AMD Radeon RX 640 vs NVIDIA GeForce GTX 1050 Ti (Notebook)
Comparative analysis of AMD Radeon RX 640 and NVIDIA GeForce GTX 1050 Ti (Notebook) videocards for all known characteristics in the following categories: Essentials, Technical info, Video outputs and ports, Compatibility, dimensions and requirements, API support, Memory, Technologies. Benchmark videocards performance analysis: GFXBench 4.0 - Manhattan (Frames), GFXBench 4.0 - Manhattan (Fps), GFXBench 4.0 - T-Rex (Frames), GFXBench 4.0 - T-Rex (Fps), GFXBench 4.0 - Car Chase Offscreen (Frames), GFXBench 4.0 - Car Chase Offscreen (Fps), Geekbench - OpenCL, PassMark - G2D Mark, PassMark - G3D Mark, CompuBench 1.5 Desktop - Face Detection (mPixels/s), CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s), CompuBench 1.5 Desktop - T-Rex (Frames/s), CompuBench 1.5 Desktop - Video Composition (Frames/s), CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s), 3DMark Fire Strike - Graphics Score.
Differences
Reasons to consider the AMD Radeon RX 640
- Videocard is newer: launch date 2 year(s) 3 month(s) later
- 501.3x more texture fill rate: 38.98 GTexel/s vs 77.76 GTexel / s
- A newer manufacturing process allows for a more powerful, yet cooler running videocard: 14 nm vs 16 nm
- Around 50% lower typical power consumption: 50 Watt vs 75 Watt
- Around 9% better performance in PassMark - G2D Mark: 352 vs 323
Specifications (specs) | |
Launch date | 13 May 2019 vs 1 February 2017 |
Texture fill rate | 38.98 GTexel/s vs 77.76 GTexel / s |
Manufacturing process technology | 14 nm vs 16 nm |
Thermal Design Power (TDP) | 50 Watt vs 75 Watt |
Benchmarks | |
PassMark - G2D Mark | 352 vs 323 |
Reasons to consider the NVIDIA GeForce GTX 1050 Ti (Notebook)
- Around 38% higher core clock speed: 1493 MHz vs 1082 MHz
- Around 33% higher boost clock speed: 1620 MHz vs 1218 MHz
- Around 50% higher pipelines: 768 vs 512
- 2x more maximum memory size: 4 GB vs 2 GB
- 4x more memory clock speed: 7008 MHz vs 1750 MHz (7000 MHz effective)
- 2.1x better performance in GFXBench 4.0 - Manhattan (Frames): 3687 vs 1769
- 2.1x better performance in GFXBench 4.0 - Manhattan (Fps): 3687 vs 1769
- Around 20% better performance in GFXBench 4.0 - T-Rex (Frames): 3336 vs 2775
- Around 20% better performance in GFXBench 4.0 - T-Rex (Fps): 3336 vs 2775
- 2.6x better performance in GFXBench 4.0 - Car Chase Offscreen (Frames): 8496 vs 3278
- 2.6x better performance in GFXBench 4.0 - Car Chase Offscreen (Fps): 8496 vs 3278
- Around 77% better performance in Geekbench - OpenCL: 20732 vs 11683
- 2.8x better performance in PassMark - G3D Mark: 5918 vs 2142
Specifications (specs) | |
Core clock speed | 1493 MHz vs 1082 MHz |
Boost clock speed | 1620 MHz vs 1218 MHz |
Pipelines | 768 vs 512 |
Maximum memory size | 4 GB vs 2 GB |
Memory clock speed | 7008 MHz vs 1750 MHz (7000 MHz effective) |
Benchmarks | |
GFXBench 4.0 - Manhattan (Frames) | 3687 vs 1769 |
GFXBench 4.0 - Manhattan (Fps) | 3687 vs 1769 |
GFXBench 4.0 - T-Rex (Frames) | 3336 vs 2775 |
GFXBench 4.0 - T-Rex (Fps) | 3336 vs 2775 |
GFXBench 4.0 - Car Chase Offscreen (Frames) | 8496 vs 3278 |
GFXBench 4.0 - Car Chase Offscreen (Fps) | 8496 vs 3278 |
Geekbench - OpenCL | 20732 vs 11683 |
PassMark - G3D Mark | 5918 vs 2142 |
Compare benchmarks
GPU 1: AMD Radeon RX 640
GPU 2: NVIDIA GeForce GTX 1050 Ti (Notebook)
GFXBench 4.0 - Manhattan (Frames) |
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GFXBench 4.0 - Manhattan (Fps) |
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GFXBench 4.0 - T-Rex (Frames) |
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GFXBench 4.0 - T-Rex (Fps) |
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GFXBench 4.0 - Car Chase Offscreen (Frames) |
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GFXBench 4.0 - Car Chase Offscreen (Fps) |
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Geekbench - OpenCL |
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PassMark - G2D Mark |
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PassMark - G3D Mark |
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Name | AMD Radeon RX 640 | NVIDIA GeForce GTX 1050 Ti (Notebook) |
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GFXBench 4.0 - Manhattan (Frames) | 1769 | 3687 |
GFXBench 4.0 - Manhattan (Fps) | 1769 | 3687 |
GFXBench 4.0 - T-Rex (Frames) | 2775 | 3336 |
GFXBench 4.0 - T-Rex (Fps) | 2775 | 3336 |
GFXBench 4.0 - Car Chase Offscreen (Frames) | 3278 | 8496 |
GFXBench 4.0 - Car Chase Offscreen (Fps) | 3278 | 8496 |
Geekbench - OpenCL | 11683 | 20732 |
PassMark - G2D Mark | 352 | 323 |
PassMark - G3D Mark | 2142 | 5918 |
CompuBench 1.5 Desktop - Face Detection (mPixels/s) | 75.758 | |
CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s) | 843.503 | |
CompuBench 1.5 Desktop - T-Rex (Frames/s) | 5.071 | |
CompuBench 1.5 Desktop - Video Composition (Frames/s) | 24.676 | |
CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s) | 301.168 | |
3DMark Fire Strike - Graphics Score | 2340 |
Compare specifications (specs)
AMD Radeon RX 640 | NVIDIA GeForce GTX 1050 Ti (Notebook) | |
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Essentials |
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Architecture | GCN 4.0 | Pascal |
Code name | Arctic Islands | GP106B |
Launch date | 13 May 2019 | 1 February 2017 |
Place in performance rating | 794 | 533 |
Type | Laptop | |
Technical info |
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Boost clock speed | 1218 MHz | 1620 MHz |
Compute units | 8 | |
Core clock speed | 1082 MHz | 1493 MHz |
Manufacturing process technology | 14 nm | 16 nm |
Peak Double Precision (FP64) Performance | 77.95 GFLOPS | |
Peak Half Precision (FP16) Performance | 1247 GFLOPS | |
Peak Single Precision (FP32) Performance | 1247 GFLOPS | |
Pipelines | 512 | 768 |
Pixel fill rate | 19.49 GPixel/s | |
Texture fill rate | 38.98 GTexel/s | 77.76 GTexel / s |
Thermal Design Power (TDP) | 50 Watt | 75 Watt |
Transistor count | 2200 million | 4,400 million |
Floating-point performance | 2,488 gflops | |
Video outputs and ports |
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Display Connectors | 1x DVI, 1x HDMI, 1x DisplayPort | No outputs |
DisplayPort support | ||
HDMI | ||
G-SYNC support | ||
Compatibility, dimensions and requirements |
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Interface | PCIe 3.0 x8 | PCIe 3.0 x16 |
Length | 5.7 inches (145 mm) | |
Recommended system power (PSU) | 350 Watt | |
Supplementary power connectors | None | |
Width | Dual-slot | |
Laptop size | large | |
API support |
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DirectX | 12 | 12.0 (12_1) |
OpenCL | 2.0 | |
OpenGL | 4.6 | 4.6 |
Shader Model | 6.4 | |
Vulkan | ||
Memory |
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Maximum RAM amount | 2 GB | 4 GB |
Memory bandwidth | 112.0 GB/s | 112.1 GB / s |
Memory bus width | 128 bit | 128 Bit |
Memory clock speed | 1750 MHz (7000 MHz effective) | 7008 MHz |
Memory type | GDDR5 | GDDR5 |
Shared memory | 0 | |
Technologies |
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Unified Video Decoder (UVD) | ||
Video Code Engine (VCE) | ||
Multi Monitor | ||
Multi-Projection |