard is designed for laptop-computers and based on Fermi 2.0 microarchitecture codenamed GF114.
Core clock speed - 575 MHz. Texture fill rate - 32.2 billion / sec. Pipelines - 336. Floating-point performance - 772.8 gflops. Manufacturing process technology - 40 nm. Transistors count - 1,950 million. Power consumption (TDP) - 75 Watt.
Memory type: GDDR5. Maximum RAM amount - 1536 MB. Memory bus width - 192 Bit. Memory clock speed - 1500 MHz. Memory bandwidth - 72.0 GB / s. Shared memory - 0.
Benchmarks
| PassMark G3D Mark |
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| PassMark G2D Mark |
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| Geekbench OpenCL |
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| CompuBench 1.5 Desktop Face Detection |
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| CompuBench 1.5 Desktop Ocean Surface Simulation |
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| CompuBench 1.5 Desktop T-Rex |
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| CompuBench 1.5 Desktop Video Composition |
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| CompuBench 1.5 Desktop Bitcoin Mining |
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| GFXBench 4.0 Car Chase Offscreen |
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| GFXBench 4.0 Manhattan |
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| GFXBench 4.0 T-Rex |
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| GFXBench 4.0 Car Chase Offscreen |
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| GFXBench 4.0 Manhattan |
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| GFXBench 4.0 T-Rex |
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| Name | Value |
|---|---|
| PassMark - G3D Mark | 1877 |
| PassMark - G2D Mark | 364 |
| Geekbench - OpenCL | 5696 |
| CompuBench 1.5 Desktop - Face Detection | 14.911 mPixels/s |
| CompuBench 1.5 Desktop - Ocean Surface Simulation | 533.677 Frames/s |
| CompuBench 1.5 Desktop - T-Rex | 1.681 Frames/s |
| CompuBench 1.5 Desktop - Video Composition | 31.229 Frames/s |
| CompuBench 1.5 Desktop - Bitcoin Mining | 66.187 mHash/s |
| GFXBench 4.0 - Car Chase Offscreen | 296 Frames |
| GFXBench 4.0 - Manhattan | 475 Frames |
| GFXBench 4.0 - T-Rex | 657 Frames |
| GFXBench 4.0 - Car Chase Offscreen | 296.000 Fps |
| GFXBench 4.0 - Manhattan | 475.000 Fps |
| GFXBench 4.0 - T-Rex | 657.000 Fps |
Games performance
The Elder Scrolls V: Skyrim (2011)
| Low, 1280x720 | 66.30 |
| Medium, 1366x768 | 62.05 |
| High, 1366x768 | 47.25 |
| Ultra, 1920x1080 | 25.75 |
Battlefield 3 (2011)
| Low, 1024x768 | 79.75 |
| Medium, 1366x768 | 52.70 |
| High, 1366x768 | 41.25 |
| Ultra, 1920x1080 | 18.10 |
Deus Ex Human Revolution (2011)
| Low, 1024x768 | 178.70 |
| High, 1366x768 | 91.70 |
| Ultra, 1920x1080 | 34.70 |
StarCraft 2 (2010)
| Low, 1024x768 | 257.20 |
| Medium, 1360x768 | 97.10 |
| High, 1360x768 | 79.00 |
| Ultra, 1920x1080 | 42.20 |
Metro 2033 (2010)
| Low, 800x600 | 124.20 |
| Medium, 1360x768 | 84.50 |
| High, 1600x900 | 37.00 |
| Ultra, 1920x1080 | 14.45 |
Call of Duty 4 - Modern Warfare (2007)
| Low, 800x600 | 299.40 |
| Medium, 1024x768 | 200.60 |
| High, 1280x1024 | 148.20 |
Specifications (specs)
Essentials |
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| Architecture | Fermi 2.0 |
| Code name | GF114 |
| Launch date | 28 June 2011 |
| Place in performance rating | 1353 |
| Type | Laptop |
Technical info |
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| Core clock speed | 575 MHz |
| CUDA cores | 336 |
| Floating-point performance | 772.8 gflops |
| Manufacturing process technology | 40 nm |
| Pipelines | 336 |
| Texture fill rate | 32.2 billion / sec |
| Thermal Design Power (TDP) | 75 Watt |
| Transistor count | 1,950 million |
Video outputs and ports |
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| Display Connectors | No outputs |
Compatibility, dimensions and requirements |
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| Bus support | PCI-E 2.0 |
| Interface | MXM-B (3.0) |
| Laptop size | large |
| SLI options | 2-way |
| Supplementary power connectors | None |
API support |
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| DirectX | 12 API |
| OpenCL | 1.1 |
| OpenGL | 4.5 |
Memory |
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| Maximum RAM amount | 1536 MB |
| Memory bandwidth | 72.0 GB / s |
| Memory bus width | 192 Bit |
| Memory clock speed | 1500 MHz |
| Memory type | GDDR5 |
| Shared memory | 0 |
Technologies |
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| 3D Blu-Ray | |
| 3D Gaming | |
| 3D Vision | |
| CUDA | |
| DirectX 11 | DirectX 11 |
| Optimus | |
| SLI | |

