AMD Radeon 535 Mobile vs NVIDIA GeForce GTX 1050 (Desktop)
Comparative analysis of AMD Radeon 535 Mobile and NVIDIA GeForce GTX 1050 (Desktop) videocards for all known characteristics in the following categories: Essentials, Technical info, Video outputs and ports, Compatibility, dimensions and requirements, API support, Memory, Technologies. Benchmark videocards performance analysis: PassMark - G2D Mark, PassMark - G3D Mark, Geekbench - OpenCL, GFXBench 4.0 - Car Chase Offscreen (Frames), GFXBench 4.0 - Car Chase Offscreen (Fps), GFXBench 4.0 - Manhattan (Frames), GFXBench 4.0 - Manhattan (Fps), GFXBench 4.0 - T-Rex (Frames), GFXBench 4.0 - T-Rex (Fps), CompuBench 1.5 Desktop - Face Detection (mPixels/s), CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s), CompuBench 1.5 Desktop - T-Rex (Frames/s), CompuBench 1.5 Desktop - Video Composition (Frames/s), CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s), 3DMark Fire Strike - Graphics Score.
Differences
Reasons to consider the AMD Radeon 535 Mobile
- Videocard is newer: launch date 5 month(s) later
- 422.7x more texture fill rate: 24.60 GTexel/s vs 58.2 GTexel / s
- Around 50% lower typical power consumption: 50 Watt vs 75 Watt
Launch date | 18 April 2017 vs 25 October 2016 |
Texture fill rate | 24.60 GTexel/s vs 58.2 GTexel / s |
Thermal Design Power (TDP) | 50 Watt vs 75 Watt |
Reasons to consider the NVIDIA GeForce GTX 1050 (Desktop)
- Around 77% higher core clock speed: 1290 MHz vs 730 MHz
- Around 36% higher boost clock speed: 1392 MHz vs 1024 MHz
- Around 67% higher pipelines: 640 vs 384
- 2.4x better floating-point performance: 1,862 gflops vs 784.1 gflops
- A newer manufacturing process allows for a more powerful, yet cooler running videocard: 14 nm vs 28 nm
- Around 56% higher memory clock speed: 7008 MHz vs 4500 MHz
- 2.4x better performance in PassMark - G2D Mark: 457 vs 189
- 4.7x better performance in PassMark - G3D Mark: 5029 vs 1062
- 2.9x better performance in Geekbench - OpenCL: 17466 vs 6091
- 3x better performance in GFXBench 4.0 - Car Chase Offscreen (Frames): 7043 vs 2343
- 3x better performance in GFXBench 4.0 - Car Chase Offscreen (Fps): 7043 vs 2343
- Around 53% better performance in GFXBench 4.0 - Manhattan (Frames): 3685 vs 2405
- Around 53% better performance in GFXBench 4.0 - Manhattan (Fps): 3685 vs 2405
Specifications (specs) | |
Core clock speed | 1290 MHz vs 730 MHz |
Boost clock speed | 1392 MHz vs 1024 MHz |
Pipelines | 640 vs 384 |
Floating-point performance | 1,862 gflops vs 784.1 gflops |
Manufacturing process technology | 14 nm vs 28 nm |
Memory clock speed | 7008 MHz vs 4500 MHz |
Benchmarks | |
PassMark - G2D Mark | 457 vs 189 |
PassMark - G3D Mark | 5029 vs 1062 |
Geekbench - OpenCL | 17466 vs 6091 |
GFXBench 4.0 - Car Chase Offscreen (Frames) | 7043 vs 2343 |
GFXBench 4.0 - Car Chase Offscreen (Fps) | 7043 vs 2343 |
GFXBench 4.0 - Manhattan (Frames) | 3685 vs 2405 |
GFXBench 4.0 - Manhattan (Fps) | 3685 vs 2405 |
GFXBench 4.0 - T-Rex (Frames) | 3360 vs 3346 |
GFXBench 4.0 - T-Rex (Fps) | 3360 vs 3346 |
Compare benchmarks
GPU 1: AMD Radeon 535 Mobile
GPU 2: NVIDIA GeForce GTX 1050 (Desktop)
PassMark - G2D Mark |
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PassMark - G3D Mark |
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Geekbench - OpenCL |
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GFXBench 4.0 - Car Chase Offscreen (Frames) |
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GFXBench 4.0 - Car Chase Offscreen (Fps) |
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GFXBench 4.0 - Manhattan (Frames) |
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GFXBench 4.0 - Manhattan (Fps) |
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GFXBench 4.0 - T-Rex (Frames) |
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GFXBench 4.0 - T-Rex (Fps) |
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Name | AMD Radeon 535 Mobile | NVIDIA GeForce GTX 1050 (Desktop) |
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PassMark - G2D Mark | 189 | 457 |
PassMark - G3D Mark | 1062 | 5029 |
Geekbench - OpenCL | 6091 | 17466 |
GFXBench 4.0 - Car Chase Offscreen (Frames) | 2343 | 7043 |
GFXBench 4.0 - Car Chase Offscreen (Fps) | 2343 | 7043 |
GFXBench 4.0 - Manhattan (Frames) | 2405 | 3685 |
GFXBench 4.0 - Manhattan (Fps) | 2405 | 3685 |
GFXBench 4.0 - T-Rex (Frames) | 3346 | 3360 |
GFXBench 4.0 - T-Rex (Fps) | 3346 | 3360 |
CompuBench 1.5 Desktop - Face Detection (mPixels/s) | 67.209 | |
CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s) | 799.414 | |
CompuBench 1.5 Desktop - T-Rex (Frames/s) | 4.536 | |
CompuBench 1.5 Desktop - Video Composition (Frames/s) | 30.523 | |
CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s) | 223.683 | |
3DMark Fire Strike - Graphics Score | 122 |
Compare specifications (specs)
AMD Radeon 535 Mobile | NVIDIA GeForce GTX 1050 (Desktop) | |
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Essentials |
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Architecture | GCN 3.0 | Pascal |
Code name | Topaz | GP107 |
Design | Radeon 500 Series | |
Launch date | 18 April 2017 | 25 October 2016 |
Place in performance rating | 982 | 586 |
Type | Desktop | Desktop |
Launch price (MSRP) | $109 | |
Price now | $124.99 | |
Value for money (0-100) | 56.95 | |
Technical info |
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Boost clock speed | 1024 MHz | 1392 MHz |
Compute units | 6 | |
Core clock speed | 730 MHz | 1290 MHz |
Floating-point performance | 784.1 gflops | 1,862 gflops |
Manufacturing process technology | 28 nm | 14 nm |
Pipelines | 384 | 640 |
Pixel fill rate | 8.20 GP/s | |
Render output units | 8 | |
Stream Processors | 384 | |
Texture fill rate | 24.60 GTexel/s | 58.2 GTexel / s |
Texture Units | 24 | |
Thermal Design Power (TDP) | 50 Watt | 75 Watt |
Transistor count | 834 M | 3,300 million |
CUDA cores | 640 | |
Maximum GPU temperature | 97 °C | |
Video outputs and ports |
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Display Connectors | No outputs | 1x DVI, 1x HDMI, 1x DisplayPort, DP 1.4, HDMI 2.0b, Dual Link-DVI |
G-SYNC support | ||
HDCP | ||
Multi monitor support | ||
Compatibility, dimensions and requirements |
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Interface | PCIe 3.0 x8 | PCIe 3.0 x16 |
Bus support | PCIe 3.0 | |
Height | 4.38" (11.1 cm) | |
Length | 5.7" (14.5 cm) | |
Recommended system power (PSU) | 300 Watt | |
Supplementary power connectors | None | |
Width | 2-slot | |
API support |
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DirectX | 12 | 12.0 (12_1) |
OpenGL | 4.5 | 4.5 |
Vulkan | ||
Memory |
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Maximum RAM amount | 4 GB | 4 GB |
Memory bandwidth | 48 GB/s | 112 GB / s |
Memory bus width | 64 bit | 128 Bit |
Memory clock speed | 4500 MHz | 7008 MHz |
Memory type | GDDR5 | GDDR5 |
Shared memory | 0 | |
Technologies |
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4K H264 Decode | ||
4K H264 Encode | ||
H265/HEVC Decode | ||
H265/HEVC Encode | ||
HDMI 4K Support | ||
3D Vision | ||
Ansel | ||
CUDA | ||
GameStream | ||
GPU Boost | ||
Multi Monitor | ||
Multi-Projection | ||
ShadowWorks | ||
VR Ready |