Intel HD Graphics 510 vs NVIDIA GeForce 800M
Comparative analysis of Intel HD Graphics 510 and NVIDIA GeForce 800M videocards for all known characteristics in the following categories: Essentials, Technical info, Video outputs and ports, Compatibility, dimensions and requirements, API support, Memory, Technologies. Benchmark videocards performance analysis: PassMark - G3D Mark, PassMark - G2D Mark, Geekbench - OpenCL, CompuBench 1.5 Desktop - Face Detection (mPixels/s), CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s), CompuBench 1.5 Desktop - T-Rex (Frames/s), CompuBench 1.5 Desktop - Video Composition (Frames/s), CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s), GFXBench 4.0 - Car Chase Offscreen (Frames), GFXBench 4.0 - Manhattan (Frames), GFXBench 4.0 - T-Rex (Frames), GFXBench 4.0 - Car Chase Offscreen (Fps), GFXBench 4.0 - Manhattan (Fps), GFXBench 4.0 - T-Rex (Fps), 3DMark Fire Strike - Graphics Score.
Differences
Reasons to consider the Intel HD Graphics 510
- Videocard is newer: launch date 1 year(s) 5 month(s) later
- Around 93% higher texture fill rate: 11.4 GTexel / s vs 5.904 GTexel / s
- Around 29% better floating-point performance: 182.4 gflops vs 141.7 gflops
- A newer manufacturing process allows for a more powerful, yet cooler running videocard: 14 nm vs 28 nm
- 32x more maximum memory size: 32 GB vs 1 GB
- Around 36% better performance in PassMark - G3D Mark: 623 vs 457
- Around 83% better performance in Geekbench - OpenCL: 2381 vs 1303
- 2.9x better performance in CompuBench 1.5 Desktop - Face Detection (mPixels/s): 14.381 vs 4.91
- Around 98% better performance in CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s): 215.873 vs 109.13
- Around 61% better performance in CompuBench 1.5 Desktop - Video Composition (Frames/s): 11.675 vs 7.249
- Around 28% better performance in GFXBench 4.0 - Car Chase Offscreen (Frames): 902 vs 703
- Around 19% better performance in GFXBench 4.0 - Manhattan (Frames): 1333 vs 1123
- Around 12% better performance in GFXBench 4.0 - T-Rex (Frames): 1786 vs 1601
- Around 28% better performance in GFXBench 4.0 - Car Chase Offscreen (Fps): 902 vs 703
- Around 19% better performance in GFXBench 4.0 - Manhattan (Fps): 1333 vs 1123
- Around 12% better performance in GFXBench 4.0 - T-Rex (Fps): 1786 vs 1601
Specifications (specs) | |
Launch date | 1 September 2015 vs 17 March 2014 |
Texture fill rate | 11.4 GTexel / s vs 5.904 GTexel / s |
Floating-point performance | 182.4 gflops vs 141.7 gflops |
Manufacturing process technology | 14 nm vs 28 nm |
Maximum memory size | 32 GB vs 1 GB |
Benchmarks | |
PassMark - G3D Mark | 623 vs 457 |
Geekbench - OpenCL | 2381 vs 1303 |
CompuBench 1.5 Desktop - Face Detection (mPixels/s) | 14.381 vs 4.91 |
CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s) | 215.873 vs 109.13 |
CompuBench 1.5 Desktop - Video Composition (Frames/s) | 11.675 vs 7.249 |
GFXBench 4.0 - Car Chase Offscreen (Frames) | 902 vs 703 |
GFXBench 4.0 - Manhattan (Frames) | 1333 vs 1123 |
GFXBench 4.0 - T-Rex (Frames) | 1786 vs 1601 |
GFXBench 4.0 - Car Chase Offscreen (Fps) | 902 vs 703 |
GFXBench 4.0 - Manhattan (Fps) | 1333 vs 1123 |
GFXBench 4.0 - T-Rex (Fps) | 1786 vs 1601 |
Reasons to consider the NVIDIA GeForce 800M
- 2.5x more core clock speed: 738 MHz vs 300 MHz
- 4x more pipelines: 48 vs 12
- Around 25% better performance in PassMark - G2D Mark: 203 vs 162
- Around 1% better performance in CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s): 15.218 vs 15.094
Specifications (specs) | |
Core clock speed | 738 MHz vs 300 MHz |
Pipelines | 48 vs 12 |
Benchmarks | |
PassMark - G2D Mark | 203 vs 162 |
CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s) | 15.218 vs 15.094 |
Compare benchmarks
GPU 1: Intel HD Graphics 510
GPU 2: NVIDIA GeForce 800M
PassMark - G3D Mark |
|
|
||||
PassMark - G2D Mark |
|
|
||||
Geekbench - OpenCL |
|
|
||||
CompuBench 1.5 Desktop - Face Detection (mPixels/s) |
|
|
||||
CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s) |
|
|
||||
CompuBench 1.5 Desktop - Video Composition (Frames/s) |
|
|
||||
CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s) |
|
|
||||
GFXBench 4.0 - Car Chase Offscreen (Frames) |
|
|
||||
GFXBench 4.0 - Manhattan (Frames) |
|
|
||||
GFXBench 4.0 - T-Rex (Frames) |
|
|
||||
GFXBench 4.0 - Car Chase Offscreen (Fps) |
|
|
||||
GFXBench 4.0 - Manhattan (Fps) |
|
|
||||
GFXBench 4.0 - T-Rex (Fps) |
|
|
Name | Intel HD Graphics 510 | NVIDIA GeForce 800M |
---|---|---|
PassMark - G3D Mark | 623 | 457 |
PassMark - G2D Mark | 162 | 203 |
Geekbench - OpenCL | 2381 | 1303 |
CompuBench 1.5 Desktop - Face Detection (mPixels/s) | 14.381 | 4.91 |
CompuBench 1.5 Desktop - Ocean Surface Simulation (Frames/s) | 215.873 | 109.13 |
CompuBench 1.5 Desktop - T-Rex (Frames/s) | 1.081 | |
CompuBench 1.5 Desktop - Video Composition (Frames/s) | 11.675 | 7.249 |
CompuBench 1.5 Desktop - Bitcoin Mining (mHash/s) | 15.094 | 15.218 |
GFXBench 4.0 - Car Chase Offscreen (Frames) | 902 | 703 |
GFXBench 4.0 - Manhattan (Frames) | 1333 | 1123 |
GFXBench 4.0 - T-Rex (Frames) | 1786 | 1601 |
GFXBench 4.0 - Car Chase Offscreen (Fps) | 902 | 703 |
GFXBench 4.0 - Manhattan (Fps) | 1333 | 1123 |
GFXBench 4.0 - T-Rex (Fps) | 1786 | 1601 |
3DMark Fire Strike - Graphics Score | 0 |
Compare specifications (specs)
Intel HD Graphics 510 | NVIDIA GeForce 800M | |
---|---|---|
Essentials |
||
Architecture | Generation 9.0 | Fermi 2.0 |
Code name | Skylake GT1 | GF117 |
Launch date | 1 September 2015 | 17 March 2014 |
Place in performance rating | 1502 | 1503 |
Type | Laptop | Desktop |
Technical info |
||
Boost clock speed | 950 MHz | |
Core clock speed | 300 MHz | 738 MHz |
Floating-point performance | 182.4 gflops | 141.7 gflops |
Manufacturing process technology | 14 nm | 28 nm |
Pipelines | 12 | 48 |
Texture fill rate | 11.4 GTexel / s | 5.904 GTexel / s |
Thermal Design Power (TDP) | 15 Watt | 15 Watt |
Transistor count | 189 million | 585 million |
Video outputs and ports |
||
Display Connectors | No outputs | No outputs |
Compatibility, dimensions and requirements |
||
Interface | PCIe 3.0 x1 | PCIe 2.0 x16 |
Bus support | PCI Express 3.0 | |
API support |
||
DirectX | 12.0 (12_1) | 12.0 (11_0) |
OpenGL | 4.5 | 4.5 |
Memory |
||
Maximum RAM amount | 32 GB | 1 GB |
Memory bus width | 64 / 128 Bit | 64 Bit |
Memory type | LPDDR3 / DDR4 | DDR3 |
Shared memory | 1 | |
Memory bandwidth | 14.4 GB / s | |
Memory clock speed | 1800 MHz | |
Technologies |
||
Quick Sync | ||
CUDA | ||
GameWorks | ||
GPU Boost | ||
Optimus |