Intel HD Graphics 3000 vs NVIDIA GeForce GT 520M

Comparative analysis of Intel HD Graphics 3000 and NVIDIA GeForce GT 520M videocards for all known characteristics in the following categories: Essentials, Technical info, Video outputs and ports, Compatibility, dimensions and requirements, API support, Memory, Technologies. Benchmark videocards performance analysis: PassMark - G3D Mark, PassMark - G2D Mark, GFXBench 4.0 - Manhattan (Frames), GFXBench 4.0 - Manhattan (Fps), GFXBench 4.0 - T-Rex (Frames), GFXBench 4.0 - T-Rex (Fps), Geekbench - OpenCL, CompuBench 1.5 Desktop - Face Detection (mPixels/s), CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s), CompuBench 1.5 Desktop - T-Rex (Frames/s), CompuBench 1.5 Desktop - Video Composition (Frames/s), CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s), GFXBench 4.0 - Car Chase Offscreen (Frames), GFXBench 4.0 - Car Chase Offscreen (Fps).

 

Differences

Reasons to consider the Intel HD Graphics 3000

  • Around 26% higher core clock speed: 850 MHz vs 672 MHz
  • A newer manufacturing process allows for a more powerful, yet cooler running videocard: 32 nm vs 40 nm
Core clock speed 850 MHz vs 672 MHz
Manufacturing process technology 32 nm vs 40 nm

Reasons to consider the NVIDIA GeForce GT 520M

  • 3.5x more texture fill rate: 5.9 billion / sec vs 1.7 GTexel / s
  • 4x more pipelines: 48 vs 12
  • 6.3x better floating-point performance: 129.02 gflops vs 20.4 gflops
  • Around 10% better performance in PassMark - G3D Mark: 286 vs 261
  • 2.2x better performance in PassMark - G2D Mark: 77 vs 35
  • Around 52% better performance in GFXBench 4.0 - Manhattan (Frames): 1731 vs 1137
  • Around 52% better performance in GFXBench 4.0 - Manhattan (Fps): 1731 vs 1137
  • 23.6x better performance in GFXBench 4.0 - T-Rex (Frames): 2380 vs 101
  • 23.6x better performance in GFXBench 4.0 - T-Rex (Fps): 2380 vs 101
Specifications (specs)
Texture fill rate 5.9 billion / sec vs 1.7 GTexel / s
Pipelines 48 vs 12
Floating-point performance 129.02 gflops vs 20.4 gflops
Benchmarks
PassMark - G3D Mark 286 vs 261
PassMark - G2D Mark 77 vs 35
GFXBench 4.0 - Manhattan (Frames) 1731 vs 1137
GFXBench 4.0 - Manhattan (Fps) 1731 vs 1137
GFXBench 4.0 - T-Rex (Frames) 2380 vs 101
GFXBench 4.0 - T-Rex (Fps) 2380 vs 101

Compare benchmarks

GPU 1: Intel HD Graphics 3000
GPU 2: NVIDIA GeForce GT 520M

PassMark - G3D Mark
GPU 1
GPU 2
261
286
PassMark - G2D Mark
GPU 1
GPU 2
35
77
GFXBench 4.0 - Manhattan (Frames)
GPU 1
GPU 2
1137
1731
GFXBench 4.0 - Manhattan (Fps)
GPU 1
GPU 2
1137
1731
GFXBench 4.0 - T-Rex (Frames)
GPU 1
GPU 2
101
2380
GFXBench 4.0 - T-Rex (Fps)
GPU 1
GPU 2
101
2380
Name Intel HD Graphics 3000 NVIDIA GeForce GT 520M
PassMark - G3D Mark 261 286
PassMark - G2D Mark 35 77
GFXBench 4.0 - Manhattan (Frames) 1137 1731
GFXBench 4.0 - Manhattan (Fps) 1137 1731
GFXBench 4.0 - T-Rex (Frames) 101 2380
GFXBench 4.0 - T-Rex (Fps) 101 2380
Geekbench - OpenCL 1313
CompuBench 1.5 Desktop - Face Detection (mPixels/s) 3.237
CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s) 83.376
CompuBench 1.5 Desktop - T-Rex (Frames/s) 0.26
CompuBench 1.5 Desktop - Video Composition (Frames/s) 5.92
CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s) 4.992
GFXBench 4.0 - Car Chase Offscreen (Frames) 536
GFXBench 4.0 - Car Chase Offscreen (Fps) 536

Compare specifications (specs)

Intel HD Graphics 3000 NVIDIA GeForce GT 520M

Essentials

Architecture Generation 6.0 Fermi
Code name Sandy Bridge GT2 GF108
Launch date 1 February 2011 5 January 2011
Place in performance rating 1604 1558
Type Laptop Laptop
Launch price (MSRP) $59.99
Price now $59.99
Value for money (0-100) 7.54

Technical info

Boost clock speed 1100 MHz
Core clock speed 850 MHz 672 MHz
Floating-point performance 20.4 gflops 129.02 gflops
Manufacturing process technology 32 nm 40 nm
Pipelines 12 48
Texture fill rate 1.7 GTexel / s 5.9 billion / sec
Transistor count 995 million 585 million
CUDA cores 48
Thermal Design Power (TDP) 12 Watt

Video outputs and ports

Display Connectors No outputs No outputs

Compatibility, dimensions and requirements

Interface PCIe 1.0 x16 PCIe 2.0 x16

API support

DirectX 10.1 12 API
OpenGL 3.1 4.5
OpenCL 1.1

Memory

Memory bus width 64 / 128 Bit 64 Bit
Shared memory 1 0
Maximum RAM amount 1 GB
Memory bandwidth 12.8 GB / s
Memory clock speed 800 MHz
Memory type DDR3

Technologies

CUDA
DirectCompute
Optimus
Verde Drivers